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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 190776 times)

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January 14, 2012, 03:32:13 AM
Reply #1230

Offline -FiniteZero-

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1230 on: January 14, 2012, 03:32:13 AM »
Quote from: "Lifeup J"
>better.
Are you kidding me? That looks like an EXACT 8-bit replica of Dynamo!

Was refering to the Burner Man skin.

January 14, 2012, 03:34:00 AM
Reply #1231

Offline LifeCraft J

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1231 on: January 14, 2012, 03:34:00 AM »
Ah, my mistake.

January 14, 2012, 03:49:56 AM
Reply #1232

Offline NemZ

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1232 on: January 14, 2012, 03:49:56 AM »
If you're still trying to decide on colors, have at it:


January 14, 2012, 03:52:13 AM
Reply #1233

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1233 on: January 14, 2012, 03:52:13 AM »
...

Brilliant.

*bows*

January 14, 2012, 03:55:43 AM
Reply #1234

Offline LifeCraft J

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1234 on: January 14, 2012, 03:55:43 AM »
Oh my God... this is beautiful!

Nemz, this work... its like... something...

January 14, 2012, 04:18:17 AM
Reply #1235

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1235 on: January 14, 2012, 04:18:17 AM »
It's...it's beautiful...

....it's too big for photobucket.

January 14, 2012, 03:30:20 PM
Reply #1236

Offline NemZ

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1236 on: January 14, 2012, 03:30:20 PM »
Still, it makes me a little sad that they have more than 2000 color options yet nearly all weapons so far have used the furthest right column (color + white) and some combinations have been reused repeatedly.  Even if you eliminate the diagonal of same colors, mark out all the combinations where the boots/gloves/hat is lighter (screw you, Dynamo Man!) and eliminate half the greens that technically are different but you'd never know it without seeing the RGB values there's still a shitload of untapped potential.

January 15, 2012, 01:10:17 AM
Reply #1237

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1237 on: January 15, 2012, 01:10:17 AM »
...

Hey, wait a second...

I see Wild Coil's original MM7 colors! *squee* And Scorch Wheel's, too!

Hmmm this might be useful for looking for weapon colors.

And again, use a the yellow used on Elec Man instead of that god-awful neon yellow. It'll look a lot better.

January 15, 2012, 01:27:03 AM
Reply #1238

Offline LifeCraft J

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1238 on: January 15, 2012, 01:27:03 AM »
If MM8BDMV3A ever comes out, Cutmanmike should consider using a few of Nemz' colors...

January 15, 2012, 01:56:48 AM
Reply #1239

Offline NemZ

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1239 on: January 15, 2012, 01:56:48 AM »
They aren't MY colors, it's just a grid of all possible 2-color NES palette choices.  Technically the NES has 64 possible colors but several of them are exact duplicates and eight are set aside for transparency, leaving only about 48 meaningful different colors to choose from.  If it's an 8-bit weapon the colors definately are on there somewhere.... and nearly all of them are on the furthest right column.

February 19, 2012, 06:19:50 PM
Reply #1240

Offline Knux

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1240 on: February 19, 2012, 06:19:50 PM »
Man, if I wasn't so busy with other stuff, I'd love to do Astroman's stage. Since I have the GBA version of this game, looking at the elements would be easy. Rising 3D Floor traps, anyone?

February 19, 2012, 09:16:39 PM
Reply #1241

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1241 on: February 19, 2012, 09:16:39 PM »
nice bump bro I want to do a stage too, but due to my inability to correctly insert custom textures it may take a while.

February 19, 2012, 10:18:53 PM
Reply #1242

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1242 on: February 19, 2012, 10:18:53 PM »
Make a map that looks like it could be in the vanilla game and I'll let you map for this expansion.

February 19, 2012, 11:48:40 PM
Reply #1243

Offline Knux

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1243 on: February 19, 2012, 11:48:40 PM »
So that means I'd have to make one map to prove myself before I can do one for the expansion?

February 20, 2012, 12:32:31 AM
Reply #1244

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1244 on: February 20, 2012, 12:32:31 AM »
Probably, unless you already have a map that looks like it could be in the game.