0 Members and 1 Guest are viewing this topic.
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
Never played any of them (except, somehow because of M.U.G.E.N, Mega Man X1 first stage) so I'll comment on :- Character design- Plots- Japanese opening songsX1: cliché, both characters and plots are cliché with too much references (such as X origins being SO obvious, Zero's origins being really REALLY cliché, Sigma's symbol referencing Wily, Sigma trying to take over the world...). The Mavericks design was, however, pretty good.X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.X3: Megaman 4 all over again! Except for that Doppler City. Technically, Blizzard Buffalo was the "better looking" Maverick for me. (The opening song was... dull).X4: Interesting plot and characters (such as Iris, Colonel and General). A great opening song that comes with the Japanese version.X5: An interesting character (Alia) and many boring ones appeared (Signas, Lifesavers...). The Mavericks weren't as bad looking as X2, they were as good as X1, X3 and X4.X6: Gate sucked, the Nightmare virus was too similar to the T-Veronica virus from Resident Evil and the plot was... badly thought.X7: Axl is my favorite Maverick Hunter: I love the idea of the Copy Shot. The Mavericks weren't bad and Sigma looked normal. Also, Code Crush is my favorite video game music with vocals.X8: The plot of the "replaced villain" has been done before (and after), besides, the Mavericks sucked in terms of design. I also dislike the fact that they put X between 2D and 3D, it makes no sense. The Japanese opening song sucked... a lot.
Someone please inform me (in a non-aggressive way) on why they think X6 had a bad story. I really don't see how it falls short.
It continues with the 'rescue' nonsense (but worse)
The sprite animation is generally very poor.
they didn't redub the voice acting
The level design is often simply pathetic.
Literally the only thing x6 did better than x5 is making Alia ignorable
Quote from: "NemZ"It continues with the 'rescue' nonsense (but worse)Sorry...worse? It was an improvement. Those reploids in X5 would reappear needing help again when respawning/revisiting. X6 gave them amusing names and more of a purpose for needing help since they wouldn't reappear. They also tie in with the new and improved parts system which sucked in X5. Yes, if a reploid dies, you can never get any part they had, but in very rare cases will this not be the players's fault.