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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126789 times)

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August 04, 2011, 11:16:43 PM
Reply #300

Offline WheelieCarbonate

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #300 on: August 04, 2011, 11:16:43 PM »
Yeah,I can't make a teleporter for the life of me either.

August 05, 2011, 02:26:33 PM
Reply #301

Offline xColdxFusionx

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #301 on: August 05, 2011, 02:26:33 PM »
If you're looking for a different example, try looking at the process I used here.
I pretty much just copy-pasted Crystalman's example, though.

...Christ, this map is old.

August 06, 2011, 02:26:39 PM
Reply #302

Offline OZX

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #302 on: August 06, 2011, 02:26:39 PM »
i tried it and it seems to work and ill pm my thoughts on it.srry for the late reply.:/

September 03, 2011, 04:01:52 AM
Reply #303

Offline TheDoc

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #303 on: September 03, 2011, 04:01:52 AM »
How do you get spikes to kill on contact? When I tested it, I could pet them.

September 03, 2011, 04:14:19 AM
Reply #304

Offline Gummywormz

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #304 on: September 03, 2011, 04:14:19 AM »
You have to put a death pit below it. All spikes (except spineys/ bubbleman's) are for decorative use and don't actually damage you..

September 03, 2011, 02:28:42 PM
Reply #305

Offline TheDoc

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #305 on: September 03, 2011, 02:28:42 PM »
Thx

September 03, 2011, 03:00:50 PM
Reply #306

Offline Pikmin747

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #306 on: September 03, 2011, 03:00:50 PM »
Wut, I cant make a deathpit

September 03, 2011, 03:07:35 PM
Reply #307

Offline TheDoc

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #307 on: September 03, 2011, 03:07:35 PM »
make the sector's special instant death

September 05, 2011, 12:51:31 AM
Reply #308

Offline TheDoc

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #308 on: September 05, 2011, 12:51:31 AM »
How do you make a skybox?

September 05, 2011, 12:53:50 AM
Reply #309

Offline Mendez

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #309 on: September 05, 2011, 12:53:50 AM »
Here's your answer.
Going to the help & editing section of this forum is a real lifesaver sometimes.

September 08, 2011, 09:44:32 PM
Reply #310

Offline Tesseractal

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #310 on: September 08, 2011, 09:44:32 PM »
Can DB2 be used on OSX/Macs successfully? I'd wager it can be done with Wineskin, I'm curious if anyone's got it up.

(Slade on the other hand I would guess is impossible, but I can do without that)

edit: http://appdb.winehq.org/objectManager.p ... &iId=12221

Consensus seems to be "no", but figure I'd try here anyway.  :?

edit: Apparently there's a mac editor called "Hellmaker". After downloading it and attempting to open the hqx, I get this message:

"Archive Utility

Unable to expand "Hellmaker v1.1 3.sit" - Stuffit archives not supported."

It tries to expand two .sit files (like the one listed above) but displays that message. Opening either .sit file reveals garbage text.

Bleh, the search continues.

September 09, 2011, 08:53:22 PM
Reply #311

Offline TheDoc

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #311 on: September 09, 2011, 08:53:22 PM »
Quote from: "Bluebrawl"
Here's your answer.
Going to the help & editing section of this forum is a real lifesaver sometimes.

K thx

September 18, 2011, 07:00:22 PM
Reply #312

Offline TheDoc

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #312 on: September 18, 2011, 07:00:22 PM »
How on earth do you get gutslifts to work? I tried to put a GUTWIRE linedef, but I guess that didn't work because I can't get it of the ground. So my questions are:
1.)How do you get a gutslift to work?
2.)How do you get them off the ground?

September 18, 2011, 07:04:15 PM
Reply #313

Offline Trollman

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #313 on: September 18, 2011, 07:04:15 PM »
Quote from: "Ice-IX"
Can DB2 be used on OSX/Macs successfully? I'd wager it can be done with Wineskin, I'm curious if anyone's got it up.

(Slade on the other hand I would guess is impossible, but I can do without that)

edit: http://appdb.winehq.org/objectManager.p ... &iId=12221

Consensus seems to be "no", but figure I'd try here anyway.  :?

edit: Apparently there's a mac editor called "Hellmaker". After downloading it and attempting to open the hqx, I get this message:

"Archive Utility

Unable to expand "Hellmaker v1.1 3.sit" - Stuffit archives not supported."

It tries to expand two .sit files (like the one listed above) but displays that message. Opening either .sit file reveals garbage text.

Bleh, the search continues.

There is also a map editor called Yadex, not an option for me though.

September 25, 2011, 04:42:47 AM
Reply #314

Offline MasterXman

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #314 on: September 25, 2011, 04:42:47 AM »
Yep. My doom Builder isn't doing wrok because it isn't saving the game configureations. How the hell am I going to make the Battle Network 3 Battle Map for SmashBroPlusB? Yes. That is correct. I'm contributing to someone's stuff...