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Author Topic: Cutstuff Community Classes Contest #1 [DONE]  (Read 21724 times)

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February 28, 2014, 03:02:47 AM
Reply #90

Offline Orange juice :l

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #90 on: February 28, 2014, 03:02:47 AM »
Personally, I still think that reasoning is somewhat flawed. Sometimes players can have a solid concept but find themselves without a willing coder, which puts some potential entrants at a disadvantage.

February 28, 2014, 03:06:04 AM
Reply #91

Offline Bikdark

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KY won, not rui.
« Reply #91 on: February 28, 2014, 03:06:04 AM »
You can have the best idea, but you lose simply because someone is friends with a good coder.

That's just great.

February 28, 2014, 03:34:52 AM
Reply #92

Offline Korby

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #92 on: February 28, 2014, 03:34:52 AM »
Unfortunately, there's not much I can do about that. Simply removing that rule would remove even more possible entrants.

The best I can do is to improve the tutorial/template, and through it, educate those who cannot come into contact with a willing coder.

February 28, 2014, 06:35:39 AM
Reply #93

Offline Celebi

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #93 on: February 28, 2014, 06:35:39 AM »
Frost Walrus is magical and an example of a large class working.
Slightly annoyed that one class with the bolt gun and the copy of a weapon from another game was considered icy/good GAMEPLAY and won a medal.
Glad icy ghost and ice singer did well, they were the nice GAMEPLAY classes along with others.  But Frost Walrus should of at least got third :_:

February 28, 2014, 02:06:52 PM
Reply #94

Offline !o! woohoo

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #94 on: February 28, 2014, 02:06:52 PM »
Quote from: "Korby"
Unfortunately, there's not much I can do about that. Simply removing that rule would remove even more possible entrants.

The best I can do is to improve the tutorial/template, and through it, educate those who cannot come into contact with a willing coder.

You guys could make a rule so there is a maximum ammount of 3 people that can contribute to your class. For example, one coder, one spriter, and one tester. This is so that people that have lots of friends don't have an advantage.

February 28, 2014, 02:49:20 PM
Reply #95

Offline Ceridran

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #95 on: February 28, 2014, 02:49:20 PM »
Hey I just went picking out Smash's coding comments

Quote
Path: actors/classes/robutts

Quote
player.displayname "Mech Unit 'B'"
player.soundclass "robutto"

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player.forwardmove 0.69, 0.69 //69, dudes!

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damagefactor "Normal", 0.74 //THE ABSOLUTE TANKIEST OF ROBOT GIRLS

________

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Weapon.AmmoGive 8 //NNNNNNERFED

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//inventory.icon "STARSI" //leftovers from Oralee -- NEVER MIND she doesn't need an icon because custom bars yo

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speed 88 //hurr hurrrrrr

February 28, 2014, 03:08:42 PM
Reply #96

Offline !o! woohoo

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #96 on: February 28, 2014, 03:08:42 PM »
Quote from: "Ceridran"
Hey I just went picking out Smash's coding comments

Quote
Path: actors/classes/robutts

Quote
player.displayname "Mech Unit 'B'"
player.soundclass "robutto"

Quote
player.forwardmove 0.69, 0.69 //69, dudes!

Quote
damagefactor "Normal", 0.74 //THE ABSOLUTE TANKIEST OF ROBOT GIRLS

________

Quote
Weapon.AmmoGive 8 //NNNNNNERFED

Quote
//inventory.icon "STARSI" //leftovers from Oralee -- NEVER MIND she doesn't need an icon because custom bars yo

Quote
speed 88 //hurr hurrrrrr

Yeah, I saw that lel and I'm happy that he nerfed that ammo though or else she would be so OP even though she reloads so fast.

February 28, 2014, 04:43:01 PM
Reply #97

Offline Hallan Parva

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can you believe it used to be 20 damage with a 12-shot clip
« Reply #97 on: February 28, 2014, 04:43:01 PM »
haha yeah, I always hide stupid comments in my code. Personally I like to treat the dorks who bother to open up the file in Slade :ugeek:

February 28, 2014, 07:33:56 PM
Reply #98

Offline Kapus

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Re: Cutstuff Community Classes Contest #1 [DONE]
« Reply #98 on: February 28, 2014, 07:33:56 PM »
Your class was still missing a "poin" obit, though.