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Mega Man Classic Weapons Deformations
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Topic: Mega Man Classic Weapons Deformations (Read 10165 times)
0 Members and 1 Guest are viewing this topic.
November 25, 2014, 07:28:48 PM
Reply #30
LarissaFlash
Standard Member
Date Registered: June 27, 2014, 04:22:13 PM
Re: Mega Man Classic Weapons Deformations
«
Reply #30 on:
November 25, 2014, 07:28:48 PM »
then Thunder Beam > Tumblr Beam
Logged
November 27, 2014, 09:14:59 AM
Reply #31
Azure Sky
Standard Member
Date Registered: March 06, 2013, 11:34:11 PM
Re: Mega Man Classic Weapons Deformations
«
Reply #31 on:
November 27, 2014, 09:14:59 AM »
Wave Burner -> Cave Burner
Sorry Quote and Curly
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November 27, 2014, 09:59:01 PM
Reply #32
Zero1000
Standard Member
How did I do this?
Date Registered: October 08, 2014, 03:08:19 AM
Re: Mega Man Classic Weapons Deformations
«
Reply #32 on:
November 27, 2014, 09:59:01 PM »
Spark Shock -> Park Shock
Why would i shock a park?
Logged
December 20, 2014, 04:48:01 PM
Reply #33
arkman
Standard Member
Date Registered: January 17, 2011, 04:22:37 AM
Re: Mega Man Classic Weapons Deformations
«
Reply #33 on:
December 20, 2014, 04:48:01 PM »
Thunderbolt - wonder jolt
Spread Drill - red pill
Ice wall - ace lol
remote mine - remove time (eh, bit of a stretch)
magic card - magicarp.
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Cutstuff Forum
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Mega Man Discussion
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Mega Man Classic Weapons Deformations