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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 162764 times)

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May 18, 2014, 01:05:19 AM
Reply #105

Offline OtakuAlex

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Re: MM8BDM V4A - RELEASED!
« Reply #105 on: May 18, 2014, 01:05:19 AM »
I wonder how long it'll take for all the mods to become compatible and which one will be compatible first. Heh.

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Also, great work on the new versions of MM1CUT and MM2HEA. I actually hated the old MM1CUT due to its size, I'm glad to see it looking this way..

May 18, 2014, 01:07:41 AM
Reply #106

Offline Laggy Blazko

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Re: MM8BDM V4A - RELEASED!
« Reply #106 on: May 18, 2014, 01:07:41 AM »
Wow, it took me 3 and a half hours to beat the new chapter.
Good job with the amazing boss battles again, people!

May 18, 2014, 01:32:40 AM
Reply #107

Offline Atticus

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Re: MM8BDM V4A - RELEASED!
« Reply #107 on: May 18, 2014, 01:32:40 AM »
I'm back guys, and just in time for the update! Can't wait to give it a spin!  :D

May 18, 2014, 01:35:44 AM
Reply #108

Offline Xronim

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Re: MM8BDM V4A - RELEASED!
« Reply #108 on: May 18, 2014, 01:35:44 AM »
Its great to see vanilla mm8bdm being played once again in its full glory.

May 18, 2014, 01:36:56 AM
Reply #109

Offline Knux

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Re: MM8BDM V4A - RELEASED!
« Reply #109 on: May 18, 2014, 01:36:56 AM »
Quote from: "CutmanMike"
MMCTF04 - Eddie replaced by Duo Fist
More like I redid the entire map. Please, at least give credit were it's due. :/

May 18, 2014, 01:51:31 AM
Reply #110

Offline CutmanMike

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Re: MM8BDM V4A - RELEASED!
« Reply #110 on: May 18, 2014, 01:51:31 AM »
Fixed, turns out that changelog has a few little outdated details.

May 18, 2014, 02:03:59 AM
Reply #111

Offline Knux

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Re: MM8BDM V4A - RELEASED!
« Reply #111 on: May 18, 2014, 02:03:59 AM »
So I've heard, Mike. Anyway, I'm gonna go start fresh into v4. Whoop~

May 18, 2014, 02:21:26 AM
Reply #112

Offline Dataman

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Re: MM8BDM V4A - RELEASED!
« Reply #112 on: May 18, 2014, 02:21:26 AM »
I deleted my entire V3 file except for my skins before downloading V4, but I'm already past where I used to be (With cheats when things got too irritating, but still). I'm pretty proud of myself for defeating two bosses without cheats. I'm gonna try going back to beat Yellow Devil without cheats after I've beaten the Metool Daddy.

May 18, 2014, 02:35:01 AM
Reply #113

Offline xColdxFusionx

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Re: MM8BDM V4A - RELEASED!
« Reply #113 on: May 18, 2014, 02:35:01 AM »
OK, so I feel the need to chime in on a few things. A few spoilers below the break:
(click to show/hide)

All things aside, love this expansion, can't wait for v5.

May 18, 2014, 02:44:09 AM
Reply #114

Offline Bikdark

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FLIGHT ES YOOSLUSS
« Reply #114 on: May 18, 2014, 02:44:09 AM »
"Treble Boost was unneeded and is really, really spectacularly useless. Sure, it gives you flight for a few seconds, which is neat, but beyond that it's pretty much useless and not worth the effort it generally takes to get. I have no idea what Bikdark's upset about here."

I don't think you understand just how powerful flight is. In a game dominated by slow projectiles, being able to dodge vertically at will, and being able to refill your flight with easily obtainable ammo isn't spectacularly useless, it's spectacularly bad game design.

May 18, 2014, 02:49:42 AM
Reply #115

Offline Ivory

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Re: MM8BDM V4A - RELEASED!
« Reply #115 on: May 18, 2014, 02:49:42 AM »
Honestly, Super Adaptor is far more "OP" than Treble Boost is. Infinite double jump goes a lot further than the time you get on Treble Boost.

May 18, 2014, 02:52:23 AM
Reply #116

Offline Bikdark

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Re: MM8BDM V4A - RELEASED!
« Reply #116 on: May 18, 2014, 02:52:23 AM »
Actually, no it isn't.
Your "flight" path is already predefined when using Super Adapter, and your airtime is severely limited. With Treble Boost, you have large amount of FREE flight time that is only limited by how much ammo you can pick up. Think Rush Jet is infuriating? Cool, now take that and amplify it tenfold.

May 18, 2014, 02:57:46 AM
Reply #117

Offline Ivory

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Re: MM8BDM V4A - RELEASED!
« Reply #117 on: May 18, 2014, 02:57:46 AM »
Quote from: "Bikdark"
Your "flight" path is already predefined when using Super Adapter, and your airtime is severely limited.
Not really. Super Adaptor can reach a lot of heights and the speed of your movement allows you to dodge trouble, get out of reach. And it's infinite to boost. You get a powerful homing weapon with it to boot.
Quote from: "Bikdark"
With Treble Boost, you have large amount of FREE flight time that is only limited by how much ammo you can pick up. Think Rush Jet is infuriating? Cool, now take that and amplify it tenfold.
And just dodging things isn't going to net you any frags. Treble Boost is only really capable of being used for mobility or fighting. It does not have enough ammo for both. And it's only in a few maps as it is. Few of which are already flying-centric, like Wind and has flying counter weapons.

May 18, 2014, 03:08:36 AM
Reply #118

Offline xColdxFusionx

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Re: MM8BDM V4A - RELEASED!
« Reply #118 on: May 18, 2014, 03:08:36 AM »
...And all you can use is the world's shittiest spread buster while everyone else has weapons that aren't terrible.

People who are actually good at the game can lead their shots
and/or use Proto Buster/Magnet Missile/Dive Missile to mitigate the distance issue
or use Astro Crush/Lightning Bolt to pick you out of the air
or use Gravity Hold to fuck your day up completely

I'm still not sure I see the issue here. Sure, it can be annoying, but I'd hardly consider it "overpowered."

May 18, 2014, 03:16:26 AM
Reply #119

Offline Megaman94

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Re: MM8BDM V4A - RELEASED!
« Reply #119 on: May 18, 2014, 03:16:26 AM »
Major Spoiler!
(click to show/hide)