Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
MM8BDM Discussion
»
Single Player Saveability?
Print
Pages: [
1
]
2
Author
Topic: Single Player Saveability? (Read 6408 times)
0 Members and 1 Guest are viewing this topic.
October 09, 2010, 05:03:52 AM
Read 6408 times
Deviddo
Standard Member
Date Registered: July 29, 2010, 02:29:39 AM
Single Player Saveability?
«
on:
October 09, 2010, 05:03:52 AM »
Just a question before I turn off MM8BDM, but, if I beat a level, for example...
I just beat Cutman's level and now I'm in Gutsman's level. Will it save? Or will I have to start all over?
Logged
October 09, 2010, 05:08:07 AM
Reply #1
mugenmidget
Standard Member
Date Registered: August 23, 2010, 10:46:22 AM
Re: Single Player Saveability?
«
Reply #1 on:
October 09, 2010, 05:08:07 AM »
I'm not 100% certain, but F2 activates the save key, which only works when there's no bots in the stage. You can also use "map <mapname>" in the console to skip around. Probably better to wait for an official answer from CutmanMike on that one, I've never really messed with the single player.
Logged
October 09, 2010, 05:18:46 AM
Reply #2
FuPoo
MM8BDM Contributor
Date Registered: March 04, 2010, 08:38:02 AM
Re: Single Player Saveability?
«
Reply #2 on:
October 09, 2010, 05:18:46 AM »
it will not save sadly
you must beat one chapter (one megaman "game"). once you beat a chapter you will head back to the lab. the game saves there automatically and you can quit and continue later
Logged
October 09, 2010, 05:39:39 AM
Reply #3
Deviddo
Standard Member
Date Registered: July 29, 2010, 02:29:39 AM
Re: Single Player Saveability?
«
Reply #3 on:
October 09, 2010, 05:39:39 AM »
That's a bit unsatifactory...
Logged
October 09, 2010, 05:49:20 AM
Reply #4
Ivory
MM8BDM Extender
>
>
>
>
>
>
>
>
Date Registered: August 25, 2009, 08:17:59 AM
Re: Single Player Saveability?
«
Reply #4 on:
October 09, 2010, 05:49:20 AM »
Better then GvH's campaign where you can't save it all for the whole dang thing. Except when you get to the last boss, but still. That involves getting all the way there without growing tired or bored.
Logged
October 09, 2010, 06:12:58 AM
Reply #5
ice
MM8BDM Extender
>
>
Date Registered: October 05, 2010, 05:09:31 PM
Re: Single Player Saveability?
«
Reply #5 on:
October 09, 2010, 06:12:58 AM »
basicly he tried to make it feel like the classic nes megaman cause you couldent save on that either
Logged
October 09, 2010, 07:24:34 AM
Reply #6
Deviddo
Standard Member
Date Registered: July 29, 2010, 02:29:39 AM
Re: Single Player Saveability?
«
Reply #6 on:
October 09, 2010, 07:24:34 AM »
Password dots. :l
Logged
October 09, 2010, 04:21:51 PM
Reply #7
CutmanMike
Administrator
Is it hot in here or is it just zscript?
>
>
>
>
>
>
>
Date Registered: December 17, 2008, 12:24:34 PM
Re: Single Player Saveability?
«
Reply #7 on:
October 09, 2010, 04:21:51 PM »
Haha uhhh... mega man 1 was my favourite!
I'm going to be making the matches a lot shorter, hopefully that will make up for it.
Logged
October 09, 2010, 06:08:01 PM
Reply #8
Namo
MM8BDM Contributor
Date Registered: March 01, 2010, 06:11:29 PM
Re: Single Player Saveability?
«
Reply #8 on:
October 09, 2010, 06:08:01 PM »
Shorter Matches would, in my opinion, make it less fun.
What I love about the campaign is that each level forces you to get better and seek out an area where the action is lighter that way you can pick off your foes easier in certain areas, such as the area in Gutsman's stage where the ice beam is, or pretty much anywhere up high in Elecman's stage, or the hallways surrounding Cutman's stage.
Perhaps make different difficulty modes? Easy mode = 10 frags, Normal = 20, hard = 30, super hard = 40, nightmare = 50. Something like that.
Logged
October 09, 2010, 06:11:36 PM
Reply #9
Max
MM8BDM Extender
i ate those food
>
>
>
>
>
>
>
>
>
>
>
Date Registered: July 09, 2010, 08:10:13 PM
Re: Single Player Saveability?
«
Reply #9 on:
October 09, 2010, 06:11:36 PM »
Once I got to MM4 I died continusly. Until I found a good weapon in each stage and just used that. I was 9th in Cossack's stage 'till I found the Metal blades and came first!
I wouldn't mind shorter levels but the singleplayer definantly isn't that hard!
Logged
October 09, 2010, 06:15:15 PM
Reply #10
PressStart
MM8BDM Contributor
>
>
>
Date Registered: August 13, 2009, 03:06:04 PM
Re: Single Player Saveability?
«
Reply #10 on:
October 09, 2010, 06:15:15 PM »
Already been said a million times, but I think shortening the levels is really gonna help out. Most people who say they have difficulty with the levels are probably capable of beating them, its just the length can be kind of exhausting (and you can't laze around, or the bots will beat your score!).
I had some confusion about saving when testing, and thankfully it does it automatically after the bosses.
Logged
October 09, 2010, 06:16:10 PM
Reply #11
CutmanMike
Administrator
Is it hot in here or is it just zscript?
>
>
>
>
>
>
>
Date Registered: December 17, 2008, 12:24:34 PM
Re: Single Player Saveability?
«
Reply #11 on:
October 09, 2010, 06:16:10 PM »
The bots AI can be altered but not much. I can reduce their brain power if you like.
To test if it will help, do an offline campaign with a bunch of doc robot bots. They're the only bots to have less AI than other robot masters. See if you do better.
Logged
October 10, 2010, 01:19:40 AM
Reply #12
ficarra1002
Standard Member
Date Registered: April 25, 2010, 04:32:30 PM
Re: Single Player Saveability?
«
Reply #12 on:
October 10, 2010, 01:19:40 AM »
Regarding fraglimits in campaign, some people like them to be shorter, some like it as-is, just have Normal and East difficulties, Easy with a lower fraglimit.
Logged
October 10, 2010, 01:20:26 AM
Reply #13
CutmanMike
Administrator
Is it hot in here or is it just zscript?
>
>
>
>
>
>
>
Date Registered: December 17, 2008, 12:24:34 PM
Re: Single Player Saveability?
«
Reply #13 on:
October 10, 2010, 01:20:26 AM »
Setting lower fraglimits based on a difficulty isn't as easy as that! I can only set one fraglimit for each level in the whole campaign.
Logged
October 10, 2010, 03:15:09 AM
Reply #14
ficarra1002
Standard Member
Date Registered: April 25, 2010, 04:32:30 PM
Re: Single Player Saveability?
«
Reply #14 on:
October 10, 2010, 03:15:09 AM »
A standalone "easy" campaign download then?
Logged
Print
Pages: [
1
]
2
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
MM8BDM Discussion
»
Single Player Saveability?