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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 190768 times)

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May 21, 2012, 04:13:10 PM
Reply #1260

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1260 on: May 21, 2012, 04:13:10 PM »
He's talking about Dynamo, FGG.

May 21, 2012, 05:57:11 PM
Reply #1261

Offline fortegigasgospel

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1261 on: May 21, 2012, 05:57:11 PM »
Quote from: "Korby"
He's talking about Dynamo, FGG.
Ooooh.
Hm. I'd personally think the dark rooms with the lights running through them would be neat. If not just 1 room where Lightning Bolt is. Combined with the conveyor belts throughout the map.

That was the biggest thing M&B had over the others, every stage had at least 2 gimmicks. As apposed to the single gimmick most other games use, even 8 uses a single gimmick in most stages.

May 21, 2012, 06:37:25 PM
Reply #1262

Offline Russel

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1262 on: May 21, 2012, 06:37:25 PM »
Quote from: "Star Dood"
One more question- is it possible to make Dynamo Man's conveyor belts that gradually speed up, or is that impossible?

Hm...maybe...let me see here...so
actorenterssector check if momx/momy is greater than 0, set a timer and scroll the floor.
After the first timer is over and there is STILL a player running on it, then set the scroll speed higher
repeat for the highest

actorleavessector activate a script based on the same variables used to set the scrolling speed (assuming any were used)

But yea, in theory, it is entirely possible

May 21, 2012, 10:44:16 PM
Reply #1263

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1263 on: May 21, 2012, 10:44:16 PM »
How wide should I make the conveyor belts? 128 units? I'm just wondering since I don't want them to be too small.

May 21, 2012, 11:09:43 PM
Reply #1264

Offline Russel

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1264 on: May 21, 2012, 11:09:43 PM »
That...sounds about right...
(btw, if needed, I could try to code the belts later this week. I will have almost zero minutes of free time because of end of school projects and tests coming up...I should be completely free Thursday.)

May 23, 2012, 03:49:11 AM
Reply #1265

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1265 on: May 23, 2012, 03:49:11 AM »
So Korby, can you put me down for Dynamo's stage? I'll have a bunch of free time tommorrow so I'll be working on that along with a few other things.

November 13, 2012, 08:03:17 PM
Reply #1266

Offline spotanjo3

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1266 on: November 13, 2012, 08:03:17 PM »
Quote
Stages:

Cold Man - TAKEN (Kenkoru/LlamaHombre)
Burner Man - FINISHED (LlamaHombre)
Magic Man - TAKEN (Roc's Creation)
Pirate Man - TAKEN (Messatsu)
Ground Man - TAKEN (Ivory)
Dynamo Man -
Astro Man -
Tengu Man -
King's Tower -
The Museum - TAKEN (BlueBrawl)

Props and such:

Magic Man's trains - FINISHED (Star Dood)

Awesome. I am very impressive with those things. Whatever happen to incomplete Dynamoman, Astroman, Tenguman, King's Tower, and Magicman's trains (I dont see it on the first page even thought its finished. Where is the picture ?) Curious.

November 13, 2012, 09:09:43 PM
Reply #1267

Offline -Daiki-TheOni

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1267 on: November 13, 2012, 09:09:43 PM »
dont BUMP old topics, bearmon2010.
Last post:23 May 2012 03:49

November 13, 2012, 10:56:20 PM
Reply #1268

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1268 on: November 13, 2012, 10:56:20 PM »
I'd rather you not tell people what to do, especially in my thread ;)

I appreciate your excitement, Bearmon! Unfortunately, this expansion is rather asleep. The pictures aren't there because I don't generally like to leak things.

November 14, 2012, 12:30:27 AM
Reply #1269

Offline spotanjo3

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1269 on: November 14, 2012, 12:30:27 AM »
Ahh, I understand. I can't wait. Practice makes perfect. :)

November 14, 2012, 01:13:46 AM
Reply #1270

Offline TheDoc

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1270 on: November 14, 2012, 01:13:46 AM »
I wouldn't get your hopes up, though; unfortunately, not very many expansions that are begun are finished in the end. So far there are 2 :(

November 14, 2012, 01:27:20 AM
Reply #1271

Offline -Daiki-TheOni

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1271 on: November 14, 2012, 01:27:20 AM »
Sorry, lord Korby.
 :|
won,t happen again.

November 14, 2012, 02:01:48 AM
Reply #1272

Offline Mr.shadow

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Re: [EXPANSION] Megaman & Bass - Oh hey-ITS A DUD
« Reply #1272 on: November 14, 2012, 02:01:48 AM »
Can you please do mediafire? 4 shared won't let me open it

November 14, 2012, 03:15:05 AM
Reply #1273

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1273 on: November 14, 2012, 03:15:05 AM »
It's rather outdated, but here you go.
http://www.mediafire.com/?vi3ic37j6hdv94j

November 14, 2012, 03:39:33 PM
Reply #1274

Offline Mr.shadow

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1274 on: November 14, 2012, 03:39:33 PM »
I thank you greatly