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Author Topic: Cutstuff Community Classes Contest #2  (Read 37363 times)

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April 07, 2014, 07:07:41 AM
Reply #75

Offline Zard1084

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Re: Cutstuff Community Classes Contest #2
« Reply #75 on: April 07, 2014, 07:07:41 AM »
doh! i knew i should have added a text file saying what i did! sorry.... anyways the only things in my pk3 that would be hard to find is my sbarinfo stuff everything else is in its own folder and proper place... i think... i cant check due to me not having my laptop atm...

April 07, 2014, 01:31:53 PM
Reply #76

Offline !o! woohoo

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Re: Cutstuff Community Classes Contest #2
« Reply #76 on: April 07, 2014, 01:31:53 PM »
Well, I think I forgot to put my damage type thing on the list but the things I edited were probably Sbarinfo and the base class for the damage type.

April 07, 2014, 01:55:43 PM
Reply #77

Offline Russel

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I keep wanting to amend the rule...
« Reply #77 on: April 07, 2014, 01:55:43 PM »
Quote from: "!o! woohoo"
Well, I think I forgot to put my damage type thing on the list but the things I edited were probably Sbarinfo and the base class for the damage type.

That's what pretty much everyone did...the damage type thing wasn't a requirement but has the same idea basis as the new rule I asked to be added.

April 07, 2014, 01:59:45 PM
Reply #78

Offline Ceridran

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Re: Cutstuff Community Classes Contest #2
« Reply #78 on: April 07, 2014, 01:59:45 PM »
If I recall correctly, I only changed:

> The CoolClass folder, and it's name. Oh what, why did I tack my own name on it?

> SBARINFO, KEYCONF, and DECORATE for sure, it's necessary.

> Sprites and Graphics

April 07, 2014, 10:58:59 PM
Reply #79

Offline Gummywormz

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Re: Cutstuff Community Classes Contest #2
« Reply #79 on: April 07, 2014, 10:58:59 PM »
If it's of any help...

* BOT.acs is new and just includes the script for the bot to receive the bot weapon.
* BOTINFO is also new.
* WCOLORS has new stuff on lines 141, 302, and 382.
* SNDINFO is also completely new
* KEYCONF is obvious enough...
* TEXTURES just has JKIKICO (lines 14-19) and BARAMTY2 (lines 21 - 24)
* SBARINFO is the first thing under the commented sections. (lines 95 - 103, and lines 671 - 679).
* GLOBAL is unchanged
* LOADACS is new.
* Everything in Tsuyoi.txt and the Tsuyoi folder is all that is changed. (The weapon dropper is in the weapon file)
* Sounds, sprites, and graphics all have their own Tsuyoi folder with everything in it.

Also, I said that there were 2 separate versions of the file I sent. It turns out I only sent in 1. Luckily, the version that I didn't send had some things missing in it anyway.

April 08, 2014, 05:57:08 AM
Reply #80

Offline Hilman170499

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Re: Cutstuff Community Classes Contest #2
« Reply #80 on: April 08, 2014, 05:57:08 AM »
If you haven't thrown mine in yet, here are my changes to the file...
-New colour and ammo refill in WCOLORS(128, 283, 360)
-A new bot in BOTINFO
-A new HUD in SBARINFO(easily seen right off the bat for horzontal and vertical)
-A bunch of sprites in TEXTURES
-A couple of special damage types and their effects in classbase(197 - 204)
-Some copywep trinkets in wepgiver and wepdropped(bottom for both)
-Oh yeah, before I forget, SNDINFO obviously introduces a new set of sounds for my class.
That's all I can make out of it. Thanks in advance.

Anything else is either unique files or unchanged(most likely).

April 19, 2014, 10:51:27 PM
Reply #81

Offline Ceridran

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Re: Cutstuff Community Classes Contest #2
« Reply #81 on: April 19, 2014, 10:51:27 PM »
Okay, this is sad. Clearly nobody's actually doing anything.

At this point I'd almost be willing to do the compiling myself because it's almost been a month since the date we had to stop.

Also if I could I would probably change my own class's name for sure

April 19, 2014, 11:36:57 PM
Reply #82

Offline Gummywormz

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Re: Cutstuff Community Classes Contest #2
« Reply #82 on: April 19, 2014, 11:36:57 PM »
I also volunteer for compiling this thing, though I wouldn't be able to start on it for about a week.

April 23, 2014, 02:34:39 PM
Reply #83

Offline Ceridran

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Re: Cutstuff Community Classes Contest #2
« Reply #83 on: April 23, 2014, 02:34:39 PM »
better start before anything near v4a

reasoning for this is because we don't need to fool with modifying every single class once v4a is out

April 24, 2014, 02:22:48 AM
Reply #84

Offline Gummywormz

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Re: Cutstuff Community Classes Contest #2
« Reply #84 on: April 24, 2014, 02:22:48 AM »
Yeah, could we get this done this weekend maybe?

Or at least confirm / deny the people who want to help out >_>.

April 24, 2014, 02:54:43 PM
Reply #85

Offline Korby

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Re: Cutstuff Community Classes Contest #2
« Reply #85 on: April 24, 2014, 02:54:43 PM »
I could have sworn I responded to the offers...

I'm alright with you doing it, Gummy. I'll try and get you the things in a little bit.

We really have no excuses for our behavior, it was highly unprofessional, especially for a contest that is offering pixels.

April 26, 2014, 06:03:42 AM
Reply #86

Offline Gummywormz

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Re: Cutstuff Community Classes Contest #2
« Reply #86 on: April 26, 2014, 06:03:42 AM »
And it's done: http://static.best-ever.org/wads/cccc2- ... nesses.pk3

Lego gets a medal for being the most disorganized.
Hilman gets a medal for not implementing SBARINFO in a proper manner.
ColdFusion gets a medal for the most obvious entry.
Knux gets a medal for somehow feeling the need to inherit from the first class base to add pain states.
Treo gets a medal for having lazy HUD implementation so the class would break without having the CoolWeapon HUDs.
Ceridran gets a medal for having a simple, Teaparty influenced class.
I get a medal for compiling this in less than 3 hours yet never finishing or fixing anything else for like 4 months at a time.
Ukiyama gets a medal because I almost forgot to add your class.
Zard gets a medal because lol.
And Jax gets no medal because I have no medals left to give.

CONTEST OVER! See you next time.

EDIT: Fixed Juri's pain state stuff.

April 26, 2014, 12:30:10 PM
Reply #87

Offline Davregis

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Re: Cutstuff Community Classes Contest #2
« Reply #87 on: April 26, 2014, 12:30:10 PM »
Whoever coded Zangief did something amazing with the class.

April 26, 2014, 01:02:11 PM
Reply #88

Offline Ceridran

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Re: Cutstuff Community Classes Contest #2
« Reply #88 on: April 26, 2014, 01:02:11 PM »
Gummy, what from hell did you pull out and put into my charge attack sound?

haha that's your own fault Ceridran

.. That aside, I fail to see the achilles heel in most of these classes.

April 26, 2014, 02:09:15 PM
Reply #89

Offline SmashTheEchidna

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Re: Cutstuff Community Classes Contest #2
« Reply #89 on: April 26, 2014, 02:09:15 PM »
Jax needs a medal because Zangief is the best class.