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October 12, 2010, 02:20:39 AM
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Anonymous

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Software vs. OpenGL
« on: October 12, 2010, 02:20:39 AM »
Hello chaps!

So I'm wondering something. Is there any real advantage to playing the game in OpenGL over Software? That is - notable graphics improvement, some kind of advantage due to the engine, anything at all?

Personally, I much prefer to play in Software mode. This is primarily because my computer doesn't handle OpenGL very well, but also because I can't stand the whole looking down at a sprite and having it be flattened in a 3D world. I much prefer the classic sort of sprite work that follows you no matter where you view it from.

But with this preference of mine - am I missing out on anything that'd make a huge difference?

October 12, 2010, 02:21:40 AM
Reply #1

Offline Mr. X

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Re: Software vs. OpenGL
« Reply #1 on: October 12, 2010, 02:21:40 AM »
I prefer not getting sick when I look up or down, so I use OpenGL.

October 12, 2010, 02:47:56 AM
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Offline Blueiscooltoo

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Re: Software vs. OpenGL
« Reply #2 on: October 12, 2010, 02:47:56 AM »
how do I know if I'm using software or openGL?

October 12, 2010, 02:58:40 AM
Reply #3

Offline Korby

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Re: Software vs. OpenGL
« Reply #3 on: October 12, 2010, 02:58:40 AM »
Quote from: "Blueiscooltoo"
how do I know if I'm using software or openGL?
Options: Set Video Mode: Software/OpenGL
Quote from: "Mr. X"
I prefer not getting sick when I look up or down, so I use OpenGL.
I know, right?

October 12, 2010, 03:16:35 AM
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Anonymous

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Re: Software vs. OpenGL
« Reply #4 on: October 12, 2010, 03:16:35 AM »
Huh. I've never had any sort of disorientation or felt sick at all whilst playing. I guess my stomach toughs it out for the team.

October 12, 2010, 03:21:24 AM
Reply #5

Offline fizzyman

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Re: Software vs. OpenGL
« Reply #5 on: October 12, 2010, 03:21:24 AM »
Yeah everythings all strechy weird with Software mode, I only switched over to OpenGL last night and I really like it... well except for people turning paper thin when you look down at them... but I can deal with that.

October 12, 2010, 03:32:07 AM
Reply #6

Offline Zero-EXE

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Re: Software vs. OpenGL
« Reply #6 on: October 12, 2010, 03:32:07 AM »
I can't move around worth squat looking up/down in software mode, so I stick with OpenGL. It's how it was with the demo version, so it fits me just fine. :P

October 12, 2010, 03:38:09 AM
Reply #7

Offline RushJet1

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Re: Software vs. OpenGL
« Reply #7 on: October 12, 2010, 03:38:09 AM »
Options -> display options -> opengl options -> preferences -> sprite billboard

this will make sprites display the same no matter what angle you are looking at them from.  If you set it to x/y axis, this means that if you're directly above a RM or item you can still see it as if it was facing you.  If it's just y-axis this means that if you're directly above a sprite, it's invisible.

x/y is almost always better except on stages like crystal or gyro that have large sprites that are broken up-- this makes them look odd.

(click to show/hide)

October 12, 2010, 03:45:34 AM
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Offline Blueiscooltoo

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Re: Software vs. OpenGL
« Reply #8 on: October 12, 2010, 03:45:34 AM »
oh, I'm on Software and I do very well in software mode...

October 12, 2010, 04:15:26 AM
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Offline brawlman9876

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Re: Software vs. OpenGL
« Reply #9 on: October 12, 2010, 04:15:26 AM »
my game wont even work with openGL. it shows a blank screen of nothing and i cant do anything, and im fine with software anyway

October 12, 2010, 06:31:55 AM
Reply #10

Offline KillerChair

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Re: Software vs. OpenGL
« Reply #10 on: October 12, 2010, 06:31:55 AM »
With the demo my laptop crashed if i even tried OpenGL but now it doesnt seem to matter anymore.

October 12, 2010, 08:05:19 AM
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Offline Namo

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Re: Software vs. OpenGL
« Reply #11 on: October 12, 2010, 08:05:19 AM »
I always use OpenGL.  If you'd like to know why, see for yourself.  Enable Mouselook and open up software mode.  Look up.  Alternatively, go to a high place, and look down.

If it weren't for that, I'd use software mode, because I don't like how OpenGL mode renders the sprites (they're flat like cards, I'd prefer classic Doom style where the sprite is always looking at you).

October 12, 2010, 08:12:46 AM
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Offline CutmanMike

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Re: Software vs. OpenGL
« Reply #12 on: October 12, 2010, 08:12:46 AM »
It looks better, runs better (if your computer can handle it), and you can look directly up and down. Those are the main things. If it's in software it's using the Doom palette, which can make some of the colors look like ass.

October 12, 2010, 10:24:37 AM
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Offline MD-2a03

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Re: Software vs. OpenGL
« Reply #13 on: October 12, 2010, 10:24:37 AM »
OpenGL is definitely the way to go. Just make sure to keep any texture filtering turned off. It will try to smooth the textures. Good for other purposes but definitely a no-no when doing 8-bit.

October 12, 2010, 03:59:50 PM
Reply #14

Offline CopShowGuy

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Re: Software vs. OpenGL
« Reply #14 on: October 12, 2010, 03:59:50 PM »
OpenGL for me!  Looking up and down is quite useful.  I can deal with the sprites going thin.