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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126791 times)

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December 09, 2010, 07:47:35 PM
Reply #165

Offline Ivory

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #165 on: December 09, 2010, 07:47:35 PM »
To be exact. a tic is the amount of time spent on a frame. There are 35 tics in one second.
Tics are also the frame rate of Doom based games, like mm8bdm.

December 09, 2010, 08:08:25 PM
Reply #166

Offline TheBladeRoden

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #166 on: December 09, 2010, 08:08:25 PM »
such an oddnumbered framerate

December 09, 2010, 08:20:21 PM
Reply #167

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #167 on: December 09, 2010, 08:20:21 PM »
I really think someone should make an "advanced" tutorial with MAPINFO, Music, Tilesets, Ladders and other sector actions etc.

December 09, 2010, 08:36:14 PM
Reply #168

Offline Ryuga_knight

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #168 on: December 09, 2010, 08:36:14 PM »
Quote from: "Yellow Devil"
I really think someone should make an "advanced" tutorial with MAPINFO, Music, Tilesets, Ladders and other sector actions etc.

DO IT! WE NEED ANSWERES TO STUFF WE CAN

December 09, 2010, 09:23:18 PM
Reply #169

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #169 on: December 09, 2010, 09:23:18 PM »
You can still figure out anything in Doombuilder just by look at other maps.

December 09, 2010, 09:55:56 PM
Reply #170

Offline Ivory

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #170 on: December 09, 2010, 09:55:56 PM »
Time for a lecture on the subject of mapping and design.
================================================

Do you think I honestly learned mapping by getting tutorials? No. When I was in your positions, I learned the doom builder interface, worked by trial and error, looked other peoples maps to see how they make things work and most importantly, Let ZDoom Wiki  become my best friend.

Then came years, and years of practice. You cannot, and I repeat, CANNOT expect to become a master mapper in a matter of weeks. Not only must you learn the technological part. You must also learn the creative and fundamental idealism of what is good design and what is bad design.

Being able to sit down and think, play test dozens of time. Is it fun? Is it well designed? Does it look good? Is the gameplay solid? Is this map the best it can be? Those are the type of questions you have to ask yourself. Patience is a virtue in this field.

With that being said, Mapping is design, mapping involves technological skill and most importantly, patience. If you aren't willing to take the time to learn, you are honestly not cut out for this field. I'm not trying to discourage anyone from trying. However I see too many novices at mappers who simply do understand these concepts. Take from this what you will, but understand this.
You will learn far more by making mistakes and fixing them, then you will by demanding tutorials.

TL;DR or TL;DC?... Well tough, if you aren't going to read what I said, then you really don't have the patience for mapping. Especially if you were of the latter Too long.

December 10, 2010, 01:34:36 AM
Reply #171

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #171 on: December 10, 2010, 01:34:36 AM »
I never ask how to do Doom related editing on Forums, I always use the Zdoom wiki and use other WADS as resources. This is the Doom community, you're allowed to do that but be aware of the differences between stealing and borrowing. It's also nice to give credit if you take a massive chunk of code from someone.

Also, don't take a load of resources and claim it as your own. *Cough* "Super Skulltag" *Cough*

December 10, 2010, 08:12:15 AM
Reply #172

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #172 on: December 10, 2010, 08:12:15 AM »
I know... I'm not saying I don't look at the maps, because I do, but some things still evade me. I've got about 16 extracted official maps I've been studying, but I can't do skyboxes, for example. I just thought someone writing a useful tutorial would save time, rather than just saying "do it yourself".

If no-one wants to...

December 10, 2010, 12:51:58 PM
Reply #173

Offline TERRORsphere

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December 10, 2010, 02:52:20 PM
Reply #174

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #174 on: December 10, 2010, 02:52:20 PM »
How kind of you, sir.

Quote from: "Yellow Devil"
rather than just saying "do it yourself".


December 10, 2010, 05:31:18 PM
Reply #175

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #175 on: December 10, 2010, 05:31:18 PM »

December 12, 2010, 09:16:37 PM
Reply #176

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #176 on: December 12, 2010, 09:16:37 PM »
Code: [Select]
Could anyone tell me if it is possible to change music based on sectors? Because I want the underworld theme to play when you go underground (obviously) or else it wouldn't fit.

December 13, 2010, 07:59:59 PM
Reply #177

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #177 on: December 13, 2010, 07:59:59 PM »
Quote from: "Skye.EXE"
Darn it making outdoor areas was so much easier with DB1...
I Don't Think people are understanding me... i know how to make a skybox, i DON'T know how to make an outside AREA.

December 13, 2010, 08:05:05 PM
Reply #178

Offline Ivory

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #178 on: December 13, 2010, 08:05:05 PM »
I don't think you are understanding me... Stop. Double. Posting.
I keep warning you, If I see you posting, then making a post to QUOTE YOURSELF. There will be consequences.


To make an our door area, the sector ceiling flat needs to be F_Sky1.

December 14, 2010, 11:39:28 PM
Reply #179

Offline VyseTheLegend96

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #179 on: December 14, 2010, 11:39:28 PM »
i went into visual mode, and for some reaso its not letting me fly around to look everywhere now, its only acting like i can walk on the floor, how do i make it allow me to look everywhere again?