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Author Topic: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch  (Read 237736 times)

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November 07, 2010, 06:27:07 PM
Reply #15

Offline Omnizoa

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #15 on: November 07, 2010, 06:27:07 PM »
I've followed the instructions and all that comes up whenever I click on a server is the launcher. am I missing something, problem started when the v1b update came out.  :?

November 09, 2010, 03:19:42 AM
Reply #16

Anonymous

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #16 on: November 09, 2010, 03:19:42 AM »
It also never told me to install any of the programs. Now what? The game plays well normally.

November 09, 2010, 09:14:28 AM
Reply #17

Offline CutmanMike

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #17 on: November 09, 2010, 09:14:28 AM »
Quote from: "Omnizoa"
I've followed the instructions and all that comes up whenever I click on a server is the launcher. am I missing something, problem started when the v1b update came out.  :?

It sounds like you're pointing to the launcher rather than skulltag.exe. Repeat the "engines" part of the tutorial, and make sure you browse for skulltag.exe NOT MM8BDM.exe

November 09, 2010, 09:18:05 PM
Reply #18

Offline Omnizoa

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #18 on: November 09, 2010, 09:18:05 PM »
Worked, thank you.  :cool:

November 15, 2010, 09:26:49 PM
Reply #19

Offline LlamaHombre

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #19 on: November 15, 2010, 09:26:49 PM »
When I try to open DoomSeeker in the same folder that Skulltag's in, it gives me the following message: "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." And well, I've certainly reinstalled it.  :cry: Any suggestions?

November 24, 2010, 12:23:21 AM
Reply #20

Anonymous

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #20 on: November 24, 2010, 12:23:21 AM »
can you help me each time i try to join to roboenza server i get the following files are missing PWADS: roboenza-2.wad

November 24, 2010, 03:16:50 PM
Reply #21

Offline CutmanMike

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #21 on: November 24, 2010, 03:16:50 PM »
First you need to download that file, which can be found on the main site.

Second, you need to add the file before you launch it. In the MM8BDM launcher hit "add file" before you launch the game. If you're using DoomSeeker, the file will automatically be added when you try to join the server.

December 17, 2010, 06:10:10 AM
Reply #22

Offline Zellough

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #22 on: December 17, 2010, 06:10:10 AM »
hrm... i seemed to do all the steps right... but still i can't see any 8bdm servers out there... :C



January 09, 2011, 11:23:07 PM
Reply #23

Offline MagnetMan497

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #23 on: January 09, 2011, 11:23:07 PM »
I'm confused. There is no drop down bar for engines, even though MM8BDM is in the same folder as Skulltag.

January 15, 2011, 10:35:53 PM
Reply #24

Offline linklock

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #24 on: January 15, 2011, 10:35:53 PM »
Quote from: "LlamaHombre"
When I try to open DoomSeeker in the same folder that Skulltag's in, it gives me the following message: "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." And well, I've certainly reinstalled it.  :cry: Any suggestions?
Exactly what I have. I want to play MMinvasion.

January 19, 2011, 11:44:11 PM
Reply #25

Offline DWN-019

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #25 on: January 19, 2011, 11:44:11 PM »
I took all my maps out of my skins folder, and now I cant join any server with custom maps. How do I fix this?

January 19, 2011, 11:46:09 PM
Reply #26

Offline Ivory

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #26 on: January 19, 2011, 11:46:09 PM »
Set up your filepaths to wherever you store the map files.

January 20, 2011, 09:45:03 PM
Reply #27

Offline theanjo

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #27 on: January 20, 2011, 09:45:03 PM »
Is there a way to host servers using DoomSeeeker?
REAL QUESTION UNDER IVORY'S POST

January 20, 2011, 10:44:46 PM
Reply #28

Offline Ivory

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #28 on: January 20, 2011, 10:44:46 PM »
File => Create Server.

Honestly, why did anyone need to answer this? Explore the darn client before asking.

January 21, 2011, 01:32:11 AM
Reply #29

Offline theanjo

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #29 on: January 21, 2011, 01:32:11 AM »
Quote from: "Ivory"
File => Create Server.

Honestly, why did anyone need to answer this? Explore the darn client before asking.
Don't just assume that!
...actually, I should have retyped that earlier post.
I know how to set up the wads, and the Iwad but what do you put for the Executable bar? The MM8BDM.exe just launches the MM8BDM launcher. I tried Skulltag, but that messed up all the textures and I could only see black. Sometimes, it even crashes Skulltag.

That's what I meant to ask.