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[Map Pack] KNDM - KNDM01 v2 Teaser
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Topic: [Map Pack] KNDM - KNDM01 v2 Teaser (Read 48628 times)
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April 23, 2014, 03:56:20 AM
Read 48628 times
Knux
Standard Member
>
Date Registered: September 04, 2009, 06:56:01 AM
[Map Pack] KNDM - KNDM01 v2 Teaser
«
on:
April 23, 2014, 03:56:20 AM »
KNDM - Knux's Deathmatch Maps
This map pack
currently
features 21 maps with themes based on other NES games, or mixed RM tiles to create new, original ones!
Credits are included in the .pk3 file.
Get KNDM-v1c by clicking here!
Download from Best Ever!
SCREENSHOTS:
KNDM01 -
Blast Central
(click to show/hide)
KNDM02 -
Conflagrated Plant
(click to show/hide)
KNDM03 -
Ridge Mines
(click to show/hide)
KNDM04 -
Isolated Fear
(click to show/hide)
KNDM05 -
MM3 Skull Castle Exterior
(click to show/hide)
KNDM06 -
Concealed Glassway
(click to show/hide)
KNDM07 -
Commando Man
(click to show/hide)
KNDM08 -
Distorted Citadel
(click to show/hide)
KNDM09 -
Jagged Pass
(click to show/hide)
KNDM10 -
Arctic Brawl
(click to show/hide)
KNDM11 -
Structured Peak
(click to show/hide)
KNDM12 -
Waveyard
(click to show/hide)
KNDM13 -
Silence of the West
(click to show/hide)
KNDM14 -
Boost Man
(click to show/hide)
KNDM15 -
Dive Man Minus Infinity
(click to show/hide)
KNDM16 -
Storm Eagle
(click to show/hide)
KNDM17 -
Sewer Surfers
(click to show/hide)
KNDM18 -
Eclipsed Grounds
(click to show/hide)
KNDM19 -
The Amazon
(click to show/hide)
KNDM20 - MM10
Special
Stage
1
(click to show/hide)
KNDM21 -
Fortified
Storage
(click to show/hide)
Known issues (
READ BEFORE REPORTING STUFF!
):
(click to show/hide)
- There's a water gravity bug in KNDM04, which will be fixed by next version.
- The Skybox in KNDM02 hates Software mode in some (if not most) areas.
- KNDM16 has an odd skybox bug. I have no idea what causes it.
- Please don't host this with Saxton Hale. Although nothing can really stop you from doing so, consider the loss in motivation to update this pack you will be causing.
And finally, the changelog:
(click to show/hide)
-CHANGELOG-
v1c:
- All maps: added a new music script - credit goes to Lego for this one.
- Maps with two way teleporters: made them compatible with Zandronum 2. Credit also goes to Lego for the script.
- Maps with underwater areas: Added the new underwater script.
- KNDM01: changed the name of the Killer Bullet actors so that they do not clash with the core ones.
- KNDM02: Complete layout remake which also uses WW Fire Man textures made by Nemz!
- KNDM03: Small aesthetic update, removed some excess health/ammo.
- KNDM04: Fixed a strange bug where players spawning in the forest could jump high once, and fixed the blurred crusher texture. Forest house modified.
- KNDM05: Fixed the glass by the boss display going up infinitely.
- KNDM06: Added barriers around the map for homing weapons in non DM modes. The platforms leading to Drill Bomb can now be run over from the paths branching from the middle. Missing Block Monster lines fixed.
- KNDM07: Sandtorm script updated (by Lego) to be less laggy, and teleport destinations changed. Middle with middle, corner with corner. Middle structure now has an area below it.
- KNDM08: Small aesthetic update.
- KNDM09: Changed the number of Rock Thrower actors so that they don't conflict with balloons in rozpack.
- KNDM10: Large aesthetic update to fix a lot of bad texture placement around the map, and add more detail.
- KNDM11: Area with Picketmen and Fire Storm is gone, added running stairs in some places around the map, and fixed the missing Block Monster lines. Gyro Attack added, Thunder Bolt removed and replaced with Search Snake.
- KNDM12: Rearranged the Vboys close to walls.
- KNDM13: Small aesthetic update.
- KNDM14: Fixed a bug with the conveyor belts that caused them to retain speed on LMS between rounds (by Lego).
- KNDM15: Removed a couple of pillars by the area with Water Wave and green Wave Man pipes.
- KNDM18: Western area widened and modified a little to make it easier to navigate. Hard Knuckle replaced with Flame Sword.
- KNDM20: Most of the pillars have been removed, the bridge area had its floor lowered and stairs removed, and running stairs were added to the golden area before Mirror Buster's area.
- New map! KNDM21 - Fortified Storage.
v1b:
- Global: Reduced the music size by a very significant amount.
- KNDM01: Gemini Laser changed to Tengu Blade, Mega Ball changed to Remote Mine.
- KNDM02: Astro Crush changed to Lightning Bolt.
- KNDM03: Fixed the metal bridge that had a rock texture.
- KNDM04: Previously known as North Hole, it has been replaced with Isolated Fear, another map.
- KNDM05: Tornado Hold replaced with Wave Burner. Skybox fixed, mostly.
- KNDM06: added more detail to the floors, added a more tolerable skybox. Drill Bomb replaced with Remote Mine, middle Air Shooter replaced with Tornado Hold, Item 1 replaced with Item 2.
- KNDM07: Sandstorm LMS/TLMS bug fixed (by Messatsu). Sandstorm lines in skybox adjusted to not start or end in the same place.
- KNDM08: Danger Wrap replaced with Magic Card.
- KNDM09: Noise Crush replaced with Copy Vision.
- KNDM10: N/A
- KNDM11: Ice Slasher replaced with Spread Drill. Gutslifts were updated and thus fixed. Skybox given a proper blue top.
- KNDM12: Created a small path of Vboys due South to ledges should people crash-land on them. Northern Vboys were spread around, far enough away from the walls.
- KNDM13: The map now has its own music instead of using TOMMUS.
- KNDM14: Fire Storm replaced with Water Balloon.
- KNDM15: W-Tank in underwater sand area replaced with Rush Marine. Wave Burner replaced Napalm Bomb and Crystal Eye. Drill Bomb and Danger Wrap replaced with Ice Wall.
- KNDM16: Skybox redone (but still bugs out a bit for unknown reasons), Fire Storm replaced with Wave Burner. In addition, Gas Tanks no longer have a fire weakness.
- New maps: KNDM17, KNDM18, KNDM19 and KNDM20! (And I guess KNDM04 also counts, sort of...)
v1ah (hotfix of v1a):
- Most maps: some small tetxure fixes here and there. Little nitpicks.
- KNDM02: switched Flame Sword back to Scorch Wheel.
- KNDM05: switched Super Adaptor and Leaf Shield with each other.
- KNDM06: raised the height of the ceiling by 256 units.
- KNDM07: made the powerups in the huge taks visible. Hiding things in DM is never a good idea.
- KNDM08 and KNDM09: cut down the music a great deal on both. KNDM09 got Sakugarne replaced with Noise Crush.
- KNDM11: added more detail and decoration.
- New map! KNDM16 - Storm Eagle
Logged
April 23, 2014, 07:38:09 AM
Reply #1
Stardust
Enthusiast
Date Registered: July 15, 2012, 07:42:47 AM
Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
«
Reply #1 on:
April 23, 2014, 07:38:09 AM »
I'd host this. 10/10. Moar map packz.
Can you actually
die in these black textures
fall in these pits? They seem so narrow, I don't even know if it's possible to fall in them.
Logged
April 23, 2014, 08:26:20 AM
Reply #2
Emmanuelf06
Donator
Date Registered: October 07, 2010, 03:03:19 AM
Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
«
Reply #2 on:
April 23, 2014, 08:26:20 AM »
Good luck, pack maps are cool
oh...is it possible to create some ennemis who can crush you ?... (like the one who throw a rock?)
It seems, they are pits?.... can be funny....how many maps do you want create? :V
Logged
April 23, 2014, 09:13:36 AM
Reply #3
Dr. Crasger
Standard Member
Date Registered: April 12, 2013, 11:55:36 PM
Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
«
Reply #3 on:
April 23, 2014, 09:13:36 AM »
Looks rather cool. Make more.
Logged
April 23, 2014, 02:11:09 PM
Reply #4
Knux
Standard Member
>
Date Registered: September 04, 2009, 06:56:01 AM
Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
«
Reply #4 on:
April 23, 2014, 02:11:09 PM »
Alright, time to elaborate.
I'm basically splitting off from Remixed maps because, as I stated earlier, I want better control over my maps and what happens to them. To date, I have over ten maps ready for this pack but I'm not releasing them right away. I need to make changes and adjustments to bring out quality.
Also, those aren't pits. They're mere decoration with invisible 3d floors to allow floor huggers like Water Wave to travel over them, and are 32 units wide. I can always do away with them if it discourages people, though.
On a side note, I'm not really excited to release this as people will play it with just mods and no vanilla anyway. That's... not very motivating.
Logged
April 23, 2014, 06:07:03 PM
Reply #5
Zard1084
Donator
The world is pain...
Date Registered: August 24, 2012, 11:25:00 PM
Re: [Map Pack] KDM (working title) - Knux's Deathmatch Maps
«
Reply #5 on:
April 23, 2014, 06:07:03 PM »
i'd host it in vanilla knux if that makes you feel better.
Logged
April 27, 2014, 07:32:34 PM
Reply #6
Knux
Standard Member
>
Date Registered: September 04, 2009, 06:56:01 AM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #6 on:
April 27, 2014, 07:32:34 PM »
That would be great, Zard.
You can go do it today if you want, too. The pack is out!
Logged
April 27, 2014, 08:39:18 PM
Reply #7
Zard1084
Donator
The world is pain...
Date Registered: August 24, 2012, 11:25:00 PM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #7 on:
April 27, 2014, 08:39:18 PM »
i can`t host because i still don`t have my Laptop.... sorry knux.... but if i did have my laptop then i would have hosted it.
Logged
April 27, 2014, 09:05:04 PM
Reply #8
<geminibro>
Standard Member
Date Registered: June 30, 2013, 07:49:22 PM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #8 on:
April 27, 2014, 09:05:04 PM »
Honestly, KNDM04 is the worst map in the map, it's just, so.. Bland.
Logged
April 27, 2014, 09:30:09 PM
Reply #9
Dr. Freeman
MM8BDM Extender
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Date Registered: December 22, 2010, 10:43:54 PM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #9 on:
April 27, 2014, 09:30:09 PM »
I'm incredibly lazy to post elaborate thoughts but holy crap MM3 Skull Castle Exterior is a really fun map.
Logged
April 27, 2014, 09:39:38 PM
Reply #10
Shmeckie
Standard Member
Date Registered: October 10, 2011, 07:22:04 AM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #10 on:
April 27, 2014, 09:39:38 PM »
Having tested a few of these maps for Knux back in the day, I can safely say these are some choice stages. I'll definitely be hosting this pack.
Logged
April 27, 2014, 11:16:25 PM
Reply #11
Knux
Standard Member
>
Date Registered: September 04, 2009, 06:56:01 AM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #11 on:
April 27, 2014, 11:16:25 PM »
I noticed after looking at my maps that there's not a single one with grass on it! It's mostly rocks, snow and water. Gonna jot that down and... oh, right. I was already working on a little something for the next version before releasing this, too.
(click to show/hide)
Logged
April 28, 2014, 12:40:32 AM
Reply #12
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #12 on:
April 28, 2014, 12:40:32 AM »
A lot of these maps are a blast to fiddle around on, but the two that caught my attention the most were MM3 Skull Castle Exterior and Commando Man. The former was of such quality that I would have believed it were in the core, while the latter sports one of the coolest gimmicks I've ever seen. Kudos!
Logged
April 28, 2014, 12:52:24 AM
Reply #13
Geno
MM8BDM Extender
❤ ❤ ❤
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Date Registered: March 31, 2012, 10:07:28 AM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #13 on:
April 28, 2014, 12:52:24 AM »
All these maps are really cool!
I can't wait for BurstToadSword Man stage, or whatever that one is
The only gripes I have, are a few minor visual things to do with the skyboxes.
(click to show/hide)
The "ceiling" is darker than the "walls"
A line in the sandstorm effect (left), and a rather minor skybox texture cutoff thing (slightly right from the center)
Probably the most significant one, four chunks of cloud are missing, resulting in cyan lines in the cloud layer.
I understand the sandstorm one, as it is just 2 halves of the graphic that are moving separate from each other. (Most likely in order to not have one side animating the wrong way from how the sandstorm is actually pushing you, right?)
And the Guts Man skybox, maybe you were trying to do some sort of gradient-type thing?
Logged
April 28, 2014, 01:29:29 AM
Reply #14
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: [Map Pack] KNDM - Knux's Deathmatch Maps
«
Reply #14 on:
April 28, 2014, 01:29:29 AM »
In playing more on Conflagrated Plant, I'm finding Flame Sword is a little too easy to get. Maps it's featured in tend to have players going a bit out of their way to get a hold of it.
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[Map Pack] KNDM - KNDM01 v2 Teaser