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Author Topic: multiplayer skins - how do they work?  (Read 4485 times)

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January 13, 2015, 12:50:13 AM
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Offline mentaluproar

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multiplayer skins - how do they work?
« on: January 13, 2015, 12:50:13 AM »
I've been seeing lots of little megamen in multiplayer and I think they are using skins that I don't have.  How do I know which ones to download to the skins folder?  Is there an option in doomseeker for it to do that for me?

January 13, 2015, 01:05:58 AM
Reply #1

Offline Ceridran

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Re: multiplayer skins - how do they work?
« Reply #1 on: January 13, 2015, 01:05:58 AM »
There's no way to detect the skin someone is using, as far as I know.

The only way I can think of is ask those people if they're using skins and where to find them on the forums. (I wouldn't bother looking around the wiki.)
It's best not to bug them about it too much if they don't respond after 1-2 tries.

January 23, 2015, 07:11:14 PM
Reply #2

Offline Jman

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Re: multiplayer skins - how do they work?
« Reply #2 on: January 23, 2015, 07:11:14 PM »
There's no way to tell what skin anyone is using without asking, sadly.

My advice: download as many as possible from the skin wiki. Just be prepared, since it might take up several gigs of space. Skins by Geno and Kapus tend to be the most commonly used.

February 20, 2015, 12:39:20 AM
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Offline mentaluproar

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Re: multiplayer skins - how do they work?
« Reply #3 on: February 20, 2015, 12:39:20 AM »
Is there a way to set up a server in doomseeker and have the server tell clients to fetch skins from somewhere, like best-ever, a personal website, even a NAS?  I'd like to just point at a site so wadseeker will know which assets to fetch.

February 22, 2015, 12:59:43 PM
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Offline Hilman170499

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Re: multiplayer skins - how do they work?
« Reply #4 on: February 22, 2015, 12:59:43 PM »
To set up a server so that it makes the clients fetch files before entering, there is this neat RCON command:
Code: [Select]
sv_website "link"(Replace "link" with the URL of the site)

This variable makes it so that when the client is missing a file required for the server, the launcher will look for the files in the website stated. However, the site must feature links to direct downloads for the corresponding wad. If it's in a file sharing site like MediaFire or something, you have to go fetch it manually.

Unfortunately, if you want to use this feature for custom skins, that means adding the skins to the list of files required for the server, which is generally frowned upon(except if said skins were packaged in some kind of mod).