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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 190777 times)

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October 19, 2010, 05:53:43 PM
Reply #75

Offline Trift-EXE

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Re: [EXPANSION] Megaman & Bass
« Reply #75 on: October 19, 2010, 05:53:43 PM »
Quote from: "Yellow Devil"
I thought it was good :(

Personally, it is, but he can do it MUCH better.

Quote from: "SmashBroPlusB"
Instead of two King maps, how about one King map and a map based off the Robot Master Museum?

Sorry, I just think that the museum was pretty badass. :p

I think it's a good idea.

Korby- Those are the proportions of a 32bit sprite, we are using here the chubby 8bit graphics.

EDIT: There is only one problem, the head.

October 19, 2010, 05:56:16 PM
Reply #76

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #76 on: October 19, 2010, 05:56:16 PM »
Hmm...
I'm not entirely sure how I would go about doing it, other than perhaps putting less detail on the hands and making his feet point in the "default" directions.

EDIT: The head is what's wrong? How do I go about fixing that, then? And is it only the 3/4 head?

October 19, 2010, 06:00:54 PM
Reply #77

Offline Trift-EXE

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Re: [EXPANSION] Megaman & Bass
« Reply #77 on: October 19, 2010, 06:00:54 PM »
What about if you use Chill Man's head as a base? You'll see what I'm talking about.

October 19, 2010, 06:01:57 PM
Reply #78

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #78 on: October 19, 2010, 06:01:57 PM »
His head is nothing like Chill Man's!

Are you saying he needs a face? He's fine as he is.

October 19, 2010, 06:02:38 PM
Reply #79

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #79 on: October 19, 2010, 06:02:38 PM »
Hmm...Yeah, that could work.
I'll try it out, I guess.

ninja.
He didn't have a face in &Bass, so I didn't give 'im one here.

October 19, 2010, 07:52:36 PM
Reply #80

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass
« Reply #80 on: October 19, 2010, 07:52:36 PM »
Quote from: "Yellow Devil"
EDIT: Going by the 9 maps in a game (8 masters, 1 fortress) Maybe we can have the 6 MM&B masters, two kings and the robot mueseum?
Not neccessarily...

Look at Mega Man 1. Only six Robot Masters. Instead of one bonus stage, we used two bonus stages (the two Wily Hideouts), and it seemed fine.

Now look at MM&B. Only six Robot Masters. I suggested we use two bonus stages (Robot Master Museum and King Stronghold), which would bring the number of maps to eight.

Mega Man 1: Six RMs, eight stages.
Mega Man & Bass: Six RMs, eight stages.

I don't see why we need two King stages, to be honest. Then there will be another stage that Mr. X can whine to us about its crappy layout. :p

October 19, 2010, 07:57:53 PM
Reply #81

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #81 on: October 19, 2010, 07:57:53 PM »
Ok, how many stages do I say have a crappy layout?  Seriously, I can't think of one that I hate due to horrible layout.  Glitchy water bikes and fans is what I complain about.

EDIT:  And item placement.

October 19, 2010, 07:59:39 PM
Reply #82

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #82 on: October 19, 2010, 07:59:39 PM »
...SmashBro, Megaman and Bass had 8 stages, 12 when Wily/King/Intro stages are added.
Astro Man and Tengu Man were rehashed into the game. You seem to think there are only 6 robot masters.

Either way, I don't really see the point in having two King stages. They were rather similar to each other...

October 19, 2010, 08:01:33 PM
Reply #83

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #83 on: October 19, 2010, 08:01:33 PM »
One King stage, one robot master museum and the six new robot masters sound good.  You can combine Tengu and Astro Man's 8 and Bass stages as they would be a bit redundant.

October 19, 2010, 08:06:52 PM
Reply #84

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass
« Reply #84 on: October 19, 2010, 08:06:52 PM »
Quote from: "Korby"
...SmashBro, Megaman and Bass had 8 stages, 12 when Wily/King/Intro stages are added.
Astro Man and Tengu Man were rehashed into the game. You seem to think there are only 6 robot masters.

Not really. I know that there are "eight" RM stages, but since Astro and Tengu were from MM8, I never really counted them as RMs from MM&B.

Whatever, the point is that I think six RM stages plus the two bonuses would be fine. Just promise me that the museum stage won't have all those moles everywhere!

Oh, and Pirate Man needs his pirate ship DAMMIT

...
...
...

That will be all.

October 19, 2010, 08:09:12 PM
Reply #85

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #85 on: October 19, 2010, 08:09:12 PM »
Say, what if Pirate Man had a shipwreck?  That way, you could incorporate his actual stage (mostly underwater) with the pirate ship easily.

October 19, 2010, 08:25:09 PM
Reply #86

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #86 on: October 19, 2010, 08:25:09 PM »
Actually, in the background of his stage in the game, there IS a wrecked ship, so that could work.

Oh, and I WAS planning to have moles in the museum  :mrgreen:
I guess they'll just be in the background or somethin'

October 19, 2010, 08:34:31 PM
Reply #87

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #87 on: October 19, 2010, 08:34:31 PM »
They can damage you!

Make a strong weapon like Dynamo Man's at the end of a mole tunnel! That would be great!

October 20, 2010, 02:23:38 PM
Reply #88

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #88 on: October 20, 2010, 02:23:38 PM »
i think astro and tengus MM&B stages were different enough to deserve their own stages!

October 20, 2010, 03:23:21 PM
Reply #89

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Re: [EXPANSION] Megaman & Bass
« Reply #89 on: October 20, 2010, 03:23:21 PM »
Quote from: "brotoad"
i think astro and tengus MM&B stages were different enough to deserve their own stages!

I know, but imagine having two cut man stages. It doesn't fit. The theme is the same, most of the weapons will be the same... I just don't see the point.