Advanced Search

Author Topic: New Weapons  (Read 6644 times)

0 Members and 1 Guest are viewing this topic.

October 04, 2010, 10:51:50 PM
Read 6644 times

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
New Weapons
« on: October 04, 2010, 10:51:50 PM »
How hard would it be to make custom weapons for 8-Bit Deathmatch?

October 04, 2010, 10:57:40 PM
Reply #1

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: New Weapons
« Reply #1 on: October 04, 2010, 10:57:40 PM »
Quote from: "SmashBroPlusB"
How hard would it be to make custom weapons for 8-Bit Deathmatch?
HARD.... i attempted to put in Triple Blade and i Failed...it had a Postscript Error,So Unfortiently It's Very Hard if you don't understand Programming

October 04, 2010, 11:00:44 PM
Reply #2

Offline squidgy617

  • MM8BDM Contributor
  • ***
  • Date Registered: February 26, 2010, 12:02:29 AM

    • View Profile
Re: New Weapons
« Reply #2 on: October 04, 2010, 11:00:44 PM »
Quote from: "SmashBroPlusB"
How hard would it be to make custom weapons for 8-Bit Deathmatch?
Practice makes perfect :D I learned how to do simple weapons for a different Doom game. If you try hard, read up on wikis, and practice practice practice, you'll have it in no time!

October 04, 2010, 11:14:34 PM
Reply #3

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: New Weapons
« Reply #3 on: October 04, 2010, 11:14:34 PM »
Not really. Decorate is actually very straight forward and simple.
ZDoom Wiki is your best friend to learn decorate (and mapping, and well just about anything relating to editing doom for ZDoom and it's daughter ports(one being Skulltag).

October 04, 2010, 11:18:39 PM
Reply #4

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: New Weapons
« Reply #4 on: October 04, 2010, 11:18:39 PM »
Quote from: "Ivory"
Not really. Decorate is actually very straight forward and simple.
ZDoom Wiki is your best friend to learn decorate (and mapping, and well just about anything relating to editing doom for ZDoom and it's daughter ports(one being Skulltag).
Well i do want to make Triple Blade Available..Mind Expanding more on this Ivory?

October 04, 2010, 11:30:03 PM
Reply #5

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: New Weapons
« Reply #5 on: October 04, 2010, 11:30:03 PM »
Sure, though I'm not quite sure I understand where your problem is. Which I have two guesses for.
1) You can't actually insert the new weapon into any of the two files and expect it to work(well, technically you can, but then you would have server compatibility issues in multiplayer). It has to be it's own addon wad/pk3.

2) Actual Decorate Coding issues, in which case if you either posted or PM your coding to me, I can take a look at it and hopefully find the issue.

October 04, 2010, 11:32:16 PM
Reply #6

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: New Weapons
« Reply #6 on: October 04, 2010, 11:32:16 PM »
Quote from: "Ivory"
Sure, though I'm not quite sure I understand where your problem is. Which I have two guesses for.
1) You can't actually insert the new weapon into any of the two files and expect it to work(well, technically you can, but then you would have server compatibility issues in multiplayer). It has to be it's own addon wad/pk3.

2) Actual Decorate Coding issues, in which case if you either posted or PM your coding to me, I can take a look at it and hopefully find the issue.
Well i Did code at least Triple Blade to Shoot one (Though i was doing this because i needed to test Spreadrune) But When i loaded the game...it kinda did a Postscript Error (i don't have the code here ATM,it's on my Dad's Laptop,i'm at my own Comp atm)

October 04, 2010, 11:38:58 PM
Reply #7

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: New Weapons
« Reply #7 on: October 04, 2010, 11:38:58 PM »
None the less, just pm me the decorate code when you get a chance. I'll need to see it if I'm going to figure out where the problem lies.

October 04, 2010, 11:49:40 PM
Reply #8

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: New Weapons
« Reply #8 on: October 04, 2010, 11:49:40 PM »
Quote from: "Ivory"
None the less, just pm me the decorate code when you get a chance. I'll need to see it if I'm going to figure out where the problem lies.
Thanks

October 04, 2010, 11:52:45 PM
Reply #9

Offline brawlman9876

  • MM8BDM Extender
  • **
  • Date Registered: March 13, 2010, 03:21:20 AM

    • View Profile
Re: New Weapons
« Reply #9 on: October 04, 2010, 11:52:45 PM »
how do you plan the triple blade on working? the way it works in the real game wont work because then it would be the double blade....
the rebound striker would be interesting.

October 05, 2010, 01:02:44 AM
Reply #10

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: New Weapons
« Reply #10 on: October 05, 2010, 01:02:44 AM »
Quote from: "brawlman9876"
how do you plan the triple blade on working? the way it works in the real game wont work because then it would be the double blade....

How come it won't work? Air Shooter is shot in a more complicated way than Triple Blade. They're just 3 blades that spread in 3 directions (front, 30º up and 60º up, I think?) and causes multi-hit on contact. The fact that you can aim them everywhere changes nothing (or it would, actually. Instead of going up, they could go left and right).

Now, Solar Blaze...that would be a tough cookie to implement, unless you could switch the direction where the spread shots are heading (from front and rear to left and right). And Chill Spike would also need some tweaking (a square-ish spike trap, instead of a 2D fence-like one).

Some weapons that were added in the game needed to be slighty revised because they would be working in a 3D environment (Rolling Cutter, Dust Crusher, Rain Flush...). Some didn't need to (Drill Bomb, Silver Tomahawk, Time Stopper...), because their functions are pretty basic.

Now, instead of Triple Blade, think about Time Slow. Is that weapon even possible? XD

October 05, 2010, 01:03:42 AM
Reply #11

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: New Weapons
« Reply #11 on: October 05, 2010, 01:03:42 AM »
I will make it possible  :geek:

October 05, 2010, 01:13:10 AM
Reply #12

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: New Weapons
« Reply #12 on: October 05, 2010, 01:13:10 AM »
Quote from: "CutmanMike"
I will make it possible  :geek:

A lag-inducing weapon. DO IT!

How come you didn't add Time Man and Oil Man's weapons? I mean, Oil Slider would be awesome...in bigger maps. It rips through enemies (while getting a bit of damage, of course), oil shots stun enemies and cover the player's screen in tint, and zooming at incredible speeds :D.

But then again, there's The Wall...

October 05, 2010, 01:24:37 AM
Reply #13

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: New Weapons
« Reply #13 on: October 05, 2010, 01:24:37 AM »
They're not from Mega Man 1-6 (originally)! I might add them in one of the expansions later.

October 05, 2010, 01:27:55 AM
Reply #14

Offline brawlman9876

  • MM8BDM Extender
  • **
  • Date Registered: March 13, 2010, 03:21:20 AM

    • View Profile
Re: New Weapons
« Reply #14 on: October 05, 2010, 01:27:55 AM »
i mean, the triple blade goes in 3 directions vertically, in this game, one would just hit the ground all the time