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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 126785 times)

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November 04, 2010, 08:38:25 PM
Reply #90

Offline Shooting Star

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #90 on: November 04, 2010, 08:38:25 PM »
oh man. I have brithday tommorow >.> I will be 13 years old.

November 05, 2010, 03:03:42 AM
Reply #91

Offline NitroBro

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #91 on: November 05, 2010, 03:03:42 AM »
Quote from: "BradeDude"
can anyone tell me how to add custom tilesets and use them?

November 05, 2010, 03:22:50 AM
Reply #92

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #92 on: November 05, 2010, 03:22:50 AM »
Quote from: "BradeDude"
Quote from: "BradeDude"
can anyone tell me how to add custom tilesets and use them?
If you look at this file long enouph in XWE/Slumped, you'll learn how to add custom textures in maps.
http://www.sendspace.com/file/mtaftv

November 05, 2010, 02:20:40 PM
Reply #93

Offline Shooting Star

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #93 on: November 05, 2010, 02:20:40 PM »
So... Is here anyway to fix my error with Doom Builder (1) and make maps with it?

November 05, 2010, 07:16:31 PM
Reply #94

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #94 on: November 05, 2010, 07:16:31 PM »
Quote from: "Mr. X"
Add new textures to a map?  First, go to edit, then map options.  Click "add resources..." and on the new window, click the "From Directory" tab.  Find the directory containing all of your textures.  Then click the "Load images in directory root as textures" box and click ok.  This should allow you to use images in the directory as textures in DoomBuilder2, but not in game.  Open the stage.wad file in slumped and import all of the images used as lumps.  They should appear in game now, too.

Please read all of the topic next time, BradeDude.

November 07, 2010, 01:11:52 PM
Reply #95

Offline Shooting Star

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #95 on: November 07, 2010, 01:11:52 PM »
Can someone finnaly answer my question?

November 07, 2010, 02:29:53 PM
Reply #96

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #96 on: November 07, 2010, 02:29:53 PM »
I'm pretty sure you need Doom Builder 2.

November 07, 2010, 09:40:09 PM
Reply #97

Offline Shooting Star

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #97 on: November 07, 2010, 09:40:09 PM »
I am pretty sure I don't need Doom Builder 2. I just need to fix this problem. But I don't know how.

November 07, 2010, 09:43:17 PM
Reply #98

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #98 on: November 07, 2010, 09:43:17 PM »
Looking back at the last few pages, it seems you've already gotten your answer:  update your computer.  Like it or not, that's the solution.

November 10, 2010, 12:13:30 AM
Reply #99

Offline ice

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #99 on: November 10, 2010, 12:13:30 AM »
=_=; Ive been stressing myself for a while now, and I've been looking all over the forums, all to answer one simple question. how do you add music and flat grass textures

November 10, 2010, 01:29:01 AM
Reply #100

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #100 on: November 10, 2010, 01:29:01 AM »
You've been everywhere but this topic apparently.  I've already said how to add textures.  If you mean the grass objects, they're under "DECORATE" at the bottom of the add things list.

Also, for adding music, just add the music file to your .wad and edit the mapinfo so it plays the music.

November 10, 2010, 01:54:48 AM
Reply #101

Offline ice

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #101 on: November 10, 2010, 01:54:48 AM »
Quote from: "Mr. X"
You've been everywhere but this topic apparently.  I've already said how to add textures.  If you mean the grass objects, they're under "DECORATE" at the bottom of the add things list.

Also, for adding music, just add the music file to your .wad and edit the mapinfo so it plays the music.

No what I mean by grass and other flat textures is, how to you add stuff like thin walls like the windows in cutman's stage or the windows in flameman's or the grass in woodman's

November 10, 2010, 02:49:57 AM
Reply #102

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #102 on: November 10, 2010, 02:49:57 AM »
Add a middle sidedef.  Adjust it to the right height.  'nuff said.

November 10, 2010, 03:23:19 AM
Reply #103

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #103 on: November 10, 2010, 03:23:19 AM »
Quote from: "Mr. X"
Add a middle texture to the sidedef.  Adjust it to the right offsets.  'nuff said.
Fixed.

November 10, 2010, 07:12:31 PM
Reply #104

Offline ice

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #104 on: November 10, 2010, 07:12:31 PM »
gonna bug you guys about one more thing. for some reason the deathmatch start points dont work for some odd reason and aslo a really weird one, for some odd reason nothing respawns, if I grab a weapon energy, its gone forever, proto, bass, E and W tanks dont respawn either, and when I grabed flame mans weapon, it dissapeared. can someone please tell me what I am doing wrong?