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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126789 times)

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November 30, 2010, 12:11:22 AM
Reply #135

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #135 on: November 30, 2010, 12:11:22 AM »
i go to test my stage, but it says "thing" not found in....
what do i do?

and how do i make gyro springs?

November 30, 2010, 12:12:56 AM
Reply #136

Offline Ivory

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #136 on: November 30, 2010, 12:12:56 AM »
Quote from: "VyseTheLegend96"
i go to test my stage, but it says "thing" not found in....
what do i do?

and how do i make gyro springs?

Can you go into a bit more detail?

As for the Gyro springs... Go extract the GyroMan map out, open it up, see how it's done.

November 30, 2010, 12:14:14 AM
Reply #137

Offline MagnetMan497

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #137 on: November 30, 2010, 12:14:14 AM »
It won't let me make sectors :/

What do I do?

_("/)_/

November 30, 2010, 12:17:35 AM
Reply #138

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #138 on: November 30, 2010, 12:17:35 AM »
idk i just make a map, make a playerstar and go click test stage, and it says cannot continue because "things" not found in...(thestage name)

December 01, 2010, 03:27:02 AM
Reply #139

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #139 on: December 01, 2010, 03:27:02 AM »
idk but the problem is fixed, i do not know what was causing it, but
how do i make ladders and water?
2. do i add player starts to my map or just deathmatch starts?
3 how do i make invisible walls?
4 how do i make those windows like in skull man's stage(bones)or thos hanging solar panels in top man's stage??
5. how do you make circular objects like the pipes in drill man's stage?

December 01, 2010, 06:58:01 PM
Reply #140

Offline ice

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #140 on: December 01, 2010, 06:58:01 PM »
Quote from: "VyseTheLegend96"
idk but the problem is fixed, i do not know what was causing it, but

1. how do i make ladders and water?
there was already a post about it somewhere, or you can just open a stage in doom builder and look at how it works (as for the water, I still couldent figure it out)

2. do i add player starts to my map or just deathmatch starts?
player start if you just want to try it without bots

3 how do i make invisible walls?
click on the wall you want a impassable wall over and check the box "impassable"

4 how do i make those windows like in skull man's stage(bones)or thos hanging solar panels in top man's stage??
usualy to create floating objects like that, just make a small rectangle, raise it and add a center texture to both sides, same works for windows.

5. how do you make circular objects like the pipes in drill man's stage?
just draw a octagon for starters then maby make it rounder

December 01, 2010, 08:01:12 PM
Reply #141

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #141 on: December 01, 2010, 08:01:12 PM »
If you want to learn something, open up a map and copy how it's done!

December 01, 2010, 09:22:41 PM
Reply #142

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #142 on: December 01, 2010, 09:22:41 PM »
Quote from: "CutmanMike"
Quote from: "Yellow Devil"
One question - I was editing Pharoahman's map for the V2 project (different layout, don't worry.) and whenever I test it bots spawn. How do I stop this? I removed all he deathmatch starts and replaced them with player starts so don't worry.

MM8BDM uses a campaign which adds bots automatically depending on the map name (MM4PHA in this case). You can either change the name to something else, or do offline skirmish with no bots added.

Exactly What I Had In Mind, As Well They stage turned out Well Yellow, So Don't Worry about opinions XD. Also, I Still Don't Understand How to Add Music To The Stage, also i have stuff set to 255 lighting but the colors look partly dim.

EDIT: Nevermind Music Is Already Here, DERP ME. XD

December 01, 2010, 09:23:24 PM
Reply #143

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #143 on: December 01, 2010, 09:23:24 PM »
Quote from: "ice"
Quote from: "VyseTheLegend96"
idk but the problem is fixed, i do not know what was causing it, but

1. how do i make ladders and water?
there was already a post about it somewhere, or you can just open a stage in doom builder and look at how it works (as for the water, I still couldent figure it out)

2. do i add player starts to my map or just deathmatch starts?
player start if you just want to try it without bots

3 how do i make invisible walls?
click on the wall you want a impassable wall over and check the box "impassable"

4 how do i make those windows like in skull man's stage(bones)or thos hanging solar panels in top man's stage??
usualy to create floating objects like that, just make a small rectangle, raise it and add a center texture to both sides, same works for windows.

5. how do you make circular objects like the pipes in drill man's stage?
just draw a octagon for starters then maby make it rounder

Yet Another Problem Solved ^_^

December 01, 2010, 10:56:02 PM
Reply #144

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #144 on: December 01, 2010, 10:56:02 PM »
is there a way to make a block smaller than 32 by 32? i mean that isnt a triangle? i saw some things in some stages where he did that, but it wont let me draw it like that..
is there a way to align textures for floors and ceilings?

December 02, 2010, 12:11:24 AM
Reply #145

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #145 on: December 02, 2010, 12:11:24 AM »
Quote from: "VyseTheLegend96"
is there a way to align textures for floors and ceilings?
Yes but that's ACS stuff. http://zdoom.org/wiki/Sector_SetFloorPanning

Oh and try the [ and ] keys to change the grid size. You can also make a circle by using the curve linedef tool.

EDIT: Fixed url tag.

December 02, 2010, 12:56:21 AM
Reply #146

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #146 on: December 02, 2010, 12:56:21 AM »
Quote from: "DoomThroughDoom"
Quote from: "VyseTheLegend96"
is there a way to align textures for floors and ceilings?
Yes but that's ACS stuff.

Oh and try the [ and ] keys to change the grid size. You can also make a circle by using the curve linedef tool.
what do you mean by "ACS stuff"?

December 04, 2010, 10:53:51 AM
Reply #147

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #147 on: December 04, 2010, 10:53:51 AM »
So I fucked up on Diveman's Upgraded map and now it's unplayable.
I've got all these .bak and .backup2 thingies for it, how do I use them to get my stuff back?

December 05, 2010, 02:47:33 AM
Reply #148

Offline MagnetMan497

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #148 on: December 05, 2010, 02:47:33 AM »
HOw do I add my tiles from my  MM8BDM folder into the sectors?

December 05, 2010, 02:49:54 AM
Reply #149

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #149 on: December 05, 2010, 02:49:54 AM »
Quote from: "Yellow Devil"
So I fucked up on Diveman's Upgraded map and now it's unplayable.
I've got all these .bak and .backup2 thingies for it, how do I use them to get my stuff back?
Why did they make it if we dont even know how to use these backups?