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Author Topic: Random annoying things in all mega man games.  (Read 20367 times)

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April 19, 2014, 09:19:46 PM
Reply #45

Offline BiscuitSlash

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Re: Random annoying things in all mega man games.
« Reply #45 on: April 19, 2014, 09:19:46 PM »
Quote from: "Ivory"
Z2 fixes everything that was wrong with Z1 and then some.
Thank fuck for that.
Quote from: "Ivory"
And, that trap never got me and I wasn't even aware of it. I sorta realized something was wrong when he didn't do the standard boss death right off the bat.
Honestly I'm surprised to see someone sharp enough to react to something like that.

Either way, if a boss is going to do a powerful attack straight after a victory there needs to be a clear indication that you need to do something. Take the Egg Viper in Sonic Adventure for example, that "Watch out, he's up to something" is good game design, as it alerts the player that they aren't quite done yet and shouldn't stop to rest until the win screen happens just yet.

April 19, 2014, 09:40:00 PM
Reply #46

Offline LlamaHombre

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Re: Random annoying things in all mega man games.
« Reply #46 on: April 19, 2014, 09:40:00 PM »
I only got caught on it during my second playthrough of Zero 1, and I was at one HP anyways, so.

I personally think Zero 1 is even pretty fun if you ignore the ranking systems and don't mind grinding too much. Zero 2-4 are all really phenomenal games though, so I definitely recommend those.

Also stupid Commando Man's stage can just go away it's ruined so many playthroughs of MM10 that it feels like a chore just booting up the game

April 20, 2014, 04:34:44 AM
Reply #47

Offline Megaman94

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Re: Random annoying things in all mega man games.
« Reply #47 on: April 20, 2014, 04:34:44 AM »
I am surprised nobody has talked about "Burn to the ground!"

April 20, 2014, 07:01:41 PM
Reply #48

Offline BiscuitSlash

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Re: Random annoying things in all mega man games.
« Reply #48 on: April 20, 2014, 07:01:41 PM »
That's one of the very few things I like about X7, but I like it for the wrong reasons. Like Silver The Hedgehog and his "IT'S NO USE!!!", I just find it downright hilarious.

The rest of the voice acting in X7 is easily some of the worst I've ever heard however. The only real exceptions in my opinion are Red and Snipe Anteater, and then again, in the battle against Red the delivery of the voice acting is horrible.

June 05, 2014, 07:33:14 PM
Reply #49

Offline Megaman94

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Re: Random annoying things in all mega man games.
« Reply #49 on: June 05, 2014, 07:33:14 PM »
Quote from: "BiscuitSlash"
That's one of the very few things I like about X7, but I like it for the wrong reasons. Like Silver The Hedgehog and his "IT'S NO USE!!!", I just find it downright hilarious.

The rest of the voice acting in X7 is easily some of the worst I've ever heard however. The only real exceptions in my opinion are Red and Snipe Anteater, and then again, in the battle against Red the delivery of the voice acting is horrible.

Or Eggman with "You know what they say, the more the merrier"

December 01, 2014, 02:35:29 PM
Reply #50

Offline RRThielNC

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Re: Random annoying things in all mega man games.
« Reply #50 on: December 01, 2014, 02:35:29 PM »
Anyone ever play Rockman 4MI? The Wily Capsule in that game is a real pain in the neck.

December 14, 2014, 10:33:16 PM
Reply #51

Offline Heihachi_73

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Re: Random annoying things in all mega man games.
« Reply #51 on: December 14, 2014, 10:33:16 PM »
Random? OK...

MM1: Bladers at the beginning of Wily 2, and Fire Storm's shield effect being completely useless against them more often than not = pit death. Need I not say anything about Big Eyes (particularly on the Elec Man stage while you're still climbing a ladder) and the fact absolutely nothing in the game kills them easily (freezing them in place doesn't count). Also, Wily himself, every single weapon does 1 damage on his second form (on the NES version, anyway). Add to that the damage from the prior four bosses, with the only item between them and Dr. Wily being a large weapon refill.
MM2: Crash Man's stage without Leaf Shield, Metal Blades or Air Shooter. Pipis can die in a fire. Ditto Heat Man's stage and respawning Tellies, buster only. The blocks are easy once you know where to jump in the air immediately after landing in order to land on the higher block. Of course, you can still glitch through them and be shunted off to the side and to your death.
MM3: Pausing while in mid-air on Rush Jet = pit death. Ditto Rush Marine in that one part of Gemini Man's stage. Also, the complete lack of a shield weapon.
MM4: The wind on Toad Man's stage = pit death.
MM5: Wave Man's entire stage. And Dark Man 3's O-shaped shots which freeze you on contact. Practically every boss weapon dealing either 1 or 2 damage to even basic enemies and disappearing on contact. In fact, practically nothing goes through enemies on this game aside from the charged buster.
MM6: Plant Man's pit attackers and stupid helicopter enemies combined. Grinding forever on the stage before the boss rush. Where did the M tanks go?
MM7: Robot Museum stage, and lack thereof. Not even a retro boss battle, just a clown-bot called Mash. More of a letdown rather than an annoyance.
MMX: The series in a whole: Pixel hunt. That nigh-impossible heart tank on X1 too. Why can't you aim the boomerang cutter, or most weapons in both series in fact?

Any: No Export For You.
Megaman 4 (PAL) (it exists as both PAL-A and PAL-B variants, but I never actually seen a physical copy in Australia, only imports from the UK)
Megaman 5 (PAL-A) (the PAL-B version exists but is ridiculously rare and costs as much as a car when complete; the PAL-A version for England/Australia/Italy, "EAI", was not released at all)
Megaman 6 (PAL)
Megaman Battle & Chase (US)
Megaman: The Wily Wars (US)
Megaman 7/X2/X3 (PAL, SNES) (actually, they do exist but they are also ridiculously rare and cost a fortune; X3 is much more common on PSX)
Megaman Anniversary Collection (PAL)
Megaman X Collection (PAL)
Megaman & Bass (both US and PAL) (not the translated Super Famicom hack or the GBA version)

December 14, 2014, 11:52:26 PM
Reply #52

Offline tsukiyomaru0

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Re: Random annoying things in all mega man games.
« Reply #52 on: December 14, 2014, 11:52:26 PM »
for me they are:

Classic series:
1: Yoku Blocks, Big Eyes and the fact you skid to a stop while moving. Oh, and never forget Wily's stages and Bladders as stated.
PU: The pixel-precise jumps. Doesn't translate well into a 3D game.
2: Airman. All there is to it. Oh, and the fact that some weapons are nearly useless and REQUIRED to beat certain bosses.
3: In the mobile version, you have to press DOWN (or 8) to interrupt your jump. Else, it is always FULL HEIGHT. Cue death by precise jumps with spiky ceiling.
4: The large mooks in general. Miniboss-tier
5: Wave Man's jetski area and anything that messes with gravity.
6: Nothing.
7: The WHOLE game.
8: The snowboard stages. Or the jetboard in the Wily Fortress.
& Bass: King Mech with King himself on top of it. Good luck beating him with MEGAMAN.
9 and 10: NO STEAM RELEASE. ... yet. Who knows if they will or not in a nearby future?

X:
1: Sigma.
Maverick Hunter X: Vile mode. Go play it and try to not rage.
2: X Hunters. And a capsule or item in Crystal Snail stage that required pixel perfect Mech Dash and Air Dash.
Xtreme: Nothing except some weapons.
3: Bit, Byte, Sigma, lack of Shotokan moves.
Xtreme 2: Nothing except some weapons.
4: Jet Stingray stage.
5: The "Time for Collision".
6: Rescuing Reploids.
7: The whole game (see a pattern?) because of the camera.
8: The whole game because of the camera. Again.
Command Mission: Nothing, I think. Never played it long enough.

Zero:
1: Weapon Expertise. But it was mildly annoying, actually.
2: Weapon Expertise is even less annoying now. However the Rank for EX Skill thing ruined it for me.
3: Rank for EX Skill again irritates me.
4: Since Ranks doesn't affect getting Ex Skills anymore, what could go wro- Oh a Craft Parts thing. Damnit.

ZX:
1: The bosses weak spots that you need to AVOID HITTING for a perfect recovery of Biometal.
Advent (2?): The English Dub. The Japanese one was so much better... HIHI- HIHAHAHAHA!

GB: The fact they never got their Advance release because Capcom lost their source code...

Battle Network: The way ALL of them are played (sans the platformer ones).

Starforce: Same thing as Battle Network. Up to eleven because of encounter rates.

XOver: The fact that we'll never see a NA or EUR release because the fans gave it such a negative reception despite the fact it was a huge success in Japan.

Fangames:
Rock Force: Too easy
Revolution: Not complete yet :< .
Unlimited: Overhyped, Overrated and too damn hard. It is harder than Rosenkreuz!
Rokko-Chan: I WANNA DOWNLOAD!!!
Rokko-Chan 3D: More Broken than Sonic 06 + Sonic Boom. Justified, still early beta.
Rosenkreuz: Really HARD. But justified.
Mega Mari: Really HARD. But then again... What do you expect of a TOUHOU GAME?!

December 15, 2014, 10:29:33 PM
Reply #53

Offline Heihachi_73

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Re: Random annoying things in all mega man games.
« Reply #53 on: December 15, 2014, 10:29:33 PM »
Can't defeat Airman either? Well, not untouched anyway... stupid tornadoes! :)

I haven't come across a totally useless weapon in MM2...
Bubble Lead kills the spring heads as well as the rabbits (2-3 hits) on the "stairs" in Wood Man's stage.
A single Crash Bomb kills Blocky in 1 hit on difficult mode (not to mention hurting no less than three bosses with the explosion - Quick Man, Flash Man and Wood Man; the latter only if you fire into his Leaf Shield, which is entirely counterproductive with any other weapon). The only annoying thing about the Crash Bomber is the fact you only get 7 of them, unlike Bomb Man's bombs in the previous game. On a side note, the explosion is slightly larger in the Wily Wars remake.
Time Stopper skips 2 out of the 3 "Hotdog" mini-bosses on Wood Man's stage as well as the Quick Man lasers (if not used against Quick Man himself), Metal Man's spikes and moles, the falling crabs at the end of Bubble Man's stage...
Air Shooter takes out both the Sniper Joe mechs and the Joes themselves with ease, not to mention Tellies.
Quick Boomerang can be used on almost every single thing, even the above Hotdogs and mechs, and uses practically no ammo. Somehow though, it can't break a Pipi egg... If only the auto-fire rate was about twice the speed, it's way to slow to be useful (same with its "successor", the Needle Cannon).
Leaf Shield can take out moles, Pipis, Scworms and somehow works just as well on things underwater in Bubble Man's stage (just don't hit the Anko with it). It is pretty useless against bosses though, Air Man aside.
Metal Blades are way overrated. They can't touch the Sniper Joe mechs, Quick Man or Crash Man and barely damage any of the Wily bosses (if they don't bounce off to begin with). About the only thing they are useful on is the entirety of Bubble Man's stage, which is an easy level anyway (the only dangers are the bottomless pits, the falling platforms which drop really fast, and the underwater spikes).
Yes, I left one weapon out, take a guess. Maybe I did find a weapon I don't use beyond destroying Wood Man quickly and the front of Dr. Wily's machine. :)

Also one interesting thing with the boss rush:
If you pause the game, it shows the weapons in the order of P, H, A, W, B, Q, (next page), F, M, C, 1, 2, 3
From top to bottom, the boss order is exactly the same - Heat Man, Air Man, Wood Man, then Bubble Man and Quick Man on the bottom, and then Flash Man, Metal Man and Crash Man on the right hand side.
Code: [Select]
H     F
A     M
W B Q C

Back to annoying things:
MM1: The fast-moving flames in Fire Man's stage, which require perfect timing to get through unhurt (not counting the Magnet Beam). I am still yet to dash through them without getting hit by at least one of the two.
Wily Wars: Elec Man apparently ate a Crash Bomb before you entered the boss room and he now runs and jumps all around the room at ludicrous speed. You thought giving one to Heat Man was bad...
MM3: Junk Golems, they are still a pain to avoid without losing a chunk of health before the boss rush.
MM4: I still don't like Metall Daddy's oversized, square hitbox, and no weakness (Rings or Dust, your choice, they both deal 2 damage). Why is it that the Wily Machine from MM6 is easier to get underneath and defeat with less damage done compared to this Stage 1 boss?
MM7: The fact that you must "use the flame weapon in the woods" to find Beat; the ladder itself physically doesn't appear until you do so (it's not just hiding behind the tree, unlike the Rush plate in Cloud Man's stage, which is still accessible without changing the weather). Not only that, but it isn't even the Beat you were hoping for! Now he's only there to save Megaman from his own poor jumping skills. Also, I don't like the fact that you have to find three instances of Proto Man in one particular order, so you can defeat him to obtain his shield. Not that it's required though (it's just one of those X series "pixel hunt" elements which made its way into the classic series, although technically it really started with the hidden Balloon and Wire items in MM4 anyway).

I have no comment on the later series, I pretty much dismissed them after the Super Nintendo. Once you bring in "cyber elves" (Zero series) and Pokémon style gameplay (BN), I'm out of there. Also, the fact that Capcom moved towards handhelds (GBA/DS/PSP) also turned me off the series as a whole.

December 17, 2014, 02:41:35 AM
Reply #54

Offline Swordkirby

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Re: Random annoying things in all mega man games.
« Reply #54 on: December 17, 2014, 02:41:35 AM »
MMBN1: Your internet sucks.
MMBN3:Press, Blackmind, and Energychange, anything that is a gimmick that makes you unintentionally weaker is bad.
MMBN4:Piss poor translation, plot, and gameplay is not what I'd call "fun"

December 19, 2014, 09:58:27 AM
Reply #55

Offline Heihachi_73

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Re: Random annoying things in all mega man games.
« Reply #55 on: December 19, 2014, 09:58:27 AM »
I forgot about this one entirely due to not playing it for ages. F@#$ing Power Piston from MM6; an early Mr. X boss before you even get to the main Wily stages. Where are the decent weapons in this game? It's worse than MM5 when it comes to weapon range (at least the Power Stone can hit *something*, albeit being as weak as throwing a pillow); everything shoots horizontally except for the Silver Tomahawk, aka the nerfed Air Shooter. No Silver Tomahawk left? Playing buster-only? Of course, it sits 40 feet in the air all day long raining rocks which without fail end up landing on Megaman's head, just like the red crap from Slash Man in the next game (but at least you can shake that off with minimal damage done, of you can avoid Slash Man in time). Hope you've got 3 energy tanks to waste while dealing 1 damage every time with the Jet Adaptor at the top of the screen or wasting the nigh-useless Blizzard Attack or Plant Barrier (which never hits most of the time since it absorbs the bullets anyway). Also, no M tanks (as mentioned above), leaving you to either grind for half an hour or deliberately get a game over because the item drop rate in this game is abysmal.

The following boss, Metonger Z, is a pushover with just the buster, you don't even have to charge up to win without taking damage, just avoid the Bubble Man-like bouncing projectiles and shoot. Same with Mr. X after that, down in 10 charged buster shots without a hit - the Peats in the bottomless part of the stage are more of a threat than that. The Wily stages are also a cakewalk, almost at Megaman 3 levels - even Dr. Wily is ridiculously easy, going down in one minute flat even though he refills his energy twice. Surely the Wily Machine could have been designed so shots would deflect from the lower sections like every other game. Of course, it says TO BE CONTINUED after you complete the game... the Wily Machine in MM7 surely makes up for this one. Considering this game was made shortly after Megaman X on the SNES, it's almost like they were being nice about it by making another classic title for the NES, but on the other hand telling you to buy a Super Nintendo; it feels like they crippled the game in order to make X look better (to be honest, X1 is the only game in the X series I can really be bothered with; as with Roahm Mythril, I don't really play X at all).

Flame Blast: About the only useful weapon in the entire game (it takes out just about every sub-boss as well as taking out the annoying shield attackers in one hit), unfortunately it has the arc of Bubble Lead/Search Snake but without the ability to continue moving across the screen.
Yamato Spear: Useless beyond killing Knight Man and other shielded enemies (not that there are many). It's like a nerfed Quick Boomerang which only fires dead straight - even the palette is the same.
Silver Tomahawk. A nerfed Air Shooter with only one shot on-screen. Gyro Attack was better.
Wind Storm. A completely useless variant of Flame Blast/Bubble Lead with the same ability as Gravity Hold in the previous game (removing enemies from the screen without them dropping power-ups). What a shame I always go to Flame Man first, I don't even get to use it on him until the boss rush! Worse than Power Stone, Gemini Laser and Hyper Bomb put together. Slightly better than Super Arm, in that you can actually fire it without having to find the rare block to pick up.
Blizzard Attack. The only other aerial attack weapon in the entire game, taking about as much ammo as a Crash Bomb. It's marginally faster than the Hard Knuckle. Useful only in taking out the pelicans at the start of Centaur Man's stage.
Plant Barrier. A nerfed Skull Barrier, rotating around Megaman until it hits something, whether it be an enemy or a projectile just like Skull Barrier, yet it takes up more ammo than the Skull Barrier. You also can't throw it, unlike Leaf Shield or Star Crash.
Centaur Flash. A nerfed Rain Flush in that it can only be used seven times (again like a Crash Bomb); use it too quickly against Wind Man and it will drain while he's still invincible - Wind Man just happens to be defeated with no less than seven hits, since every boss since MM4 loses only 4HP when hit with their weakness.
Beat. Nerfed like everything else - Beat can no longer attack bosses and now loses a crapload of energy when taking out enemies.
Rush Power Adapter - why does it have to be charged up to do anything useful? The Hard Knuckle did a faster job at breaking blocks. On a side note, why does it do more damage when it isn't fully charged?

December 23, 2014, 01:05:07 PM
Reply #56

Offline BiscuitSlash

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Re: Random annoying things in all mega man games.
« Reply #56 on: December 23, 2014, 01:05:07 PM »
As much as I love Battle Network 3....

BN3: Navi Customizer. I fsaggrg hate that thing. All those upgrades that I'd like to use but can't because of my intolerance to fumble around with whatever I had before and likely end up not using what I had. It just isn't fun to use and have around. I would have much preferred an easier way to not only use the upgrade parts, but actually use a lot of them.

BN4-6: I haven't played or seen, but the fact that they keep the Navi Customizer angers me.

December 23, 2014, 05:27:40 PM
Reply #57

Offline LarissaFlash

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Re: Random annoying things in all mega man games.
« Reply #57 on: December 23, 2014, 05:27:40 PM »
Megaman 2 Wily 1, the Dragon-Parkour part.. oh god..
The parkour is ok, but the "STATIC BLACK" screen doesnt let me see my megaman and i fall always..

December 24, 2014, 03:36:15 AM
Reply #58

Offline Heihachi_73

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Re: Random annoying things in all mega man games.
« Reply #58 on: December 24, 2014, 03:36:15 AM »
The fact that collision with any part of the dragon is death in MM2 could also be counted as an annoyance. I had this happen recently, the dragon flew right up to the top platform (which is usually somewhat safe ground aside from flames) and headbutted Megaman. If the first three games had invincibility frames for Wily bosses they would be a lot harder, particularly with the Mecha Dragon taking 1 damage from almost everything (its "weakness" is Atomic Fire - yet it takes every single bit of the Atomic Fire to destroy it: 2 fully charged shots, 1 half-charged shot and waste the last two buster-sized shots to take it out, similar to the Crash Bombs in the Boobeam Trap; no wonder everyone simply spams the buster or Quick Boomerang).

December 24, 2014, 11:45:12 PM
Reply #59

Offline LarissaFlash

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Re: Random annoying things in all mega man games.
« Reply #59 on: December 24, 2014, 11:45:12 PM »
I used Quick Boomerang, and i got surprised by how fast did he died.