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Author Topic: Zero of MMX or Zero of MMZ ? What was the point of ICreates?  (Read 13760 times)

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July 02, 2014, 10:29:57 PM
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Offline Emmanuelf06

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I think, when i have seen the design of Zero of MMZ, he will die certainly and no return, it was so weird to play MMX with a charismatic and robotic zero, and then, a Zero (mmz) with a weird emo jacket and short body.... :/
I dont understand why so much people see the MMZ or ZX like the new and last megaman games, for me, the fake is not omega but the mmz and zx itself'
Inti Creates killed MMX and Zero because they wanted maybe their own heroes (they are always like that), and so, they kill first MMX, and after, Zero (their "Zero", not so liked by themselves LOL)

When you play MMX games and then MMZ, it's like a NO-evolution, pretty like EXE and then, Star Force.
Star Force design were ok but pretty lame for the gameplay compared to EXE serie who had a unique and SKILLED gameplay =)

Well, so much neogamers want keep dead Zero of MMX or MMX because they want a ZX3.....
I think the problem, MMZ or ZX use a children emo style design where young people can think They are like the heroes', short design, short robotic parts, a jacket, a show off design.

Waaaa so cool:  http://www.creativeuncut.com/gallery-06 ... -zero1.jpg

For me the true Zero is there: http://wiki.themmnetwork.com/images/a/a ... e_zero.jpg
Seriously, why did they make a zero so "short"........ok, it was for GBA, but there is really a problem.

I have seen a lot of neogamers who think they know more the megaman series than everybody', just because they played only MMZ and ZX and played one mm classic or X (max) lol.
"Omg, i finished MMZX, im so pro, im pretty sure I dont need to finish MM classic and X!"

Its always like that. Zero of MMZ is dead once, he wasnt able to come back, not like Zero of MMX ;)

July 02, 2014, 10:53:22 PM
Reply #1

Offline Threxx

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #1 on: July 02, 2014, 10:53:22 PM »
Let's see here...

Zero of MMX died twice, and was brought back twice, both times to serve Inafune and the fans who were in love with him. It's not because he's stronger, it's because he's weaker and constantly needs X or some random dude we don't know to put him back together again.

Zero of MMZ survived the explosion of Neo Arcadia, wandering the desert, and the explosion of Omega. The only reason he died at the end of Zero 4 is because you wouldn't be able to survive exploding in mid freefall in space either. He stays dead because his saga is over, and it was time to move on. It's not an example of which iteration is better, and if anything, it lends credence to MMZ Zero.

As for Icreates, they brought MM9 and MM10, and MM10 being one of my favorite games in the classic series, I might be biased, but I think they did a damn good job with the MM platformers while Capcom focused on the BN and SF series. They aren't useless.

Also, neither iteration of Zero needs to return. This sounds like a "I'm a fanboy, so I want more just cause" argument. Zero played his role in the MM canon. His time came, and he is gone. He died well. Let him rip in peace.

July 02, 2014, 11:59:22 PM
Reply #2

Offline MEGAMANX123

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #2 on: July 02, 2014, 11:59:22 PM »
The reason X and Zero look so different is because after the x series their body's had to be upgraded. X's body had to be upgraded to seal the dark elf and zero i think got upgraded to fight better. Not sure about the rest of the series though i guess it was just designed like that.

July 03, 2014, 05:21:06 AM
Reply #3

Offline Emmanuelf06

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #3 on: July 03, 2014, 05:21:06 AM »
Upgrade, it doesnt seem. lololo

People want keep their heroes, like for Marvel or others series.

A lot of people i know didnt want buy ZX or ZXA because MMX is dead in MMZ2, if you dont care about hero who make great games, some others want them (MMX/Zero MMX) ALIVE.

What, what is a mm game for you? The heroes in MMZX are full of ridiculous stories and drama (specially when you talk with the people of the airplanes or others), lol, a lot are fans of Giro, what did he do, seriously ?.....

MMX, like MM classic, doesnt deserve to die :/, for Zero MMX too, he did a lot and the story of MMZ is like "ok we take the megaman serie, we will change everything", Inti creates is a lot like that.

And see the sales of mmz and ZX, but it was bad (specially for ZX who was a BIG FAIL), there is a reason. ZX didnt do better than 55 000 units, hahaha....its called Megaman ZX but it's not a megaman :/

July 03, 2014, 05:33:57 AM
Reply #4

Offline Ivory

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #4 on: July 03, 2014, 05:33:57 AM »
Quote from: "MEGAMANX123"
The reason X and Zero look so different is because after the x series their body's had to be upgraded. X's body had to be upgraded to seal the dark elf and zero i think got upgraded to fight better. Not sure about the rest of the series though i guess it was just designed like that.
Not even that. Zero looks different purely because of artistic style. On a canon level, Zero still looks the same as the MMX Zero. Confusing, yes, but that's what it is. His body never changed, just the art style.

July 03, 2014, 05:38:18 AM
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Offline LlamaHombre

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #5 on: July 03, 2014, 05:38:18 AM »
Could also explain why Omega's design doesn't reflect the X series at all.

Also I like Inti Creates - I liked them helping out with Capcom and I'm certain they'll do more good with Comcept.

July 03, 2014, 03:35:43 PM
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Offline -FiniteZero-

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« Reply #6 on: July 03, 2014, 03:35:43 PM »
Quote from: "Emmanuelf06"
A lot of people i know didnt want buy ZX or ZXA because MMX is dead in MMZ2, if you dont care about hero who make great games, some others want them (MMX/Zero MMX) ALIVE.

Yes, how DARE a series expand beyond the original characters. After all, the original Mega Man (Classic flavor) is very probably gone by the X series. It makes sense for a game series set a long time into the future from the X series and focusing on Zero to, you know, focus on Zero. I don't mind that X is dead, because that's just how time works. It rusts and decays things. That we got any version of X at all should be seen as a gift.

Also, talk about "changing the Mega Man series too much" is kind of silly. Mega Man is a franchise of sorts, with different series. It's okay to make a new series in Mega Man that's different than what came before. Look at Legends, which is honestly VERY different from pretty much any other Mega Man game.

While I don't enjoy the Zero games myself, I still hold a respect for them. Design wise, I feel the MMX Zero and MMZ Zero are different, but both are good. I don't like one over the other.

As for ZX, I've never played them, but I won't assume anything about their quality until I do so.

July 03, 2014, 04:22:05 PM
Reply #7

Offline MusashiAA

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #7 on: July 03, 2014, 04:22:05 PM »
After MMX5, Inafune had little to do with the series besides being a historic counselor. The artistic shift between MMX series and MMZ series can kind of reflect that: passing the torch. Canon-wise, it's been established they all look the same, and the "new looks" are just an artistic choice.

The central idea for the MMZ series ("what if heroes become bad guys?") was explored as far back as MMX2, and was finally executed in MMX5, the game where the series was supposedly going to end. Zero was always Inafune's ideal Mega Man X, while X was a way for the players to reflect themselves into a familiar face. The MMZ series explores the possibility that Dr. Light always feared, and gave Zero the spotlight Inafune always intended him to have: for the all-powerful X to go maverick, and for Zero to be the new "Mega Man" of its time.

I, for one, enjoy the MMZ series a lot, both as a game and as a experience. It's a worthy follow-up to the MMX series, despite some of its low points which are, in my opinion, Inti Creates' struggle with experimenting new ideas instead of mean-spirited, tacked-on gimmicks.

July 03, 2014, 07:40:40 PM
Reply #8

Offline Threxx

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #8 on: July 03, 2014, 07:40:40 PM »
Quote from: "Emmanuelf06"
Upgrade, it doesnt seem. lololo

People want keep their heroes, like for Marvel or others series.

A lot of people i know didnt want buy ZX or ZXA because MMX is dead in MMZ2, if you dont care about hero who make great games, some others want them (MMX/Zero MMX) ALIVE.

What, what is a mm game for you? The heroes in MMZX are full of ridiculous stories and drama (specially when you talk with the people of the airplanes or others), lol, a lot are fans of Giro, what did he do, seriously ?.....

MMX, like MM classic, doesnt deserve to die :/, for Zero MMX too, he did a lot and the story of MMZ is like "ok we take the megaman serie, we will change everything", Inti creates is a lot like that.

And see the sales of mmz and ZX, but it was bad (specially for ZX who was a BIG FAIL), there is a reason. ZX didnt do better than 55 000 units, hahaha....its called Megaman ZX but it's not a megaman :/

People are stupid.

With that mentality, you're saying a series should never change, never innovate, and should always stick to "what works".

It's that mentality that partially got Mega Man where it is today. Clinging to old ideas rather than changing for a new generation.

And most Mega Man games didn't break 100,000 copies sold. ZX's sales numbers mean nothing.

July 03, 2014, 09:52:19 PM
Reply #9

Offline BiscuitSlash

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Don't hate my preference.
« Reply #9 on: July 03, 2014, 09:52:19 PM »
I hear a lot of bad talk about Battle Network 4. I've also heard that it sold second best over the entire franchise.

ZX is my favourite game in the franchise. In my eyes, the creators did a near masterful job at that game. Yeah, not a perfect game, but that's because no game is. And as for the main characters, Aile is by far one of my favourite protagonists in the franchise, and I see nothing emo'ish about her and Vent.

July 03, 2014, 10:27:27 PM
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Offline Doctor Jughu

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Re: Don't hate my preference.
« Reply #10 on: July 03, 2014, 10:27:27 PM »
Quote from: "BiscuitSlash"
I hear a lot of bad talk about Battle Network 4. I've also heard that it sold second best over the entire franchise.

ZX is my favourite game in the franchise. In my eyes, the creators did a near masterful job at that game. Yeah, not a perfect game, but that's because no game is. And as for the main characters, Aile is by far one of my favourite protagonists in the franchise,and I see nothing emo'ish about her and Vent.

Why would it be bad? It was the first mmbn game with different stories trough gameplay (main story still stays tho)

I didnt like X series  that much tho..
But MMX zero isnt at my taste i like kinda anime looking designs better like MMZ zero...

July 03, 2014, 11:18:22 PM
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Offline BiscuitSlash

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #11 on: July 03, 2014, 11:18:22 PM »
Quote from: "Doctor Jughu"
Why would it be bad? It was the first mmbn game with different stories trough gameplay (main story still stays tho)
I haven't played the game. I've just heard many people speak it as a big miss and/or least favourite.

Personally I prefer Zero's design in X series. Zero series Zero doesn't look as powerful and iconic to me, though the latter might be based on what I'm used to. I'm fine with the alternate design that X has in Zero series and command mission however, because he gets loads of different armours and that's what I like about the character.

July 04, 2014, 11:09:18 AM
Reply #12

Offline Emmanuelf06

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #12 on: July 04, 2014, 11:09:18 AM »
The problem of EXE 4 is the story and some things like that who look dumb, it's my favorite EXE because the soul unisons, transformations and battlechips are very tactic and balanced, the musics are cool and if yo insert a battlechip Gate, you can play the battlechip mode. Like in exe 4.5 (but différent, more simple than battle network 4.5)
EXE 4 was the game who release the first battlechip gate mode! So it's maybe the reason why it was played a lot in Japan.
Here an exemple: https://www.youtube.com/watch?v=j1mFAxa9j6k
(he used the GBA thing for nintendo game cube) :)

You have the same thing with battle network 5 and the story is good in this one (+ Double team DS ;) )

Well im out of the topic but it was, just sayin'. :)

Anyway, i hope a megaman X9 is possible, even if capcom doesnt seem care about new megaman games (actually).... (since mmx is dead like a nothing" in mmz2...)

July 04, 2014, 10:07:49 PM
Reply #13

Offline BiscuitSlash

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #13 on: July 04, 2014, 10:07:49 PM »
Personally I'm not too bothered about X9 happening or not. X8 felt like a good closure to me.

Lots of people would want X9 to be in 16-bit, but honestly i'd prefer PS1 or X8 style. I know that X1-3 had more effort and polish put into them, but do we really need X9 to be retro like MM9-10? The later X series games were more capable, even if that potential wasn't used that well.

July 06, 2014, 04:44:55 AM
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Offline NemZ

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Re: Zero of MMX or Zero of MMZ ? What was the point of ICrea
« Reply #14 on: July 06, 2014, 04:44:55 AM »
Not only would I like x9 to be 16-bit, but I'd really like to see x4-x8 redone in SNES style similar to the MM7 and 8 FC projects.