Advanced Search

Author Topic: Cutstuff Community Classes Contest #2  (Read 37363 times)

0 Members and 1 Guest are viewing this topic.

April 26, 2014, 02:30:23 PM
Reply #90

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: Cutstuff Community Classes Contest #2
« Reply #90 on: April 26, 2014, 02:30:23 PM »
A quick reminder that low attack power is not an Achilles' Heel. Fine. Gameplay weakness. But if you think of it as what an Achilles' Heel should be, it's a vulnerability.

Just remember the themes before you place your votes that don't really change much.

Also..
(click to show/hide)

April 26, 2014, 06:29:31 PM
Reply #91

Offline Davregis

  • Standard Member
  • Date Registered: August 16, 2011, 07:44:46 PM

    • View Profile
Re: Cutstuff Community Classes Contest #2
« Reply #91 on: April 26, 2014, 06:29:31 PM »
Quote from: "SmashTheEchidna"
Jax needs a medal because Zangief is the best class.

seconded

April 26, 2014, 08:01:41 PM
Reply #92

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Cutstuff Community Classes Contest #2
« Reply #92 on: April 26, 2014, 08:01:41 PM »
I disagree.

Zangief may be fun to play as and have fancy ACS animations, but he has an inescapable 2HKO (sometimes even an OHKO). He can dash rather far and at a great speed. There is little cooldown between attacks, and he has decent base speed and armor. If you try to sneak up on him during a throw, you get hit with an 80 damage explosion. Also he can fly. Only Zard and Juri have any chance against him, and those classes are also broken (Juri is only slightly OP, Zard however...). Zangief should not be considered for first place. Viz and Knux are the only good classes here, though they don't seem to have much of a "heel".

April 26, 2014, 08:59:54 PM
Reply #93

Offline Zard1084

  • Donator

  • The world is pain...
  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: Cutstuff Community Classes Contest #2
« Reply #93 on: April 26, 2014, 08:59:54 PM »
huh..... i guess i made my class op? or is my main attack hard to avoid? i could have sworn i made the hit boxs for the main attack smaller then what it looks like....

April 26, 2014, 09:54:31 PM
Reply #94

Offline Celebi

  • MM8BDM MM&B Contributor
  • ****
  • Date Registered: November 06, 2010, 11:11:51 PM

    • View Profile
Re: Cutstuff Community Classes Contest #2
« Reply #94 on: April 26, 2014, 09:54:31 PM »
Hey, if you're going to judge things based on the damages, you're not doing a very good job.

Lets do an example.  If Zard's lightning bolts did 1 damage, is he still a bad class?  In my eyes yes, because he still has no weakness that I can obviously see.  You should be looking at the gameplay of the character and see if they are FUN and have an OBVIOUS weakness.  The fact that several people chose to do slow/melee + whatever classes is pretty much making it a little easier for Zangief to overpower them.  That is his he works, his close range skills are simply amazing, but he obviously has a projectile weakness.  He can try to get in close with his suplex charge, but if he misses that, he is left open for quite some time.  Remember the rules of this contest? "Make a powerful class that has a very obvious gameplay weakness!"

-Treo, unsure what his weakness is, seems to be the slow but powerful route.

-TankSnail, once again same route.

-Awadphec, a glass slightly speedy class, seems to be able to only charge ammo when sitting still.  Doesn't really seem like much of a gameplay weakness?

-Viz, Vel'Koz was here, a slow glass class with a teleporting thing.  Breaks on some maps and can put you in some unreachable locations.  

-Tsuyoi, a slow sturdy full melee class.  There isn't much to say, he has no power and can't accomplish much on his own.  The jump kick idea is neat, to bad its buggy and hurts himself, even when it hits.  He would of better been off being a quick durable guy with melee attacks that damage him if he misses.

-Knux, a slow, high jumping, sturdy class with the gameplay weakness of all his attacks being able to hurt himself.  He has a variety of ways of keeping away from people, which he wants to do, otherwise he'll hurt himself.

-Nature's Wonder, a slowish, proto armor DEER.  Has a variety of positions it can defend itself with crystals, though the diamond formation doesn't seem to work.  Its altfire crystal missile, can be rather unreliable at times when hitting certain angles.  Unsure what his gameplay weakness is.

-Zard, a normal speed?, sturdy+ armor class with dumb amounts of fire power.  I am highly unsure what his gameplay weakness is. (Massive weaknesses to fire and stones don't really count AND resistances to electric and ice)

-Zangief, a slow, toad armor class with powerful close range grabs.  He has the ability to close the gap with his charging suplex, but can suffer greatly if he misses any of his grabs.  Altfire does a double liaret to do some simple damage and protect him from anything.  (Except his own grabs haha!)  His flying suplex allows him to attempt to reach people high up and is only able to grab people who are in the air.  Zangief's gameplay weakness is he is full on short range melee and can easily be overcome with projectiles and people simply running away from him.

April 26, 2014, 11:15:10 PM
Reply #95

Offline diego58

  • Standard Member
  • Date Registered: April 26, 2014, 11:11:20 PM

    • View Profile
Re: Cutstuff Community Classes Contest #2
« Reply #95 on: April 26, 2014, 11:15:10 PM »
I join it!!!! :lol:
is good time for classes

April 27, 2014, 12:38:56 AM
Reply #96

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: Cutstuff Community Classes Contest #2
« Reply #96 on: April 27, 2014, 12:38:56 AM »
These are my own opinions on each the class, though I'm mostly just describing them.

EDIT:
what

you call those opinions/reviews? you're just describing the classes

April 27, 2014, 02:44:35 AM
Reply #97

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Cutstuff Community Classes Contest #2
« Reply #97 on: April 27, 2014, 02:44:35 AM »
My thoughts about the classes:

Treo: What the hell is Treo's weakness? Also his second bar recharges way too fast; you can just tees for days.
TankSnail: He's completely gimped by his weakness. It's also really gimmicky and not very well executed imo. Alas, it's actually one of the few actually noticeable weaknesses.
Knux: Bubble jousting. Bubble arrows. Bubble mines. He's all around fun, but his weakness isn't nearly as noticeable as it should be.
Tsuyoi: Another class with a weakness which gimps him to death. He needs to be able to hit things...
Vis: ...OK, the functioning LeBlanc jump scores you some points imo. And you can easily tell what this class's weakness is supposed to be.
Awadphec: More melee classes! ...Standing still for longer than a few seconds is kind of a death sentence in this game, especially on a close-range class, and I'm not entirely sure the attacks really justify it.
Crystal Maiden Deer: ...The second crystal wall should have
Zangief: Jax gets points for spectacular animations and actually having a noticeable weakness of melee + self-stun, then loses them for other questionable design decisions. Seriously, 70-damage AoE Atomic Buster that renders him basically untouchable? Mad sprint that moves at Chargeman speed for 30 damage and disorientation? Flying Zangief?
Zard: ...Patchouli taught me the hard way that "find cover" isn't exactly a viable answer to the question "how do I dodge this attack?". Let's just leave it at that.

And finally the explanation that no one was really looking for:

Juri: Gummy you messed up the painstates how could you. I do admit that the Paranoia Creepers ended up being on the silly side, though that was partly because the idea came to me halfway through development. Basically, the class's weakness was supposed to be that she would have to be in battle a lot to keep herself from taking extra damage and she had to set up her big damage attacks by stacking roaches on people. Of course, the roaches ended up being the most obnoxious thing in the universe. The roaches were originally supposed to fly at targets and boomerang back after a few seconds, but I had the idea of homing search snakes and I couldn't pass it up...

April 27, 2014, 03:05:13 AM
Reply #98

Offline Ukiyama

  • MM8BDM Extender

  • WAAAAAAAAAAAAAAAAA
  • ***
  • Date Registered: August 23, 2011, 07:49:19 PM

    • View Profile
Re: Cutstuff Community Classes Contest #2
« Reply #98 on: April 27, 2014, 03:05:13 AM »
Quote from: "Celebi"
-Nature's Wonder, a slowish, proto armor DEER.  Has a variety of positions it can defend itself with crystals, though the diamond formation doesn't seem to work.  Its altfire crystal missile, can be rather unreliable at times when hitting certain angles.  Unsure what his gameplay weakness is.

I would like to point out that offline, everything works correctly, never got a chance to get a test of my class online, and couple issues cropped up. Probably pretty easy fixes for all of them as well.

April 27, 2014, 03:21:26 AM
Reply #99

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: Cutstuff Community Classes Contest #2
« Reply #99 on: April 27, 2014, 03:21:26 AM »
Quote from: "xColdxFusionx"
Awadphec: More melee classes! ...Standing still for longer than a few seconds is kind of a death sentence in this game, especially on a close-range class, and I'm not entirely sure the attacks really justify it.

>a melee class

oh

April 27, 2014, 03:38:38 AM
Reply #100

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Cutstuff Community Classes Contest #2
« Reply #100 on: April 27, 2014, 03:38:38 AM »
Quote from: "Celebi"
Hey, if you're going to judge things based on the damages, you're not doing a very good job.

Except damage is not the only issue. You can't even do anything to damage him while he is grabbing you. He is not open enough after a successful throw to counter him. His dash is quick and can cover a decent amount of distance. If he threw you farther away from him, he wouldn't be so bad, but in his current state, with slow classes or not he is an issue. Also he can fly.

Quote from: "xColdxFusionx"
Juri: Gummy you messed up the painstates how could you.

I fixed it...

Treo: As others have said, I'm not sure what his weakness is. His main fire can be charged to sap more health and has an arc, but his alt fire is an infinite-range attack that you can guide easily. He can also plant exploding trees because why not. His abilities don't seem to work well together. It's like they are there because they can be.

Tank Snail: This one is a bit odd. He overheats way too easily and can't do anything of value when he does. Yet, his main fire takes away over 50% of your health and slows you down. This makes it really easy to land another hit. The mucus left on the ground also doesn't seem to do anything.

Knux: This class is pretty decent. His weakness is well integrated, but it doesn't really affect him too badly a lot of the time (especially since you can just push people away).

Tsuyoi: Yes, he is useless. I thought I made it so you can't outpace your fist, but I guess that didn't work out. I made him too weak, because I thought the other entries would be more like Awadphec and Tank Snail. He for sure needs a range buff, and the self-damage on the jump kick should be removed (the stun would be kept though).

Viz: His weakness is that he is short range and has low health. However, his rate of fire combined with the ability to blind people kind of nullifies this. Other than that he is ok.

Juri: The weakness here is that you have to keep hitting players to not die. However, your rate of fire, ammo regen rate, and the homing ability of your roaches makes it impossible not to hit anyone. The paranoia debuffs are too strong and are easily stacked, to the point where a single altfire after 3 roach hits (which isn't hard to do at all, especially considering the roaches can jump) is instant death even to the more bulkier classes. Your own paranoia generates far too slowly. I never had a single situation where paranoia stacks on myself killed me, especially considering one hit removes all your paranoia, no matter the level you are at. Make the roaches not homing, speed up the paranoia stack rate, and make it so that one hit clears only 1 level of paranoia.

Awadphec: As mentioned, standing still to regenerate ammo just ruins this class, especially combined with the fact you have to charge and stand still to fire. Glass health tops this one off to be terrible.

Ukiyama / Deer: This class is pretty unconventional. The crystals don't cause hit stun, which is a huge problem especially with Zangief running around. The alt may look useful, however it summons the crystal from the top of the skybox. This means on some stages it takes far too long to fall down to be really useful.(MM2DW1, anyone?)

Zard: His amazing weakness is the ability to fire 50 homing projectiles at once...in a single shot. But don't worry, he has an insane rate of fire and ammo so he can send 500 more out very easily. To top this one off, you have 2 separate ammo bars, so you can still spam your not ice wave while waiting for your electricity to regenerate.

April 27, 2014, 04:22:05 PM
Reply #101

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: Cutstuff Community Classes Contest #2
« Reply #101 on: April 27, 2014, 04:22:05 PM »
related chatlogs

bolded things that should be noticed

obviously, mostly concering Zangief as usual

(click to show/hide)

April 27, 2014, 06:36:02 PM
Reply #102

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Cutstuff Community Classes Contest #2
« Reply #102 on: April 27, 2014, 06:36:02 PM »
As a side note, if you're doing another contest, use something like zipdiff to point out differences between archives (especially considering we're all susposed to use the template).

April 27, 2014, 06:58:13 PM
Reply #103

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: Cutstuff Community Classes Contest #2
« Reply #103 on: April 27, 2014, 06:58:13 PM »
Bwoah shit, this got going all of a sudden. I almost didn't notice it, but I'll try out the file later.

April 27, 2014, 08:31:09 PM
Reply #104

Offline Zard1084

  • Donator

  • The world is pain...
  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: Cutstuff Community Classes Contest #2
« Reply #104 on: April 27, 2014, 08:31:09 PM »
Quote from: "Ceridran"
(click to show/hide)
i was more or less asking how is my class OP? but after reading this i found my answer....