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Author Topic: Cutstuff Community Classes Contest #2  (Read 37359 times)

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March 23, 2014, 02:33:28 PM
Reply #60

Offline Hallan Parva

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Re: Cutstuff Community Classes Contest #2
« Reply #60 on: March 23, 2014, 02:33:28 PM »
Cherry please tell me your class has an Armor Ability :ugeek:


no wait that was only in Reach (and Halo 4 to an extent)

fof

March 23, 2014, 04:04:22 PM
Reply #61

Offline Ceridran

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Re: Cutstuff Community Classes Contest #2
« Reply #61 on: March 23, 2014, 04:04:22 PM »
(click to show/hide)

This, with a mix of Conjuration from Elder Scrolls, making a conjured shield of sorts. The already existing altfire would've worked very well, as if only being able to be used when the shield is active.

Oh well. I feel like I can't finish a shield that changes an altfire within such a short period of time, so I'm going to leave the class as is. Besides, I already sent it in.

Also, the class is so similar to Messatsu that it's sad.

March 26, 2014, 09:37:47 PM
Reply #62

Offline Gummywormz

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Re: Cutstuff Community Classes Contest #2
« Reply #62 on: March 26, 2014, 09:37:47 PM »
Any updates? I don't want this to end up like SmashBro's mapping contest. >_>

March 27, 2014, 03:14:10 AM
Reply #63

Offline King Dumb

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Re: Cutstuff Community Classes Contest #2
« Reply #63 on: March 27, 2014, 03:14:10 AM »
No worries, this will not end up like that. The delay is due to complications with compiling the classes (as far as I am aware, anyway), as well as waiting for a time when all three judges are available together. But we are keeping on top of it. Sorry about the delay to everyone.

March 28, 2014, 12:27:29 AM
Reply #64

Offline Knux

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Re: Cutstuff Community Classes Contest #2
« Reply #64 on: March 28, 2014, 12:27:29 AM »
Quote from: "Gummywormz"
Any updates? I don't want this to end up like SmashBro's mapping contest. >_>
Don't see why it would. The first one got done rather quickly. About 5 days after the due date, the winner was announced.

March 28, 2014, 12:43:46 AM
Reply #65

Offline Ukiyama

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Re: Cutstuff Community Classes Contest #2
« Reply #65 on: March 28, 2014, 12:43:46 AM »
Quote from: "Knux"
Quote from: "Gummywormz"
Any updates? I don't want this to end up like SmashBro's mapping contest. >_>
Don't see why it would. The first one got done rather quickly. About 5 days after the due date, the winner was announced.

viewtopic.php?f=43&t=5918&start=10  :ugeek:

March 28, 2014, 02:15:33 AM
Reply #66

Offline Knux

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Re: Cutstuff Community Classes Contest #2
« Reply #66 on: March 28, 2014, 02:15:33 AM »
I'm talking about the first Classes contest though.

March 28, 2014, 02:02:45 PM
Reply #67

Offline Rozark

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Re: Cutstuff Community Classes Contest #2
« Reply #67 on: March 28, 2014, 02:02:45 PM »
But he was referring to the mapping contest.

April 06, 2014, 03:13:03 AM
Reply #68

Offline Ceridran

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Re: Cutstuff Community Classes Contest #2
« Reply #68 on: April 06, 2014, 03:13:03 AM »
Can we ask exactly what is currently being a pain to compile?

April 06, 2014, 05:44:47 AM
Reply #69

Offline Korby

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Re: Cutstuff Community Classes Contest #2
« Reply #69 on: April 06, 2014, 05:44:47 AM »
Primarily that no one wants to do it due to a lack of good organization rules for contestants.

April 06, 2014, 08:56:22 AM
Reply #70

Offline Zard1084

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Re: Cutstuff Community Classes Contest #2
« Reply #70 on: April 06, 2014, 08:56:22 AM »
is my submission part of the problem?

April 06, 2014, 09:20:16 PM
Reply #71

Offline Gummywormz

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Can't be worse than working with google drive api...
« Reply #71 on: April 06, 2014, 09:20:16 PM »
Did someone replace all the weapons? Are there a lot of pain states or did everyone choose the same sprite names? It should be just a bunch of copying and pasting and that's it...

April 07, 2014, 12:27:46 AM
Reply #72

Offline Korby

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Re: Cutstuff Community Classes Contest #2
« Reply #72 on: April 07, 2014, 12:27:46 AM »
i think it's primarily because trying to find things is taking a lot more effort than it should take idk
like stuff is put in random spots in files or something

i was going to do it today but wow sudden sickness kind of sucks

April 07, 2014, 02:08:28 AM
Reply #73

Offline Zard1084

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Re: Cutstuff Community Classes Contest #2
« Reply #73 on: April 07, 2014, 02:08:28 AM »
well i made sure i kept all my stuff neatly packed in the files.

April 07, 2014, 02:39:09 AM
Reply #74

Offline Russel

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Re: Cutstuff Community Classes Contest #2
« Reply #74 on: April 07, 2014, 02:39:09 AM »
Well neatness isn't the problem here, it's where the files are located.
Simply the number of classes to work with, as well as the number of files people put stuff in. The harder things to work with are the classes that edit other files those aren't fun because they require the implementer to make sure everything they changed in the file gets ported in.
The instant I realized how big of a problem it was, I suggested the following rule that will likely get added in the next competition:
    Each class submission must include a detailed list of files created and edited, including which line numbers were changed in edited files and for what reason.

I know this rule sounds strict as hell, but without it, things like this compo being delayed will happen and continue to happen because people don't have the patience to look through every file to find out which lines are changed and where. I would like to note that I don't have very much patience with things which generally causes me to try and pick up projects only to drop them due to not knowing what to change first; this caused an instant hatred for implementation of classes into a single pk3.

Oh and another thing...even though this is Korby's fault...
Don't add your copy weapon drops and replacement actors to the drops and replacement files for the core weapons, add them to your class weapon file instead. This will save on clutter and be less work overall for the implementers.