Advanced Search

Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 162768 times)

0 Members and 1 Guest are viewing this topic.

June 28, 2014, 04:30:20 AM
Reply #540

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #540 on: June 28, 2014, 04:30:20 AM »
A more legit reason to lock this thread would be because there's a map feedback one already, and even then, this thread is useful to talk about the update and MM8BDM in general.

June 28, 2014, 04:31:51 AM
Reply #541

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: MM8BDM V4A - RELEASED!
« Reply #541 on: June 28, 2014, 04:31:51 AM »
It's kind of hard to bump a stickied thread anyways. :geek:

Maybe when talk of v4b gains some momentum, but for now this is honestly the best place to talk about the game in general.

June 28, 2014, 04:35:28 AM
Reply #542

Offline Dr. Crasger

  • Standard Member
  • Date Registered: April 12, 2013, 11:55:36 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #542 on: June 28, 2014, 04:35:28 AM »
Quote from: "OtakuAlex"
If he proceeds to do useless bumps, someone should just lock this. Just sayin'.

Well, what if people were to actually want to talk about v4?

Why not just temp-ban or warn him if he bumps the thread with offtopic stuff again?

June 28, 2014, 08:41:44 AM
Reply #543

Offline Darkpaladin109

  • Standard Member
  • Date Registered: March 07, 2014, 10:06:08 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #543 on: June 28, 2014, 08:41:44 AM »
Since I don't know if there's a thread where I should be asking this, I'l post this here.

I managed to beath the boss of the Megaman 8 part, but after going to single player from the credits, it resets me back to Clownman's level.
EDIT: Found the topic with the progress codes, and seems like that works.

June 30, 2014, 11:07:31 AM
Reply #544

Offline sa173533

  • Standard Member
  • Date Registered: May 18, 2014, 02:01:12 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #544 on: June 30, 2014, 11:07:31 AM »
I've been trying out some maps and I think that Mr.X Fortress to me is the best map in the entire game by far.

June 30, 2014, 12:47:52 PM
Reply #545

Offline Dr. Crasger

  • Standard Member
  • Date Registered: April 12, 2013, 11:55:36 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #545 on: June 30, 2014, 12:47:52 PM »
Quote from: "sa173533"
I've been trying out some maps and I think that Mr.X Fortress to me is the best map in the entire game by far.

It only gets better, man.

June 30, 2014, 07:05:22 PM
Reply #546

Offline Promestein

  • Standard Member
  • Date Registered: July 27, 2013, 04:02:37 AM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #546 on: June 30, 2014, 07:05:22 PM »
I personally like Wily Tower 1 the most. I like that the two Wily Tower stages serve as compilation stages, which I think is a pretty good way to do things, assuming 7 will be the only one getting the full treatment.

EDIT: I have to ask. MM8DW1 uses 8DW2MUS. Was it just a choice by the staff to go with that instead of 8DW1MUS? I noticed the tileset seems to be almost exclusively from Wily 1 in MM8, and sorry for asking so long after that was released, but it has just bugged me for so long.

July 04, 2014, 10:28:48 PM
Reply #547

Offline KillerChair

  • Standard Member
  • Date Registered: August 24, 2010, 11:27:42 PM

    • View Profile
    • http://www.youtube.com/pixellerate
Re: MM8BDM V4A - RELEASED!
« Reply #547 on: July 04, 2014, 10:28:48 PM »
Sweet!
Time to toy around again for a bit.
You people might even find me online again sometime soon :P

July 05, 2014, 03:39:54 AM
Reply #548

Offline rtist

  • Warrior
  • *
  • Date Registered: January 27, 2011, 08:54:21 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #548 on: July 05, 2014, 03:39:54 AM »
Quote from: "Mr. Sean Nelson"
Rtist would roll in his grave
You say my name, and I appear!  :p

July 06, 2014, 08:27:05 PM
Reply #549

Offline Carprillo

  • Standard Member
  • Date Registered: May 17, 2014, 05:06:22 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #549 on: July 06, 2014, 08:27:05 PM »
Hm. I have a question or two regarding the "recent" update. So, for the final boss, Doctor Wily, I noticed that he...really doesn't take a whole lot of damage to defeat. Kind of disappointing. My question is, why was he given such low health? Because as far as I can remember, the other final bosses for other Expansions were all pretty difficult. Gamma. Wily Machine 7. EVIL ROBOT. So why the sudden health drop?

July 06, 2014, 09:04:48 PM
Reply #550

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: MM8BDM V4A - RELEASED!
« Reply #550 on: July 06, 2014, 09:04:48 PM »
(click to show/hide)

July 08, 2014, 02:02:46 PM
Reply #551

Offline Carprillo

  • Standard Member
  • Date Registered: May 17, 2014, 05:06:22 PM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #551 on: July 08, 2014, 02:02:46 PM »
Oh, okay! That makes sense.

July 09, 2014, 03:45:59 AM
Reply #552

Offline ScrapHeap

  • Standard Member
  • Date Registered: October 25, 2013, 12:18:01 AM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #552 on: July 09, 2014, 03:45:59 AM »
If I may ask, why does king's walk look so unnatural, and why is his firing animation so...bad, for lack of a better term? Why couldn't it be the axe spinning one?

July 09, 2014, 04:30:58 AM
Reply #553

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM V4A - RELEASED!
« Reply #553 on: July 09, 2014, 04:30:58 AM »
The walking looking unnatural probably has to do with how he holds the axe horizontally. If it were more diagonal, it'd probably look nicer.

The firing, while(mostly) accurate to &B, is hard to convey in two frames. It's incredibly likely that it'll be changed to either the spinning animation or a more vertical choppy-choppy.

July 09, 2014, 04:40:48 AM
Reply #554

Offline ScrapHeap

  • Standard Member
  • Date Registered: October 25, 2013, 12:18:01 AM

    • View Profile
Re: MM8BDM V4A - RELEASED!
« Reply #554 on: July 09, 2014, 04:40:48 AM »
Could the legs also be a slight bit thicker? They make him look a bit like the heavy in terms of anatomy.