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You know, for my money I think Silversin's Saxton Hale is the best class mod here.
You can't blindly hold m1 and snag a frag.
All you do is M1 and alt if anyone gets near.
in JD:Quote from: "BookofDobson"You can't blindly hold m1 and snag a frag. in YD:Quote from: "BookofDobson"All you do is M1 and alt if anyone gets near. Are you confused?
Quote from: "Clayton"As a member of the Justified Classes development team, it is one of my duties to seek out information and feedback to make Justified Classes a better mod. And I see this topic being more of an opportunity for people to share opinions whether significant or strictly personal to help improve the quality of both class mods. Just posting to say that you like one mod more than other doesn't really help the discussion very much.The discussion here is CBM VS Justified. Saying which one I like better is very on topic. And it seems kind weird if your job is to help improve your classes when every piece of critique thus far you have shrugged off as it if were wrong.
As a member of the Justified Classes development team, it is one of my duties to seek out information and feedback to make Justified Classes a better mod. And I see this topic being more of an opportunity for people to share opinions whether significant or strictly personal to help improve the quality of both class mods. Just posting to say that you like one mod more than other doesn't really help the discussion very much.
Now now, boys.I'm left here to imply that JC defines classes without little to no disadvantages or limitations at all, for the sake of making all classes "usable in all scenarios".I don't agree with this at all. To give one example: a melee-centered, close range class shouldn't be given a projectile attack because of its limitations being made more evident in a long range fight or when fighting against a class with a long range weapon. Instead, it should be given the ability to cut down the range or resist the long range fight or momentarily dodge or block attacks. Eliminating the disadvantages to what you would call a class eliminates the essence of classes being role-centered (<<<<THIS IS A FACT), and instead gives a class two or three wildly different abilities, which just makes a class imbalanced or undefinable, and defeats the purpose of letting players fill in the limitations with their own wit, or to mantain classes within the boundaries of its role.I agree with you on this point, because there are classes in Justified that fight like this. For example, Slashman where he has no projectile attacks but has lots of mobility options to make up for it. However Class Based Modification fails to accomplish this goal effectively mostly due to the extreme gimmicks players are forced to adhere to. For example, Needleman has no way of getting close to another player since his mobility is terrible and does not have enough armour to shrug off direct hits. His abilities and attacks are only useful at point blank range and terrible at even mid range combat. Let's not forget that Class Based Modification's version doesn't even properly portray Needleman but instead more so portrays TF2 Heavy.So now we have a more clear differentiation between both mods: CBM sees role limitations as a tolerable (may I add sometimes purposeful) factor, while JC...doesn't?Justified Classes does take roles into consideration but not in a way that it would hinder the classes' ability to perform in situations. EDIT: My input here is that this attempt at ironing the limitations, as if they were a bad thing, just results in giving players a less fluctuating online experience, in the sense of a lack of difficulty when facing other players and the abilities to overcome it with strategy. I guess I would call this "handholding"?Your perspective on my idea is misconceived, I am simply saying that classes that aren't given the compulsory tools or don't have a good balance in abilities to make a role or gimmick work then there are many instances where classes are put in an unfair situation. What Justified Classes is doing is not "handholding" but giving each class a mostly if not equal opportunity to shine in their own individual way. Putting the class in an unfair situation will not make a challenge but instead make a frustrating experience for the player. Especially when one player is putting out double the effort using a disadvantaged class against someone using a class that exploits the map or counters the user's class.
Strange when Metalman's design concept in both mods is to just hold M1. Sure, you have ceiling/floor blades, but that's still only holding M1.CatMario (Pluto, for the less-fun) can just hold his one buster and keep going.There we go.Buster.See that's where you started to contradict yourself.Busters usually require no ammo to use.ANY class with a buster can just M1 and win.In Justified Classes simply holding down m1 or 2 will not result in success. Having the skills to aim, dodge, and make good use of the classes' other abilities will aid in success. In Class Based modification, classes such as Metalman, Airman, Fireman, etc. have very easy to hit moves that require no ammo and no kind of risk. I'm not sure if this is supposed to be some kind of role but from what I'm seeng it's not very thought out.By the way, Justified also suffers from homing and any ill fate you listed CBM for.The homing capabilities in Justified Classes are drastically toned down in both range and traction compared to Class Based Modification where they are almost identical to their copywep counterparts.
Strange when Metalman's design concept in both mods is to just hold M1. Sure, you have ceiling/floor blades, but that's still only holding M1.CatMario (Pluto, for the less-fun) can just hold his one buster and keep going.There we go.Buster.See that's where you started to contradict yourself.Busters usually require no ammo to use.ANY class with a buster can just M1 and win.By the way, Justified also suffers from homing and any ill fate you listed CBM for.Actually yea I'm going to address what I put the subject as.You edited your post and edits aren't shown anymore/only on the first post.Stop trying to clean yourself; you're only making yourself dirtier.
>Lad saying CBM Metalman is bad because you can M1>Justified Metalman is three shots-delay, still requiring no ammo but is held for constant M1>Aiming somehow justifies holding down only M1 to get kills>Pluto homing is balanced>Pluto is balancedI'm done hereThis is why I hate Justified.
Musashi put it best, let us discuss these controversial topics, we're not muslims here on Cutstuff, after all.