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Mml3 8bit on disc!!!!
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Topic: Mml3 8bit on disc!!!! (Read 6338 times)
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August 29, 2014, 10:03:13 PM
Reply #15
PressStart
MM8BDM Contributor
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Date Registered: August 13, 2009, 03:06:04 PM
Re: Mml3 8bit on disc!!!!
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Reply #15 on:
August 29, 2014, 10:03:13 PM »
It's out!
Link to da Facebook page with all the info ya need to download
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September 01, 2014, 06:49:23 AM
Reply #16
Yuri Sakazaki
MM8BDM Extender
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Date Registered: October 17, 2010, 03:17:49 AM
Re: Mml3 8bit on disc!!!!
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Reply #16 on:
September 01, 2014, 06:49:23 AM »
That was a pretty good short game!
The Bonne fight was quite tough, I must say.
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September 01, 2014, 09:07:27 AM
Reply #17
idiot9.0
Standard Member
Date Registered: February 11, 2013, 05:57:56 AM
Re: Mml3 8bit on disc!!!!
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Reply #17 on:
September 01, 2014, 09:07:27 AM »
Oh god Trigger's hair... I understand 8-bit limitations but that looks next to nothing like it should.
Other than that great game, as short as it is. I still don't understand why they took the 8-bit approach at all, regardless of how sexy it looks, sounds, and plays, but it's still nice to see how the prologue would've went.
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September 01, 2014, 08:36:43 PM
Reply #18
PressStart
MM8BDM Contributor
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Date Registered: August 13, 2009, 03:06:04 PM
Re: Mml3 8bit on disc!!!!
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Reply #18 on:
September 01, 2014, 08:36:43 PM »
Haha, I had a tough time with the Bonne fight until I used the Dive Kick. Makes it much, MUCH easier!
I agree about Trigger's hair; maybe I'm wrong, but the NES color palette has at least ONE brown color, right? Maybe they felt it'd stick out too much, or Tarbo wanted to stick to his traditional sprite (there's an old video he has featuring a similar looking Trigger sprite).
Again, I feel the 8-bit approach was taken because that's what the programmer (Tarbo) is familiar with. Anything beyond that gameplay, art, or music-wise would have increased both the difficulty and time needed to create this project, one that was already working with an extremely limited budget and limited time frame (the game was made to celebrate Mega Man's 25th anniversary). One of the (very few) example of a Mega Man game going beyond 8-bit, Mega Man X: Corrupted, has been in development for over 5 years now. Any fan-project like this is something that the developers are having to work on while dealing with school/work/life, so it's very admirable in my eyes to plan and complete something in a year.
Anyways, thanks cool dudes for playing the game. It was pretty tough for me to get through it, but it was also exciting and rewarding to see the cool art and hear music both familiar and new. I can't help but still hope for a day when we'll see the return of Legends 3.
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September 01, 2014, 09:08:16 PM
Reply #19
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: Mml3 8bit on disc!!!!
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Reply #19 on:
September 01, 2014, 09:08:16 PM »
Wait... what does the Trigger sprite even look like?
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September 01, 2014, 09:24:29 PM
Reply #20
PressStart
MM8BDM Contributor
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Date Registered: August 13, 2009, 03:06:04 PM
Re: Mml3 8bit on disc!!!!
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Reply #20 on:
September 01, 2014, 09:24:29 PM »
Quote from: "Beed28"
Wait... what does the Trigger sprite even look like?
Spoilers! (Also I don't have audio on so sorry if the video sounds weird/has talking/bad language or something)
http://youtu.be/bnx2KqfPHMg?t=20m31s
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Mml3 8bit on disc!!!!