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Author Topic: Unholy Classes/Bosses (V7A-Beta3)  (Read 77680 times)

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November 26, 2015, 03:05:39 AM
Reply #45

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #45 on: November 26, 2015, 03:05:39 AM »
That red Alpha's looking extremely ominous there... I wonder what he's being to the table this time.
Everyone else is looking interesting; are the ones in the back and next to Mister Creepy-as-Bolts Hellbot new ones too or are they resprites? They bring Dixieandoff and Hunter Hawkeye to mind...
LOL at the Rage message

November 27, 2015, 11:05:02 PM
Reply #46

Offline EvilTux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #46 on: November 27, 2015, 11:05:02 PM »
Two questions come to mind when looking at the pictures:

1) That first picture, that the new look for dixieland officer (or whatever his actual name is) and hawkeye (Like Chaos mentioned before me)?

2) The last picture, since it seems separate from the one before it, that emo looking one  suppose to be a boss?

November 28, 2015, 11:42:09 PM
Reply #47

Offline EvilTux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #47 on: November 28, 2015, 11:42:09 PM »
So something just occurred to me in the game, and it makes me curious if I was screwed, or if that's how it is programmed.

When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?

November 29, 2015, 05:28:32 PM
Reply #48

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #48 on: November 29, 2015, 05:28:32 PM »
Quote from: "EvilTux"
So something just occurred to me in the game, and it makes me curious if I was screwed, or if that's how it is programmed.

When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?
That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.

November 29, 2015, 05:53:45 PM
Reply #49

Offline doofusroad

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #49 on: November 29, 2015, 05:53:45 PM »
don't have a cow man

but seriously keep up the good work, I can't wait

November 29, 2015, 06:53:46 PM
Reply #50

Offline EvilTux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #50 on: November 29, 2015, 06:53:46 PM »
Quote from: "Chaosman.EXE"
Quote from: "EvilTux"
When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?
That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.
Okay, so here's the backstory for more clarification (in case it would change the answer). We were all playing against Sampi, and somewhat of a bad player as well. He was having a hard time finding me on MM3MAG (somehow), and eventually i got the time to go to the 10 minute mark, where it does the thing like Zanko's rage. Once it finished, I died, Sampi was untouched.

A part of me is wondering if I wasted my time, for if this is what it was supposed to do all the time, then I wouldn't have waited for it.

November 29, 2015, 07:47:45 PM
Reply #51

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #51 on: November 29, 2015, 07:47:45 PM »
Quote from: "EvilTux"
Quote from: "Chaosman.EXE"
Quote from: "EvilTux"
When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?
That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.
Okay, so here's the backstory for more clarification (in case it would change the answer). We were all playing against Sampi, and somewhat of a bad player as well. He was having a hard time finding me on MM3MAG (somehow), and eventually i got the time to go to the 10 minute mark, where it does the thing like Zanko's rage. Once it finished, I died, Sampi was untouched.

A part of me is wondering if I wasted my time, for if this is what it was supposed to do all the time, then I wouldn't have waited for it.
Really? I could swear I remember it going off while I was testing, and it killing everything including me (I was playing as one of the bosses at the time). Maybe it only does a pre-set amount of damage?

November 30, 2015, 01:12:59 AM
Reply #52

Offline EvilTux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #52 on: November 30, 2015, 01:12:59 AM »
A strange, but minor thing occurred on the server I'm hosting today. Not sure what is causing it, but I can only speculate.

Today, I decided to add the kndm-v1c.pk3 to the list of maps. That has been the only thing that I have changed since hosting the other night. When the Rich Devileye event happens, I've noticed something strange. Seem when the Rich Demoneyes just sit still and don't do anything, their model transforms into a red large energy capsule. If they move or attack or anything like that, it's back to normal, only when idle does that happen.

I'm thinking it may have something to do with kndm map pack, only because that has been the only change, but dunno. In any case, it doesn't really change game play at all. Hell, I find it quite funny, and it confused a hell of a lot of people when this happened too.

Edit:
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December 02, 2015, 05:04:02 PM
Reply #53

Offline RifleGod

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #53 on: December 02, 2015, 05:04:02 PM »
Is the new version going to be released this year? Or not?

December 04, 2015, 06:09:25 AM
Reply #54

Offline Celebi

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #54 on: December 04, 2015, 06:09:25 AM »
It might be done this year, but no promises.  Most of the delay is due to most of my free time being caught up in some personal issues and higher priority free time issues.  The other big delay factor is all the refactoring being done to just generally improve both mods.  An example of the refactoring would be most of the HUDs used for both mods.  Most of the HUDs are just simple recolors of existing HUDs.

So, I spent time adjusting and recreating the HUDs under simple basic sprites and the TEXTURES lump.  An example of this for Captain Rage, can be seen HERE.  Here you can see one of the basic MegaBuster sprites that will be used to make the HUD's for several classes/bosses.

December 04, 2015, 05:40:00 PM
Reply #55

Offline RifleGod

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #55 on: December 04, 2015, 05:40:00 PM »
Wait, some bosses represent the 7 deadly sins right?

So...

True Buster Expert- Sloth
Cannon Guy- Gluttony
Ninja- Pride
Johnson- Greed
Don Javier- Lust
Hurricane Guy- Envy
Hawkeye- Wrath

Maybe? If I'm not correct could you reveal to us what each boss represents?

If you need proves to why I choose this bosses to represent each sin I can explain to you.

December 04, 2015, 10:32:41 PM
Reply #56

Offline EvilTux

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #56 on: December 04, 2015, 10:32:41 PM »
Alright, this is just a base thought as I'm not sure how it should be quite done yet, but curious what others would think.

Either class or boss, doesn't matter to me, but I'm thinking someone like Hank Hill. His primary would be attacking with propane, and his alt should be propane accessories. If I give more thought then that, I'll make sure to update this post.

December 07, 2015, 03:05:24 AM
Reply #57

Offline Chaosman.EXE

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #57 on: December 07, 2015, 03:05:24 AM »
Quote from: "EvilTux"
Alright, this is just a base thought as I'm not sure how it should be quite done yet, but curious what others would think.

Either class or boss, doesn't matter to me, but I'm thinking someone like Hank Hill. His primary would be attacking with propane, and his alt should be propane accessories. If I give more thought then that, I'll make sure to update this post.
Well, we already have Thomas the Tank Engine; can't get much loopier than that.
...Actually, while I'm on that... What causes Thomas and Incognito to appear?? I've gotten it to happen just once each but I can't remember what I did to trigger it.

December 07, 2015, 03:16:33 PM
Reply #58

Offline doofusroad

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #58 on: December 07, 2015, 03:16:33 PM »
Some bosses are "EX Bosses;" if a certain boss has appeared enough times, they are replaced with an EX boss. (Not to be confused with Abe Penny; he just replaces bosses at random.)

Incognito is Devileye's EX boss, and Thomas is Meguh Mang's EX boss.

December 10, 2015, 07:47:50 PM
Reply #59

Offline RifleGod

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Re: Official+ Unholy Bosses Thread (V6ah)
« Reply #59 on: December 10, 2015, 07:47:50 PM »
Question:

Will V7 add new classes?