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Author Topic: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch  (Read 280544 times)

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December 12, 2011, 11:20:09 PM
Reply #90

Offline Lavama

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #90 on: December 12, 2011, 11:20:09 PM »
Great, getting ignored here too... Well, let's try this again.

Quote
Alright, I've done everything listed in this thread that I have read through, but, the game starts to load up, the good old Doom II Binary gets started, but then randomly crashes. This stumbled unto by having to move Skulltag around five times, getting the files, and having Doom Seeker problems have not bode well. I downloaded Doomseeker .7, could that be an issue?

December 12, 2011, 11:26:17 PM
Reply #91

Offline FCx

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #91 on: December 12, 2011, 11:26:17 PM »
Hello lavama:

When do you crash? Before running the skulltag window or during the skulltag game?

December 14, 2011, 11:48:17 PM
Reply #92

Offline Lavama

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #92 on: December 14, 2011, 11:48:17 PM »
Well, I guess it's sort of in between. It was during the whole loading game thing that DOS likes to do, and it goes and crashes before the whole window even loads.

December 18, 2011, 12:43:45 AM
Reply #93

Offline AquaRaider64

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #93 on: December 18, 2011, 12:43:45 AM »
I need help!  :(  I can't open a server! I've tried the MM8BDM Launcher, and it works fine other than it doesn't connect the server to DoomSeeker. I've tried SkullTag, and it says I need a copy of Doom to even browse multiplayer games!  :shock:  And I've tried to open one with DoomSeeker itself, which seemed to work until I clicked start server. It then opened a Co-op server with the map set as MAP01: entryway, which I assume is a Doom Map. Please respond ASAP so I can help get MM8BDM back up and running!  ;)

December 19, 2011, 07:25:21 PM
Reply #94

Offline Galaxy Sisbro

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #94 on: December 19, 2011, 07:25:21 PM »
Quote from: "AquaRaider64"
Co-op server with the map set as MAP01: entryway

MM8BDM doesn't have Co-op. Also, when launching the server, make sure you have added both the PK3 and the WAD. There's a tutorial somewhere explaining how to launch servers.

And, as a friend, I recommend you to do not spam faces.

December 19, 2011, 07:48:23 PM
Reply #95

Offline AquaRaider64

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #95 on: December 19, 2011, 07:48:23 PM »
I never said I was trying to make a co-op server. That's the problem. I'll go look for that tutorial. Also, thank you for the warning, I already got people mad at me for accidently triple posting because I didn't know better.

December 21, 2011, 03:44:30 PM
Reply #96

Offline Lavama

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #96 on: December 21, 2011, 03:44:30 PM »
Well, I'm sure you can run SkullTag and DoomSeeker with a trial of either Doom or Doom II. Found my old Doom II floppy ( :lol: floppy), and it works fine. Have you tried linking the MM8BDM folder to DoomSeeker? Because you can't find many, if any DoomSeeker servers in just MM8BDM itself. Same with Doom/Doom II/Hexen. If you can't figure out how to get the folder in, let me or FCx or someone know. (I still can't play the game btw, still randomly crashing with no error message.)

March 01, 2012, 01:07:59 AM
Reply #97

Offline RemChu

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #97 on: March 01, 2012, 01:07:59 AM »
Im having a problem. My doomseeker cant find the wads and i cant find them when I google search. Can anyone help?

March 01, 2012, 01:19:39 AM
Reply #98

Offline Fyone

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #98 on: March 01, 2012, 01:19:39 AM »
Yeah that's 'cause Wadhost's down. You'll have to search the forums in projects to find the wads.

March 01, 2012, 01:52:26 AM
Reply #99

Offline fizzyman

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #99 on: March 01, 2012, 01:52:26 AM »
Here's a link if it helps any:

viewtopic.php?f=31&t=3865

March 05, 2012, 03:29:08 AM
Reply #100

Offline jackrc11

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #100 on: March 05, 2012, 03:29:08 AM »
I'm getting:
Engine Skulltag, client executable:

C:Program FilesSkulltagSkulltag.exe is a directory or does not exist.

But I just installed skulltag and did all the steps! i was in skulltag as i did that! what do i do?

March 08, 2012, 03:39:15 PM
Reply #101

Offline Fyone

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #101 on: March 08, 2012, 03:39:15 PM »
Perhaps you didn't locate Skulltag properly when configuring. Try configuring again, and locate Skulltag.exe.

May 14, 2012, 05:11:07 PM
Reply #102

Offline Dragones203

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #102 on: May 14, 2012, 05:11:07 PM »
it says: no testing directory specified for skulltag why???

May 14, 2012, 05:41:49 PM
Reply #103

Offline Korby

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #103 on: May 14, 2012, 05:41:49 PM »
Try going to Options > Configure > Engines > Skulltag and unchecking Testing Releases.

June 15, 2012, 03:48:20 PM
Reply #104

Offline Jakeinator

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Re: [TUTORIAL] DoomSeeker for Mega Man 8-bit Deathmatch
« Reply #104 on: June 15, 2012, 03:48:20 PM »
Help!, No servers are showing up for skulltag, thus i can't see MM8BDM servers, i have the master server the same. And i followed the tutorial all the same.
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