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Author Topic: [Map Pack] KNDM - KNDM01 v2 Teaser  (Read 48627 times)

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February 14, 2015, 01:18:47 PM
Reply #45

Offline NemZ

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #45 on: February 14, 2015, 01:18:47 PM »
What didn't work with the wwbomb stuff?  My fault or not I do want it to not suck... shoot me a PM and maybe I can tweak it somehow.

February 14, 2015, 06:55:27 PM
Reply #46

Offline Rozark

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #46 on: February 14, 2015, 06:55:27 PM »
Friendly reminder that constantly having to jump everywhere is a thing hated by quite a few people.
Judging by the screenshot, I'd say there's quite a few bizarre/random jumps just in that one area.

Try it.

February 14, 2015, 07:04:58 PM
Reply #47

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #47 on: February 14, 2015, 07:04:58 PM »
Quote from: "NemZ"
What didn't work with the wwbomb stuff?  My fault or not I do want it to not suck... shoot me a PM and maybe I can tweak it somehow.
Well, I'm not exactly sure what you could do with the tileset without altering it too much. While I'm not one to say how they would look better, I do have a suggestion. The wider looking wall that's divided into four pieces could have its sections cut in three each so that it would be easier so make a wall instead of pillar walls. The tiles below that, I do not understand.

Actually, I need to see a video of WW Bomb and get back to you on this before I say something stupid.

February 22, 2015, 01:07:00 AM
Reply #48

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #48 on: February 22, 2015, 01:07:00 AM »
Double post, but I have a good reason to do so. Before I go on though, thank you Nemz for the tips on texture usage through PMs. It has helped out a lot on making the new KNDM02 look so much better than I ever hoped it would've looked.

Now then, these just became a thing!
(click to show/hide)
To also make them different from MM1ELE traps besides a texture, and since they're on only two places in the map (the other place being another pair on the opposite side of the map), they do 20 damage instead of 15 and their activation delay is shorter. Some of you might think this is overkill, but because they're out of the way and their areas are easy to get through, their settings are actually fitting.

So, why am I posting this? I'd like a good custom fire sound, if anybody can make me one. I considered asking to take one from YD classes, but I like keeping things as original as possible in this map pack.

February 27, 2015, 07:10:02 PM
Reply #49

Offline Endymion

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #49 on: February 27, 2015, 07:10:02 PM »
Can you make this v4b compatible? Because the map pack still require the v4a megagame.wad.

February 27, 2015, 08:14:11 PM
Reply #50

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #50 on: February 27, 2015, 08:14:11 PM »
It's already v4b compatible, as you can see in the servers. The real problem might just be that you're loading unnecessary files into the launcher.

March 04, 2015, 01:16:59 AM
Reply #51

Offline Endymion

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #51 on: March 04, 2015, 01:16:59 AM »
There are just the map pack in the skin folder. The problem is occurs with the KNDM04 and KNDM16. If I delete these two map, tha pack launch correctly. Maybe the pack requires some other files?

March 04, 2015, 01:25:07 AM
Reply #52

Offline LlamaHombre

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #52 on: March 04, 2015, 01:25:07 AM »
You probably shouldn't have files that aren't skins in the skins folder. Use the launcher, or doomseeker, or servers in general to include other wads that aren't skins.

March 04, 2015, 01:48:29 PM
Reply #53

Offline Endymion

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #53 on: March 04, 2015, 01:48:29 PM »
Still not work, but here is the error message:

Script error, "KNDM-v1b.pk3:KNDM04.wad:DECORATE" line 15:
Parent type 'ExitUnit' not found in GTFOUnit

Execution could not continue.

Script error, "KNDM-v1b.pk3:KNDM04.wad:DECORATE" line 17:
"AUTOACTIVATE" is an unknown flag

March 04, 2015, 08:03:53 PM
Reply #54

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #54 on: March 04, 2015, 08:03:53 PM »
Just move the map pack from your skins folder to somewhere else, then load it using the MM8BDM launcher. You can't have anything in your skins folder that aren't skins or possibly music packs, but you don't really need those, either.

March 04, 2015, 09:53:21 PM
Reply #55

Offline Endymion

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1b is out!]
« Reply #55 on: March 04, 2015, 09:53:21 PM »
Thanks, this method is works. :)

April 03, 2015, 07:56:52 AM
Reply #56

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #56 on: April 03, 2015, 07:56:52 AM »
I was planning on waiting on the other 2 remakes and 3 new maps I'm yet to make, but since Zandronum 2 forced my hand, KNDM-v1c has been released! Download is in the first post. This is more than just a compatibility update, however! Here, have a changelog:
(click to show/hide)
Screenshots have been updated as well! Enjoy for now, as there's more to come!

April 04, 2015, 05:23:38 AM
Reply #57

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #57 on: April 04, 2015, 05:23:38 AM »
I have been made aware of a new water gravity bug in KNDM04. Added to the list of known issues for now.

April 06, 2015, 05:32:59 PM
Reply #58

Offline Rozark

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #58 on: April 06, 2015, 05:32:59 PM »
Quote from: "Knux"
- KNDM09: Changed the number of Rock Thrower actors so that they don't conflict with balloons in rozpack.

O..oh..
Despite that being considerate, I had plans to change my thing number line in v4 so that none of the actors conflicted with yours.
I mean I'm still going to do it, but, thanks for thinking of it?

April 06, 2015, 11:45:31 PM
Reply #59

Offline Knux

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Re: [Map Pack] KNDM - Knux's Deathmatch Maps [v1c - Z2 Updat
« Reply #59 on: April 06, 2015, 11:45:31 PM »
I think Balloonspawners and Rockthrowers were the only ones conflicting as there's no other errors upon starting up Zandronum.