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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 190777 times)

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October 20, 2010, 04:05:08 PM
Reply #90

Offline KillerChair

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Re: [EXPANSION] Megaman & Bass
« Reply #90 on: October 20, 2010, 04:05:08 PM »
Would be cool combining the level idea's of both stages for gimmicks and such

October 20, 2010, 04:31:09 PM
Reply #91

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #91 on: October 20, 2010, 04:31:09 PM »
That's the plan.

Astro and Tengu have two weapons each though, which will both appear in their combined stages.

October 20, 2010, 07:20:27 PM
Reply #92

Offline ice

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Re: [EXPANSION] Megaman & Bass
« Reply #92 on: October 20, 2010, 07:20:27 PM »
Well this is a fine kettle of fish, my internet was turned off last week and from the look of things, it will be off for a while. I finished the coldman skin, but luck seems to be againsed me every step of the way, I forgot to save the pk3 file to my thumb drive so i couldent upload that, but I did save the actual sprite sheet to the drive, but unfortunatly the file was currupted :evil: I SO hate backwards incompatability, anyway, I'll try to get it uploaded ASAP. (just wanted you to know I'm not dead)

October 20, 2010, 07:21:29 PM
Reply #93

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #93 on: October 20, 2010, 07:21:29 PM »
Don't upload it now! The whole thing should be released as a whole :3

October 20, 2010, 07:24:55 PM
Reply #94

Offline ice

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Re: [EXPANSION] Megaman & Bass
« Reply #94 on: October 20, 2010, 07:24:55 PM »
K :lol: , I ment upload as in send it to korby

October 20, 2010, 07:26:19 PM
Reply #95

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #95 on: October 20, 2010, 07:26:19 PM »
Ahah! No worries.

October 20, 2010, 09:12:02 PM
Reply #96

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #96 on: October 20, 2010, 09:12:02 PM »
astros MM8 stage was set in a mechanical garden with trippy teleporters and a rocketship, wheras his MM&B stage was more focused on projection, such as the wall with all the enemy shadows on and the fact he had new powers in the game related to holograms. his MM&B stage wouldn't neccecarily need to have the astro crush in it!

October 21, 2010, 03:38:26 AM
Reply #97

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #97 on: October 21, 2010, 03:38:26 AM »
Cool to know Cold Man was finished, and I'm sorry that it got corrupted.

Also, I'm really not sure whether or not I should have Astro and Tengu. Brotoad has made excellent points, and YD made some interesting suggestions...I guess it all comes down to if we can actually get maps for them.

October 21, 2010, 03:39:54 AM
Reply #98

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #98 on: October 21, 2010, 03:39:54 AM »
My problem is that while Astro Man's stage was very different between the two games, Tengu Man's has a very similar theme that could easily be mixed together.

October 21, 2010, 03:46:02 AM
Reply #99

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #99 on: October 21, 2010, 03:46:02 AM »
So we don't need Tengu Man's stage then, and we should only have Astro's new one, is that what you're saying?
If so, I kinda agree.

October 21, 2010, 03:51:35 AM
Reply #100

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #100 on: October 21, 2010, 03:51:35 AM »
Yeah, but that kind of feels wrong giving only 1 robot master two stages.  Stupid Capcom putting two robot masters in two games.  They should have foreseen that someday a bunch of fans would be making 8-bit stages based on their games for a fan made Doom mod!

October 21, 2010, 03:54:36 AM
Reply #101

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #101 on: October 21, 2010, 03:54:36 AM »
Hmm...Perhaps mix Astro and Tengu together?
It'd be unique enough to give us an excuse for Tengu, and then we wouldn't have the only 1 robot master two stages.

October 21, 2010, 02:02:05 PM
Reply #102

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #102 on: October 21, 2010, 02:02:05 PM »
new idea- how about making astro and tengus MM&B stages CTF maps? that way they'd be different to the MM8 maps and would give your expansion more "beef"!

October 21, 2010, 02:18:55 PM
Reply #103

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #103 on: October 21, 2010, 02:18:55 PM »
Astro's MM&B can be mixed with his MM8 one easily! Remember that the MM8 one was "virtual reality" and not a space garden at all! Simply put a teleporter from one to the other and it will seem like the virtual reality has changed modules or something like that!

Not enough people play CTF :(

October 21, 2010, 02:46:55 PM
Reply #104

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #104 on: October 21, 2010, 02:46:55 PM »
yet again i think they need to be separate so that this expansion has more stages! plus the different themes!
hopefully with more CTF stages more people will play that mode cause it's really fun!