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Mega Man 8-bit Deathmatch
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Help & Editing
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New Weapons
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Topic: New Weapons (Read 6643 times)
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October 05, 2010, 01:34:17 AM
Reply #15
Blaze Yeager
MM8BDM Extender
Retired, but still kicking.
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Date Registered: March 14, 2010, 01:17:23 AM
Re: New Weapons
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Reply #15 on:
October 05, 2010, 01:34:17 AM »
I Have a Suggestion For a few Weapons in Later Expansions
Danger Wrap - Think of a Sticky Grenade that you are covered in a bubble with a bomb
Photon Missle - Think A Rapid firing Drill Bomb that stays put for 3 seconds (ala it's original use in MMVGB)
Laser Trident - Metal Blade that is Super Fast and uses the same weapon consumption as it's original self
Commando Bomb - Multi Directing missle that can be commanded to do so...?
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October 05, 2010, 04:58:10 AM
Reply #16
Kirbu
Standard Member
Date Registered: September 22, 2010, 01:49:05 AM
Re: New Weapons
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Reply #16 on:
October 05, 2010, 04:58:10 AM »
If you could control the commando bomb, wouldn't you have to be still while controlling it?
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October 05, 2010, 04:59:50 AM
Reply #17
brawlman9876
MM8BDM Extender
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Date Registered: March 13, 2010, 03:21:20 AM
Re: New Weapons
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Reply #17 on:
October 05, 2010, 04:59:50 AM »
and have the camera fixed on it. that would be cool. (or something like that, i think i have seen that somewhere before...)
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October 05, 2010, 07:33:15 AM
Reply #18
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: New Weapons
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Reply #18 on:
October 05, 2010, 07:33:15 AM »
I would say the commando bomb would just have to be auto aiming vertically
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October 05, 2010, 08:22:54 AM
Reply #19
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: New Weapons
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Reply #19 on:
October 05, 2010, 08:22:54 AM »
I already have all the weapons planned out from mm7 to 10, but how they'll work in game I'll leave up to you guys to beat around the bush for now
I'm stuck on about 2 of them, so I'll probably be asking for ideas then.
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October 05, 2010, 08:33:22 AM
Reply #20
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: New Weapons
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Reply #20 on:
October 05, 2010, 08:33:22 AM »
Oh so megaman 7 will be in? *victory dance*
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October 05, 2010, 09:17:54 AM
Reply #21
brotoad
MM8BDM Contributor
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Date Registered: February 25, 2010, 01:33:13 AM
Re: New Weapons
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Reply #21 on:
October 05, 2010, 09:17:54 AM »
triple blade wouldn't shoot vertically, it wouldn't be very useful! i imagine it would just be a simple spread shot like air shooter only it doesn't fly upwards after
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October 05, 2010, 09:41:25 AM
Reply #22
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: New Weapons
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Reply #22 on:
October 05, 2010, 09:41:25 AM »
I think it would more be a weapon in bitween elecman's and airman's
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October 05, 2010, 07:29:35 PM
Reply #23
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: New Weapons
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Reply #23 on:
October 05, 2010, 07:29:35 PM »
I would think it would work like Engineer's nail spreader from GvH, and that's actually surprisingly effective. However, I guess horizontal spread is good as well.
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October 05, 2010, 09:42:28 PM
Reply #24
squidgy617
MM8BDM Contributor
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Date Registered: February 26, 2010, 12:02:29 AM
Re: New Weapons
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Reply #24 on:
October 05, 2010, 09:42:28 PM »
Terra's weapon would be hard.
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October 10, 2010, 06:59:43 AM
Reply #25
ficarra1002
Standard Member
Date Registered: April 25, 2010, 04:32:30 PM
Re: New Weapons
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Reply #25 on:
October 10, 2010, 06:59:43 AM »
Another way to learn to code,including the wiki's and help from other users, would be to "reverse Engineer" Wads. By opening them , looking at weapons, figuring how they were coded, and noting all you learned.
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October 14, 2010, 02:47:21 AM
Reply #26
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: New Weapons
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Reply #26 on:
October 14, 2010, 02:47:21 AM »
http://zdoom.org/wiki/DECORATE
http://cutstuff.net/blog/?page_id=1003
Both are fantastic.
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Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Help & Editing
»
New Weapons