0 Members and 1 Guest are viewing this topic.
Justified's not bad, but I just don't feel like there's nearly enough of a following behind it to make mastering classes I like worthwhile.
He still tends to get fucked by hard-melee or hard-sniper types, but he does decently against just about anything else.
I typically have more fun with CBM myself. Each class offers a different experience and fulfills a different role and that's usually what ropes me in.
However, there are things about this mod that reliably ruin an otherwise enjoyable game. The biggest of these is that some classes are wildly imbalanced and require little to no effort on the user's part to rack up frags, which is a serious problem when you consider that CBM is almost always played in TLMS. This is amplified by the fact that most classes have weaker armor; even the copyweps got armor nerfs. Everything feels extremely squishy and it's oftentimes a matter of outlasting your opponent rather than outplaying them. Additionally, I have many aesthetic qualms with this mod, such as Guts Man's Battle & Fighters Super Arm, as well as countless sound effects that were either imported or custom made.
My qualm with this mod soon arose when I rapidly got bored with it. It doesn't feel as involved as CBM; I even heard someone refer to it as a cure to insomnia, and I happen to agree.
Some of the sound effects were also questionable; the Stardroids use Game Boy sound effects when NES counterparts to some of them exist in the core. For instance, when playing as Mega Man, equipping the Mega Arm changes the charging and firing sounds to the Game Boy version, creating a significant inconsistency.
My other qualms came more recently--it seems to me that the dev team was more concerned with releasing their mod than dealing with bugs and balance issues, and I cringe every time someone says that this mod is more balanced than the other. A prime example of this: flying Ground Man.
There are also some skin replacements that feel unnecessary and imposed; Duo comes to mind.
In addition, the behavior and attitude of some of the dev team in-game is a serious turn-off to me. I'm not going to name names but I'm sure some of you know who I'm talking about.
I'm not backing anything up with "evidence" because they're my opinions.
I prefer CBM myself just because I always end up having more fun with it than Justified.Not super big on either of them though, but when it comes down to either of them, I personally find more enjoyment out of CBM.
I like my classes mods without extra salt, which is why I order The CBM (The Cutstuff Big Mac) when I'm hungry and in the mood.
Quote from: "Dr. Freeman"I prefer CBM myself just because I always end up having more fun with it than Justified.Not super big on either of them though, but when it comes down to either of them, I personally find more enjoyment out of CBM.Not really adding to the discussion here, simply stating something without evidence as well.
the new ones are far superior in every way. The skin change was very much necessary as was all the others (especially the Megaman & Bass ones).
Quote from: "Clayton"Quote from: "Dr. Freeman"I prefer CBM myself just because I always end up having more fun with it than Justified.Not super big on either of them though, but when it comes down to either of them, I personally find more enjoyment out of CBM.Not really adding to the discussion here, simply stating something without evidence as well.There's not a lot of evidence to be said unless you want my official contract of, "I prefer CBM to Justified". If you want another in depth analysis just so you can "debunk" everything everyone says then I don't know what you're hoping for. Justified bores me more than CBM. There's no evidence here unless you need a 20 minute video of me playing Justified and getting bored. If I'm gonna get bored, I'm gonna get bored you don't need a gigantic list of evidence to prove that you get bored.
Though if you want a note, I prefer mods that don't release 20 hotfixes immediately upon a new release.
As a member of the Justified Classes development team, it is one of my duties to seek out information and feedback to make Justified Classes a better mod. And I see this topic being more of an opportunity for people to share opinions whether significant or strictly personal to help improve the quality of both class mods. Just posting to say that you like one mod more than other doesn't really help the discussion very much.
I find this very hypocritical in a sense because the Class Based Modification had to release just as many if not more hotfixes for their most recent update so singling out only one class mod for such a reason is very ignorant.
Quote from: "Clayton"the new ones are far superior in every way. The skin change was very much necessary as was all the others (especially the Megaman & Bass ones).I wasn't going to partake in any sort of argument in this thread, but this actually has to do with the core too, because your[collective] skins were denied for that due to inferiority, usually for lack of quality.Alright, firstly I don't get why when I first sent these sprites to the core why no one said "why" the skin had a lack of quality instead you say all of these issues after the skin is used in Justified Classes.So this is a few frames from your Duo walking animation.A) This is one of MANY inconsistencies; The power fist is at a different elevation on your side sprite than on your 3/4 sprite. There are many many many more examples of this in your sprites for this skin, and several others, including but not limited to Coldman[who has an incredibly ugly back/r hit frame, by the way.], Burnerman[specifically, his spinning and jumping sprites. His spinning sprites particularly completely change shape depending on what direction you're looking at.], and Groundman[why is the difference between his 3/4 and side digging sprite that one is tilted up more; more importantly, what the hell is his left arm coming out of in the jump frame]Again here, if I miss inconsistencies with parts of the skin why wasn't I told that when I first sent the skin over? That aside there are numerous inconsistencies that appear in skins that are in the core all the time yet you still think they have the "quality" you speak of: (click to show/hide)Burnerman has literally 3 inconsistencies in just one instance, his head is not consistent, his torso is not consistent, and lastly his foot ring thing is not consistent. Magicman's magic wand's stick portion isn't consistent as well. These are just a few inconsistencies that I found that are also in many other skins. Also is that the only ugly frame on my Coldman? Because I can safely say that every back/r frame on the core Coldman looks just as bad. I never made any extra frames on any skins so I can't speak for those mistakes, however let me just say that all of those other issues are very minor due to how long they'll be shown in-game (especially Groundman).B) this is more nitpicky, but there's two different shades of blue going on in hereDisregarding this.C) given the angle we're looking at it, which leg is forward, and which is in back, shouldn't we be able to see more of Duo's crotch armor in this pose? You have a single blue pixel there when you could easily have more.Again, could've been fixed rather easily if I had known about the issue when I first sent off the skin.D) This is a potato on his hand. To expand on that thought, it looks like a potato. One of the main problems your sprites have is you try way too hard to put too much detail into areas where they don't belong[see: coldman], and your rotations also generally look freaking weird. see next image for scary tentacle hand[his eyes are white because he realized his hand looks like bacon]I am aware that this issue is also in core, but it looks less like bacon due to the additional cyan on the lower part of the hand, signifying more of an arm.I will say that I appreciate that your Burnerman actually, you know, walks, but assuming all of your sprites are better in every possible way is both conceited and nearly impossible.I do have to ask why you decided to make Coldman taller when he's pretty darn short in game.I also have to ask why you made Pirateman shorter and added gray to him[and like three other people].Duo's hand in that image is almost identical to the back frame one so I assume you think that one looks like a potato too? Please enlighten me with what areas you think have too much detail on Coldman, please provide some examples for where my rotations look weird also. Disregarding Burnerman here because the core one has the same problem. Also I increased Coldman's size because he was that size in Megaman & Bass compared to the rest of the Robot Masters: (click to show/hide)Also, my Pirateman is not "shorter" and I swapped gray with that pink colour that was used in the core because the gray is more prominent than the pink in all of his appearances. Gray was added to Magicman so that his cards looked more like cards and Groundman so that his treads looked more like treads.To finish off my post, have a monstrosity."kill me"Even my brothers and I knew that our Hyper Storm-H looked bad (was just a placeholder), kudos to pointing out the obvious though.