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Author Topic: Single Player Saveability?  (Read 6408 times)

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October 09, 2010, 05:03:52 AM
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Offline Deviddo

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Single Player Saveability?
« on: October 09, 2010, 05:03:52 AM »
Just a question before I turn off MM8BDM, but, if I beat a level, for example...

I just beat Cutman's level and now I'm in Gutsman's level.  Will it save?  Or will I have to start all over?

October 09, 2010, 05:08:07 AM
Reply #1

Offline mugenmidget

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Re: Single Player Saveability?
« Reply #1 on: October 09, 2010, 05:08:07 AM »
I'm not 100% certain, but F2 activates the save key, which only works when there's no bots in the stage.  You can also use "map <mapname>" in the console to skip around.  Probably better to wait for an official answer from CutmanMike on that one, I've never really messed with the single player.

 :mrgreen:

October 09, 2010, 05:18:46 AM
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Offline FuPoo

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Re: Single Player Saveability?
« Reply #2 on: October 09, 2010, 05:18:46 AM »
it will not save sadly

you must beat one chapter (one megaman "game"). once you beat a chapter you will head back to the lab. the game saves there automatically and you can quit and continue later :ugeek:

October 09, 2010, 05:39:39 AM
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Offline Deviddo

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Re: Single Player Saveability?
« Reply #3 on: October 09, 2010, 05:39:39 AM »
That's a bit unsatifactory...

October 09, 2010, 05:49:20 AM
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Offline Ivory

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Re: Single Player Saveability?
« Reply #4 on: October 09, 2010, 05:49:20 AM »
Better then GvH's campaign where you can't save it all for the whole dang thing. Except when you get to the last boss, but still. That involves getting all the way there without growing tired or bored.

October 09, 2010, 06:12:58 AM
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Offline ice

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Re: Single Player Saveability?
« Reply #5 on: October 09, 2010, 06:12:58 AM »
basicly he tried to make it feel like the classic nes megaman cause you couldent save on that either

October 09, 2010, 07:24:34 AM
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Offline Deviddo

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Re: Single Player Saveability?
« Reply #6 on: October 09, 2010, 07:24:34 AM »
Password dots. :l

October 09, 2010, 04:21:51 PM
Reply #7

Offline CutmanMike

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Re: Single Player Saveability?
« Reply #7 on: October 09, 2010, 04:21:51 PM »
Haha uhhh... mega man 1 was my favourite!

I'm going to be making the matches a lot shorter, hopefully that will make up for it.

October 09, 2010, 06:08:01 PM
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Offline Namo

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Re: Single Player Saveability?
« Reply #8 on: October 09, 2010, 06:08:01 PM »
Shorter Matches would, in my opinion, make it less fun.

What I love about the campaign is that each level forces you to get better and seek out an area where the action is lighter that way you can pick off your foes easier in certain areas, such as the area in Gutsman's stage where the ice beam is, or pretty much anywhere up high in Elecman's stage, or the hallways surrounding Cutman's stage.

Perhaps make different difficulty modes?  Easy mode = 10 frags, Normal = 20, hard = 30, super hard = 40, nightmare = 50.  Something like that.

October 09, 2010, 06:11:36 PM
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Offline Max

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Re: Single Player Saveability?
« Reply #9 on: October 09, 2010, 06:11:36 PM »
Once I got to MM4 I died continusly. Until I found a good weapon in each stage and just used that. I was 9th in Cossack's stage 'till I found the Metal blades and came first!

I wouldn't mind shorter levels but the singleplayer definantly isn't that hard!

October 09, 2010, 06:15:15 PM
Reply #10

Offline PressStart

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Re: Single Player Saveability?
« Reply #10 on: October 09, 2010, 06:15:15 PM »
Already been said a million times, but I think shortening the levels is really gonna help out. Most people who say they have difficulty with the levels are probably capable of beating them, its just the length can be kind of exhausting (and you can't laze around, or the bots will beat your score!).

I had some confusion about saving when testing, and thankfully it does it automatically after the bosses.

October 09, 2010, 06:16:10 PM
Reply #11

Offline CutmanMike

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Re: Single Player Saveability?
« Reply #11 on: October 09, 2010, 06:16:10 PM »
The bots AI can be altered but not much. I can reduce their brain power if you like.

To test if it will help, do an offline campaign with a bunch of doc robot bots. They're the only bots to have less AI than other robot masters. See if you do better.

October 10, 2010, 01:19:40 AM
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Offline ficarra1002

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Re: Single Player Saveability?
« Reply #12 on: October 10, 2010, 01:19:40 AM »
Regarding fraglimits in campaign, some people like them to be shorter, some like it as-is, just have Normal and East difficulties, Easy with a lower fraglimit.

October 10, 2010, 01:20:26 AM
Reply #13

Offline CutmanMike

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Re: Single Player Saveability?
« Reply #13 on: October 10, 2010, 01:20:26 AM »
Setting lower fraglimits based on a difficulty isn't as easy as that! I can only set one fraglimit for each level in the whole campaign.

October 10, 2010, 03:15:09 AM
Reply #14

Offline ficarra1002

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Re: Single Player Saveability?
« Reply #14 on: October 10, 2010, 03:15:09 AM »
A standalone "easy" campaign download then?