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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 223134 times)

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October 21, 2010, 04:26:16 PM
Reply #105

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #105 on: October 21, 2010, 04:26:16 PM »
I'm liking the CTF idea.

October 21, 2010, 06:13:39 PM
Reply #106

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #106 on: October 21, 2010, 06:13:39 PM »
Yeah, I was thinking that some of the mainstream maps should be CTF, plus, that makes them both original enough to give us an excuse...
Let's go with that!

October 21, 2010, 07:10:45 PM
Reply #107

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #107 on: October 21, 2010, 07:10:45 PM »
well, the main focus of MM8BDM is deathmatch, obviously it's in the name so it makes sense that all the main robot master stages are deathmatch bases, especially considering the story mode!

but because there would be two deathmatch stages for tengu and astro otherwise, it seems like making the MM&B ones CTF based would be good, plus it would give your expansion more variety! but obviously it's all up to you!

October 21, 2010, 09:37:29 PM
Reply #108

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #108 on: October 21, 2010, 09:37:29 PM »
Okay!
By order of the king awesome, Astro and Tengu will be CTF maps for this expansion!
Case closed. Next case, please.

October 21, 2010, 10:03:35 PM
Reply #109

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass
« Reply #109 on: October 21, 2010, 10:03:35 PM »
Hate to sound like a dick, but can you NOT use the words "Astro" or "Tengu" in the CTF map names? While I heartily agree that the choice to make their extra maps into CTF maps was the right choice, there's still that part of me that nags me and says "HEY HOW COME THEY GET TWO STAGES???"

I say that the stages should have both Astro/Tengu weapons, and be heavily based on their respective stages, but... name them something a little bit more original than "Tengu Man Stage" please?

And one more nag... how about for Mega Man & Bass, you make Astro's map DM and Tengu's map CTF, and for Mega Man 8 you make Astro's map CTF and Tengu's map DM (or vice versa). I may not know what the heck I'm talking about, but I think having the maps counterbalanced this way makes it so that neither game feels "shortchanged".

October 21, 2010, 10:44:13 PM
Reply #110

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #110 on: October 21, 2010, 10:44:13 PM »
MM8 will need to have astros map be deathmatch for the sake of an expanded story mode! wouldn't make sense to just have one stage CTF! plus this MM&B isn't an official expansion! the CTF stages should just be MM&B TENGUMAN and MM&B ASTROMAN, considering thats the stages they're based on!

October 23, 2010, 03:57:23 PM
Reply #111

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #111 on: October 23, 2010, 03:57:23 PM »
Is anybody doing Magic Man's skin?  I might give it a shot.

EDIT:  Here's a comparison shot.


The left is my Magic Man (with a blue and cyan color test), the middle is the 8-bit remake sprites from the team who did the 8-bit 7 and 8 games (their sprite is ridiculously small for a robot master) and the right is, of course, Mega Man.  I did take the hands and eyes from the middle sprite when making mine because they looked good, but the rest is custom.

EDIT2:  Here's some rotations.  Any suggestions?

October 23, 2010, 11:21:54 PM
Reply #112

Offline TERRORsphere

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Re: [EXPANSION] Megaman & Bass
« Reply #112 on: October 23, 2010, 11:21:54 PM »
He's kinda massive... If I were you. I'd try and stick as closely to the size of Megaman as possible.

October 23, 2010, 11:29:10 PM
Reply #113

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #113 on: October 23, 2010, 11:29:10 PM »
I measured him, he's the same size as Yamato Man's sprite.

To clarify, his body is about the same as Yamato Man's and his hat is the exact height of the top of Yamato Man's sprite, which is his spear.

October 23, 2010, 11:35:52 PM
Reply #114

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #114 on: October 23, 2010, 11:35:52 PM »
i think he looks great! i'd say maybe make him get sliced in half for his hurt frame but it would look add cause there aren't many blade weapons

October 23, 2010, 11:38:51 PM
Reply #115

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #115 on: October 23, 2010, 11:38:51 PM »
Thanks.  Yeah, I was thinking about the sliced in half thing since it is the same sprite but it wouldn't really make sense.  I might add a hole in him instead.

October 24, 2010, 03:47:15 AM
Reply #116

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #116 on: October 24, 2010, 03:47:15 AM »
Looks great! His face is kind of strange in Front/R, but I can't put my finger on it...Good job, X!

October 24, 2010, 08:12:25 PM
Reply #117

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #117 on: October 24, 2010, 08:12:25 PM »
I knew this was going too smoothly.  I've ran into major problems with the back rotations.  They just don't look good and his feet's positions make it extremely difficult to do the back-diagonal pose.


October 28, 2010, 09:13:49 AM
Reply #118

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #118 on: October 28, 2010, 09:13:49 AM »
It actually looks pretty good! I like his hurt pose - "Forgive me lord"!

Bumping this because it needs to be finished, out of 4 expansions planned the Halloween one is the only one going anywhere. Now that I've finished Sheep Man (pretty much) I might start a &B skin... but which one...

October 28, 2010, 01:46:03 PM
Reply #119

Offline Joseph Collins

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Re: [EXPANSION] Megaman & Bass
« Reply #119 on: October 28, 2010, 01:46:03 PM »
I...know you already have a bit of work into this, buuuuut...



There's a reason 2chan (or whomever) made Magicman so "small"...  ^_^;

Also, don't try and mimic the exact pose his feet are in.  That perspective stuff simply doesn't work with tiny 2D 8-bit sprites.