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Author Topic: [GAME MODE] March of the Metools - Version 2!  (Read 26998 times)

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March 02, 2014, 04:14:27 AM
Reply #45

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #45 on: March 02, 2014, 04:14:27 AM »
I always do 128 just in case that actually happens.

March 02, 2014, 04:41:44 AM
Reply #46

Offline Zard1084

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #46 on: March 02, 2014, 04:41:44 AM »
I think i found my new favorite game mode!  :ugeek:

March 02, 2014, 08:40:47 PM
Reply #47

Offline ZeStopper

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #47 on: March 02, 2014, 08:40:47 PM »
What if...


There were different mets?

March 02, 2014, 08:43:11 PM
Reply #48

Offline Ceridran

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #48 on: March 02, 2014, 08:43:11 PM »
Quote from: "ZeStopper"
What if...


There were different mets?

helix VS dome



yeahmaybenot

March 03, 2014, 01:34:41 AM
Reply #49

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #49 on: March 03, 2014, 01:34:41 AM »
Quote from: "ZeStopper"
What if...


There were different mets?

I want to get the main mod down before people start "saxtoning" it up. V2 should be finished soon, I had hoped to get it out yesterday but I got sick.

March 03, 2014, 02:44:14 AM
Reply #50

Offline TailsMK4

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #50 on: March 03, 2014, 02:44:14 AM »
I have hosted v1 since the BE servers went down. Once v2 is out, it will be simple for me to restart my server to host v2. We need more CTF, so I am more than happy to make sure this mod continues to get hosted.

March 03, 2014, 06:57:25 AM
Reply #51

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #51 on: March 03, 2014, 06:57:25 AM »
(click to show/hide)

New version up! Let me know if it blows up.

March 03, 2014, 08:20:16 AM
Reply #52

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #52 on: March 03, 2014, 08:20:16 AM »
UGH fixed a couple of issues, please download v2c!

March 03, 2014, 01:18:45 PM
Reply #53

Offline Emmanuelf06

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #53 on: March 03, 2014, 01:18:45 PM »
I didnt notice this topic, i downloaded it, i will try it!  :D  Thanks!

March 03, 2014, 09:30:36 PM
Reply #54

Offline TailsMK4

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #54 on: March 03, 2014, 09:30:36 PM »
Honestly, I'm starting to dislike the mod now, though I hope this mod has got people to start doing CTF again. The matches usually end up going on for at least 20-30 minutes at a time on some maps (and people thought Saxton Hale took forever...). When there are tons of people playing at a time, the met usually is under attack by at least 3 or 4 players. Mets do sometimes get close to the exit crystals, but when you get the entire base firing on you, it takes luck to make it. This really needs to be reduced in time to still be a great mod. Here are a couple of ideas I had in mind as time goes on:

1. Increase the time that players cannot fire.
2. Buff the mets in some way, either be able to walk faster or decrease the time it takes to recharge, or allow SMALL health regeneration.

It's just not practical at this point to allow a pointlimit higher than 1 because of how hard it is to score with ton of people. When it's a small group of people, the mod is much more balanced and a pointlimit of more than 1 is ideal. Maybe met health scaling per player might not be a bad idea.

March 03, 2014, 09:36:15 PM
Reply #55

Offline SmashTheEchidna

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #55 on: March 03, 2014, 09:36:15 PM »
I was thinking that the met's health should vary depending on how many players there are, because the reverse is also true. If you have minimal players, say, two on each team, the met has it almost too easy. Having to deal with 500 HP by yourself is fine if you find the met halfway across the map or so, but if he's already in your base then you're pretty much screwed.

March 04, 2014, 06:59:09 AM
Reply #56

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #56 on: March 04, 2014, 06:59:09 AM »
After spectating a couple of big games, I can agree with both points. Will take a look at balancing next version, but don't want to work on it just yet.

March 04, 2014, 02:15:49 PM
Reply #57

Offline Ceridran

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #57 on: March 04, 2014, 02:15:49 PM »
The screenshot shows the meter on the bottom, but when I go ingame, it's where my chat is: the top.

March 04, 2014, 02:25:25 PM
Reply #58

Offline Ukiyama

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #58 on: March 04, 2014, 02:25:25 PM »
Quote from: "Ceridran"
The screenshot shows the meter on the bottom, but when I go ingame, it's where my chat is: the top.

My guess is its in that position cause of the horizontal hud.

March 04, 2014, 02:39:44 PM
Reply #59

Offline Ceridran

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Re: [GAME MODE] March of the Metools - Version 2!
« Reply #59 on: March 04, 2014, 02:39:44 PM »
Quote from: "Ukiyama"
Quote from: "Ceridran"
The screenshot shows the meter on the bottom, but when I go ingame, it's where my chat is: the top.

My guess is its in that position cause of the horizontal hud.

It doesn't. I tried that the other day-- well, I was in the server testing "The Hunted" with you and some others, and it used a very similar thing.

I'l have to give it a shot in MOTM to be sure it wasn't some temporary thing..

EDIT: Okay, the thing does change when you go from vertical to horizontal HUD. But only in MOTM. It was just an issue with the other thing. "The Hunted"

Of course, I had checked in with the MOTM server before when it had this radar, but not to change the HUD style.