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are you going to stick with the needleman tileset or are you planning on changing that after the game is finished?
Btw you don't need to use bridge things if you're lazy (like me). Just select the lines, give them the "Line_SetIdentification" property and change the flags to "use 3d mid texture". You don't even need to give them a line id.
Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?
Quote from: "Blaze"Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?Not at the moment. Right now I want to do what I want to do, but possibly down the road.
The offset textures make my eyes bleed!Also, the layout looks too open. Add some structures and use more textures. Make parts of the map distinguishable from the rest.and change that bland grey floor texture.
Hmm, try to experiment with more textures. It'll still looking a little bland.
Quote from: "DoomThroughDoom"Hmm, try to experiment with more textures. It'll still looking a little bland.Okay. Any areas in specific I should focus on or should I re-texture the whole place?
Oh, come off it DTD.I think the map looks great. Sure, it's just the same texture that's been recolored a few times, but it WORKS. It looks really nice, and it doesn't make your eyes bleed. I mean, it's not like he used AirMan's tileset for the whole map.It really gives the map the feeling of a futuristic tower or office building, and the corridor layout complements the tileset wonderfully. I think it's fine as-is.