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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126791 times)

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December 05, 2010, 02:54:15 AM
Reply #150

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #150 on: December 05, 2010, 02:54:15 AM »
Quote from: "MagnetMan497"
HOw do I add my tiles from my  MM8BDM folder into the sectors?

Honestly, I know I've answered this about 3 times in this topic alone.  Use the search feature.

December 05, 2010, 08:56:54 AM
Reply #151

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #151 on: December 05, 2010, 08:56:54 AM »
Quote from: "Skye.EXE"
Quote from: "Yellow Devil"
So I fucked up on Diveman's Upgraded map and now it's unplayable.
I've got all these .bak and .backup2 thingies for it, how do I use them to get my stuff back?
Why did they make it if we dont even know how to use these backups?

Beats me. Can't load them so I'm stumped.

December 05, 2010, 09:02:01 AM
Reply #152

Offline Ivory

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #152 on: December 05, 2010, 09:02:01 AM »
Well this is annoying, but you have to actually manually type in the backup name. Or copy and paste works as well. But you can't select the backup files as far as I can tell...which is odd, because you could do that in Doom Builder 1.

December 05, 2010, 09:07:17 AM
Reply #153

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #153 on: December 05, 2010, 09:07:17 AM »
Thank you Ivory, that seemed to work... as far as playing it is concerned. Can I just load the backup in doombuilder or something? Or am I limited to just playing it...?

December 05, 2010, 09:13:01 AM
Reply #154

Offline Ivory

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #154 on: December 05, 2010, 09:13:01 AM »
Of course. In the open map dialogue box, just type/paste in the back up name and load it. Then use save as to save it overtop of the screwed up file, thus you now have a non screwed up file.

December 05, 2010, 09:14:20 AM
Reply #155

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #155 on: December 05, 2010, 09:14:20 AM »
Thanks alot. They should have a manual for this.

  ;)

December 08, 2010, 02:57:32 PM
Reply #156

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #156 on: December 08, 2010, 02:57:32 PM »
Quote from: "Yellow Devil"
Thanks alot. They should have a manual for this.

  ;)
Doom builder expects us to know all this? Lol.

EDIT: Great, Now I've Moved On To Outside Areas, Every time I try to make on i keep getting error popups every 4 secs and then DB2 Crashes. I think I should just look for something that explains it.  :shock:

December 08, 2010, 03:27:02 PM
Reply #157

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #157 on: December 08, 2010, 03:27:02 PM »
i add a lot of deathmatch starts but the computers wont show up when i start a deathmatch, is there anything i need to do before this to make it work?

December 08, 2010, 03:28:40 PM
Reply #158

Offline CutmanMike

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #158 on: December 08, 2010, 03:28:40 PM »
Did you launch the game with offline skirmish (with bots added) through the multiplayer menu?

December 08, 2010, 03:32:11 PM
Reply #159

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #159 on: December 08, 2010, 03:32:11 PM »
i only did it through doom builder test mode, which probably doesnt work, thanks

December 09, 2010, 06:25:07 PM
Reply #160

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #160 on: December 09, 2010, 06:25:07 PM »
How do I make animated tiles? They're all PNGs in SlumpED which really confused me!

December 09, 2010, 06:59:06 PM
Reply #161

Offline T3H PL4Y3R

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #161 on: December 09, 2010, 06:59:06 PM »
I think you need to make the tiles which you want to animate in an order, like the water in Centuarman's stage:
CWATER1
CWATER2
CWATER3
CWATER4
Then you will have to make a copy of CWATER1, and remove the number, making it CWATER like the PNG files in Centaurman's stage

December 09, 2010, 07:15:25 PM
Reply #162

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #162 on: December 09, 2010, 07:15:25 PM »
Is this official? I'd rather hear a certain person than someone who isn't quite sure.

December 09, 2010, 07:42:16 PM
Reply #163

Offline T3H PL4Y3R

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #163 on: December 09, 2010, 07:42:16 PM »
I found out. What you need to do is create a 'Unknown' lump, and call it 'ANIMDEFS'.Then, by using Centaurman's code, do it like this:

Code: [Select]
texture CENTFAL
    allowdecals
    pic CENTFAL1 tics 4
pic CENTFAL2 tics 4
pic CENTFAL3 tics 4

texture CWATER
    allowdecals
    pic CWATER1 tics 12
pic CWATER2 tics 12
pic CWATER3 tics 12
pic CWATER4 tics 12

I'm not sure what the 'tics' are, but thats how it should be done.

December 09, 2010, 07:43:52 PM
Reply #164

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #164 on: December 09, 2010, 07:43:52 PM »
I know what the tic is, it's the amount of time between frames. Thanks for finding that out for me though.