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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126791 times)

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February 03, 2011, 12:25:07 AM
Reply #270

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #270 on: February 03, 2011, 12:25:07 AM »
Quote from: "Uscdrew"
I noticed that Doom Builder 2 requires Pixel Shader 2.0

Seeing as my computer is about 4 years old, I don't even have 1.1

Would I still be able to use Doom Builder 2?
I think it's time to upgrade... Do you use a desktop PC or a laptop?

February 09, 2011, 09:08:30 PM
Reply #271

Offline Duora Super Gyro

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #271 on: February 09, 2011, 09:08:30 PM »
how do u add music to your custom maps
im trying to do this for the contest.
HELP :(

February 09, 2011, 09:52:58 PM
Reply #272

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #272 on: February 09, 2011, 09:52:58 PM »
I'm not even going to tell you how. I'm just going to say: use the Search bar.

February 10, 2011, 03:34:03 PM
Reply #273

Offline Duora Super Gyro

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #273 on: February 10, 2011, 03:34:03 PM »
I did. i cant find anything about adding music into your stage.
Just how to change music in the game. :?

February 10, 2011, 09:39:34 PM
Reply #274

Offline CHAOS_FANTAZY

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #274 on: February 10, 2011, 09:39:34 PM »
Doom, you need a serious attitude change.  We're doing what any sane person would do:  we're asking the guy that knows what he's talking about--we can see that because of the medals you have.  If you're going to continue to act like this, then maybe these medals really are useless.

Also, Gyro, you've posted asking this before.  Here was one of the responses it got:
Quote from: "Alucard"
FOR MUSIC:
MAPINFO:

MUSIC: put in music name there. GOOD DAY SIR.

February 11, 2011, 05:34:42 AM
Reply #275

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #275 on: February 11, 2011, 05:34:42 AM »
Quote from: "CHAOS_FANTAZY"
Doom, you need a serious attitude change.
Quote from: "Alucard"
FOR MUSIC:
MAPINFO:

MUSIC: put in music name there. GOOD DAY SIR.
Fine, I'll make a topic to address people to.


Done.
http://cutstuff.net/forum/viewtopic.php?f=29&t=2058

February 24, 2011, 11:05:37 PM
Reply #276

Offline Hallan Parva

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Well FECK.
« Reply #276 on: February 24, 2011, 11:05:37 PM »
Well feck.

I install Doom Builder onto a flash drive where it's SUPPOSED to run portably...

Quote from: "SmashBroPlusB"
Really dumb question.

I was wondering if Doom Builder 2 was portable; that is, it doesn't require any device drivers or anything to run.

Thanks in advance.
Quote from: "CutmanMike"
I can't remember if it requires any extra dlls or windows updates. I shouldn't think so though.

But then THIS happened



What do I do? I want to make maps dammit :ugeek:

March 22, 2011, 10:38:26 PM
Reply #277

Offline Dialer Bourne

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #277 on: March 22, 2011, 10:38:26 PM »
I have a question, how do you add water to stages?

Quote from: "MagnetMan497"
Ok, i know this sounds stupid but, how do i change height of places in maps?

And I wanna know that to.

=P

March 22, 2011, 11:14:06 PM
Reply #278

Offline arkman

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #278 on: March 22, 2011, 11:14:06 PM »
there is a topic around somewhere with a demonstration map for the water effect.

viewtopic.php?f=18&t=1920
http://cutstuff.net/forum/viewtopic.php?f=18&t=1920

As for the changing heights, just make a sector within another sector and adjust the floor hieght.

March 23, 2011, 01:44:14 PM
Reply #279

Offline Dialer Bourne

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #279 on: March 23, 2011, 01:44:14 PM »
Quote from: "arkman"
there is a topic around somewhere with a demonstration map for the water effect.

viewtopic.php?f=18&t=1920
http://cutstuff.net/forum/viewtopic.php?f=18&t=1920

Thanks!

Quote from: "arkman"
As for the changing heights, just make a sector within another sector and adjust the floor hieght.

And ya I figured that out now.  Was actually coming to the page to edit that out xD

April 28, 2011, 08:32:34 PM
Reply #280

Anonymous

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #280 on: April 28, 2011, 08:32:34 PM »
How do you make a wall :?

April 28, 2011, 09:22:57 PM
Reply #281

Offline arkman

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #281 on: April 28, 2011, 09:22:57 PM »
As in, A wall that is in the middle of a sector? Just make a new lindef and set the flag to block everything. This will make a paper thin wall.

A better looking way would be to make a new sector with the floor height raised to the ceiling.

If you are just trying to make rooms, use the sectors tool instead of the lindef one.
it is just easier for the most part.

April 28, 2011, 11:44:47 PM
Reply #282

Anonymous

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #282 on: April 28, 2011, 11:44:47 PM »
How can you make elevated areas. :?

April 28, 2011, 11:58:50 PM
Reply #283

Anonymous

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #283 on: April 28, 2011, 11:58:50 PM »
How can you make teleporters teleport you to where ever.

April 29, 2011, 12:09:58 AM
Reply #284

Anonymous

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #284 on: April 29, 2011, 12:09:58 AM »
and how can you put teleporters see able.