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Quote from: "Bikdork"Treble Boost is extremely powerfulNot if you know how to aim upwards. It gives the other player an advantage, yes, but it's not really omfg2power5me. Just get a strong projectile weapon and be persistent.
Treble Boost is extremely powerful
Strong projectile weapons" tend to be slow and have a bad RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.
I'd have to agree with you there, its pretty useless compared to other mobility items.
Stop assuming that the person using Treble Boost is bad at the game. You use Treble Boost to leave a fight that's disadvantageous. If you can't lose a fight, you can't lose the game. I'm not assuming the person using Treble Boost is bad at the game. I'm assuming that you're using Treble Boost to leave fights that you're losing. Which means that you'd have to be losing fights in order for Treble Boost to be useful. Let's see where this gets you, assuming you successfully disengage:(T)DM - Disengaging means you aren't killing people, which means you're not getting frags, which means you're falling behind. It's much faster to just take the death with honor and respawn.Duel - The best mode for disengaging, because it actually matters somewhat. However, you net your opponent the same amount of time to recharge, meaning you're essentially back where you started.(T)LMS - If you disengage in this mode, you can't heal, meaning you're still in pretty bad shape. Sure, it lets you keep playing and have a chance at a kill, but if you're relying on the disengage to save you, it's still a crapshoot.Terminator - See DM. The terminator might actually like disengage to save his ass so he doesn't give someone 10 points, but even then it's not spectacular since you can't exactly heal as a Terminator iirc.Possession - The only time it would be useful is while you're holding the Board. Which, if you do, means you've bugged the game and might get votekicked for being a douchebag.(OF)CTF - If you got a Treble Boost on a CTF map, you should probably ask yourself a few questions about the quality of the map you're on as opposed to the weapon.Screw Scramble - Disengage is actually kind of really good in this mode for delivery. Then again, who even plays this mode?Overall verdict: Disengage isn't spectacularly useful in most modes, essentially offering you one more shot at getting the battle right, or (in some cases) simply prolonging the fight longer than it needs to be. It doesn't directly improve your chances of winning substantially in most gamemodes.SUCH STRAWMAN WOWYou don't understand that static vertical position != changing vertical position. Hitting someone on a ledge above you is easy, because they're keeping a constant vertical position that is easily predictable. What you're not getting is that if someone can EASILY change their vertical position at will, they will be 5 times as hard to hit compared to someone on a ledge above you, or below you. Again, I never said that the two were equivalent. Sure, hitting a target who's moving in three dimensions is harder. I'm just saying it's not impossible, and a competent (or lucky) player would be able to shoot someone out of the air.No response to this. Further increasing either player's skill will not lead to anything.No response to this. Just saying "you're wrong" doesn't automatically make me wrong.No, knight doesn't have proto buster. Okay, my mistake. I have trouble remembering what's on certain maps sometimes.On Windman, a player can traverse the outsides of the rooms as well with flight, you know. The invisible ceiling on the outdoor maps are still fairly low, though that is a fair point. The map does, however, have Ballade Cracker, which (while it isn't a perfect solution) has a fast projectile speed and good damage, two things that Treble Boost doesn't exactly like.Dynamo isn't as cramped as you think. The moving floor sections are great spots to abuse Treble Boost. Keep in mind that you have to make a tricky jump from the conveyor belt to the platform Treble Boost is on without getting shot, and even then in order to get back you have to expend most of its ammo bar, and then you have to refill it manually because I don't believe there's a Balancer or a W-Tank on the map (again, correct me if I'm wrong.) That seems like a lot of effort for the ability to run away from a fight.Uh, what? Doing WHAT wrong? If you have powerful disengage then you have an immediate handle on the game's flow. "If you rely entirely on aim you're doing it wrong.""If you rely entirely on map control you're doing it wrong.""If you rely on anything you're doing it wrong."We call these "playstyles" I phrased that wrong, and I apologize.There are ways to counter Treble Boost's disengage, and its effectiveness as a primary strategy is nowhere near ideal. If you believe it's going to save you 100% of the time and rely on that fact as part of your strategy, you are doing it wrong.
"Strong projectile weapons" tend to be slow and have a slow RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.
If you can realistically, in practice, unstaged, take down a Gyroman in flight using the buster, in a deathmatch scenario, on an average map, then you have a point. I have not seen such a phenomenon in my four years of playing, but if you can provide evidence to the contrary I'd be astounded to see it.
Mind providing examples and evidence? I'd love to hear your take on this.
That's like saying Rockman's megabuster doesn't apply because it's not vanilla Megaman's.
I'm sorry what? I'm not even going to bother repeating what I said last post.