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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 223134 times)

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October 28, 2010, 01:50:55 PM
Reply #120

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #120 on: October 28, 2010, 01:50:55 PM »
If the 8-bit sprites used exact sizes, Frost Man's sprite would have to be way larger than it already is.  Besides, I've already measured it next to Yamato Man and other robot masters and it looks fine.

October 28, 2010, 02:30:47 PM
Reply #121

Offline Joseph Collins

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Re: [EXPANSION] Megaman & Bass
« Reply #121 on: October 28, 2010, 02:30:47 PM »
Mm.  To each their own, I suppose.  Heh.

October 28, 2010, 07:33:30 PM
Reply #122

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #122 on: October 28, 2010, 07:33:30 PM »
Aha, yeah, sorry I hadn't updated this thing in awhile.
Anyway, because I'm a procrastinating idiot, King hasn't really moved an inch, but I'm thinking of how this stuff will work, and I plan on coding the weaponry soon.

November 02, 2010, 11:36:40 AM
Reply #123

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Re: [EXPANSION] Megaman & Bass
« Reply #123 on: November 02, 2010, 11:36:40 AM »
@Mr. X: You were greatly attentive to detail I must say; it's hard to compress a character like Magic Man then render him from several different angles, and I think you pulled it off pretty well. Personally I would prefer this adaptation to the Japanese one, even if it scales wrong, just because I think it looks a little more stylistically fitting with the rest of the NES masters.



Screwed around with the sprite a little bit- not great by any stretch of the imagination but I thought I'd show the product of my tinkering, if it might inspire you or anything. Any way you cut the cards (ha..ha) he would be a bitch to animate.

Some of the changes I made are stylistic preference (tried to give the hat a more relaxed shape, and I made the size of the gem on his staff the same size from each pose).

I think for the diagonal view, the gaudy pose from the game works well, but yeah it's hard to make work with the N/S/E/W directions; so I kinda dumbed them down into more generic but vaguely reminiscent positioning.

November 02, 2010, 02:35:49 PM
Reply #124

Offline Chimera Man

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Re: [EXPANSION] Megaman & Bass
« Reply #124 on: November 02, 2010, 02:35:49 PM »
SO, awesome people, if the spot isn't taken...

I started do Burner Man's sprites.

Because he's badass.  :cool:

November 02, 2010, 04:25:14 PM
Reply #125

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #125 on: November 02, 2010, 04:25:14 PM »
I think somebody is already working on Burner Man.  I swear I've seen it somewhere on here.  *goes to look*

November 02, 2010, 04:56:29 PM
Reply #126

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #126 on: November 02, 2010, 04:56:29 PM »
I used to be working on him, and Brotoad said he might do him, but I guess if this guy can do it well enough, yeah, he can have him.

November 02, 2010, 05:03:34 PM
Reply #127

Offline Chimera Man

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Re: [EXPANSION] Megaman & Bass
« Reply #127 on: November 02, 2010, 05:03:34 PM »
No worries, people. It's all good.  :)

November 02, 2010, 05:04:15 PM
Reply #128

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #128 on: November 02, 2010, 05:04:15 PM »
Awesome. I trust ya, Chimera. On to the front page you go, to be forever immortalized!
EDIT: Also, I'm dropping Cold Man's stage because I simply cannot think of a layout.

November 02, 2010, 05:09:10 PM
Reply #129

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #129 on: November 02, 2010, 05:09:10 PM »
If someone gets the 8bit textures I might try Cold Man and a few others! I got some ideas  :twisted:

November 02, 2010, 08:16:56 PM
Reply #130

Offline Chimera Man

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Re: [EXPANSION] Megaman & Bass
« Reply #130 on: November 02, 2010, 08:16:56 PM »
Burnerman sheet: COMPLETE!

Here goes~  :lol:



November 02, 2010, 08:18:03 PM
Reply #131

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #131 on: November 02, 2010, 08:18:03 PM »
Holy CRAP that was fast! I like how you made him use his grenade throwing for attack.

November 02, 2010, 08:26:26 PM
Reply #132

Offline Chimera Man

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Re: [EXPANSION] Megaman & Bass
« Reply #132 on: November 02, 2010, 08:26:26 PM »
Hehe, thanks man~
When I'm inspired, it's always faster.  :)

Funny thing is... I've never played his game, but he's just THAT badass for me!  :mrgreen:

November 02, 2010, 08:34:11 PM
Reply #133

Offline KillerChair

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Re: [EXPANSION] Megaman & Bass
« Reply #133 on: November 02, 2010, 08:34:11 PM »
Burnerman... awesome ^^

November 02, 2010, 09:33:13 PM
Reply #134

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #134 on: November 02, 2010, 09:33:13 PM »

Coming soon, to an expansion near you.
Also, I'll recolor the flame to an actual green later, because it decided to become tan.

EDIT: Curses, I should have used a fire weapon, it would have looked better!