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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126789 times)

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May 05, 2011, 09:43:25 PM
Reply #285

Offline Magnet Dood

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #285 on: May 05, 2011, 09:43:25 PM »
Man, I got a problem. I can't open and test my maps because I need Doom. Any help?

May 16, 2011, 09:50:27 AM
Reply #286

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #286 on: May 16, 2011, 09:50:27 AM »
Quote from: "Magnet Dood"
Man, I got a problem. I can't open and test my maps because I need Doom. Any help?
The simplest solution would be to get FreeDoom if you're having trouble using the Megagame Iwad. Or you could rename Megagame.wad to Doom2.wad.

May 16, 2011, 10:22:23 PM
Reply #287

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #287 on: May 16, 2011, 10:22:23 PM »
question:if your using a music thats not in mm8bdm, how do u make it play?



EDIT:how do u import your mapinfo to your maps?

May 16, 2011, 11:28:05 PM
Reply #288

Offline MagnetMan497

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #288 on: May 16, 2011, 11:28:05 PM »
Include the music's code and .wav file in the PK3, and you should be all set.

May 16, 2011, 11:40:40 PM
Reply #289

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #289 on: May 16, 2011, 11:40:40 PM »
Quote from: "MagnetMan497"
Include the music's code and .wav file in the PK3, and you should be all set.


thnx!

May 17, 2011, 03:42:07 PM
Reply #290

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #290 on: May 17, 2011, 03:42:07 PM »
Quote from: "omegazerox12"
Quote from: "MagnetMan497"
Include the music's code and .wav file in the PK3, and you should be all set.


thnx!
Make sure it's in a folder called "Music".

May 20, 2011, 08:19:37 PM
Reply #291

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #291 on: May 20, 2011, 08:19:37 PM »
problem solved

June 24, 2011, 09:32:36 AM
Reply #292

Offline Duora Super Gyro

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #292 on: June 24, 2011, 09:32:36 AM »
Do i need to have doom 2 to test maps. if not. What do i need to do to test my maps other then skulltag.

July 05, 2011, 07:04:19 PM
Reply #293

Offline Pikmin747

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #293 on: July 05, 2011, 07:04:19 PM »
how do you make elevated areas

July 05, 2011, 07:52:13 PM
Reply #294

Offline WheelieCarbonate

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #294 on: July 05, 2011, 07:52:13 PM »
You do.
Read Flanny's map making guide.

July 09, 2011, 05:08:06 PM
Reply #295

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #295 on: July 09, 2011, 05:08:06 PM »
how do i do the gemeni man switching sectors thing?

August 02, 2011, 05:03:48 PM
Reply #296

Offline Trollman

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #296 on: August 02, 2011, 05:03:48 PM »
Quote from: "omegazerox12"
how do i do the gemeni man switching sectors thing?
I don't get you, animated textures you mean?

August 03, 2011, 09:39:38 PM
Reply #297

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #297 on: August 03, 2011, 09:39:38 PM »
no, i meant when u go down that hole, ur in a different section.

August 03, 2011, 09:52:16 PM
Reply #298

Offline Red

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #298 on: August 03, 2011, 09:52:16 PM »
I'm pretty sure you mean Crystal Man, not Gemini Man.

Well then, if you are speaking about Crystal man...
1) make a hole
2) place a teleport on it
3)place the teleport destination
4)ta da

August 04, 2011, 11:14:00 PM
Reply #299

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #299 on: August 04, 2011, 11:14:00 PM »
teleport destination fails me.;.;.