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Author Topic: Mega Man: Insert Clever Title Here  (Read 7590 times)

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October 15, 2010, 08:04:28 PM
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Offline Hallan Parva

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Mega Man: Insert Clever Title Here
« on: October 15, 2010, 08:04:28 PM »
Hey, I'm starting a thread to log things about my fangame I'm working on. It actually doesn't have a title (hence the thread name), but I do know that Dr. Cossack will be making his triumphant return! :mrgreen:

Here's the storyline of the game (at least the opening anyway, no spoilers for you), tucked away in convenient spoiler format!

(click to show/hide)

Here's all of the bosses in the game, listed in weakness order! And instead of just having a crappy list of names, I decided to have a less crappy list of boss dialogues against Mega Man (a la Powered Up style).

(click to show/hide)

More info to come soon. Keep checking the first post people!
Oh, suggestions and questions are HIGHLY appreciated.

October 15, 2010, 08:16:27 PM
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Offline Max

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Re: Mega Man: Insert Clever Title Here
« Reply #1 on: October 15, 2010, 08:16:27 PM »
Cossack strikes back! The robot masters are pretty cool. Pics/Storyline plz?

October 15, 2010, 08:47:38 PM
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Offline Hallan Parva

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Re: Mega Man: Insert Clever Title Here
« Reply #2 on: October 15, 2010, 08:47:38 PM »
STORYLINE ADDED

I actually don't have pictures yet. I know what I want the RMs to look like, but I fail at drawing and I'm pestering a friend to draw them for me. :p

October 15, 2010, 08:57:18 PM
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Offline Max

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Re: Mega Man: Insert Clever Title Here
« Reply #3 on: October 15, 2010, 08:57:18 PM »
Draw or sprite?

October 15, 2010, 09:01:44 PM
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Offline Hallan Parva

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Re: Mega Man: Insert Clever Title Here
« Reply #4 on: October 15, 2010, 09:01:44 PM »
Both. :(

October 15, 2010, 09:44:07 PM
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Offline Deviddo

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Re: Mega Man: Insert Clever Title Here
« Reply #5 on: October 15, 2010, 09:44:07 PM »
I'm fairly good at editing Mega Man's sprites, so ,if there are any Robot Masters with his desgin copied, and or just using his basic outline, I could probably help with that.

Also, Angel Woman should be all nice!  And, since she doesn't like hurting others, you could SOMEHOW get Mega Man framed for accidently shooting her or something?  (It could be a cutscene of sorts)  Also, if you think that programing that cutscene with Angel Woman will be a pain, then you could go with her thinking she's sexy idea.  I'll use your basic outline to try and format some sort of text dealie for ya.
(click to show/hide)
The last line is whatever you was going to use there, like, for Dragon you have "En guarde!"

My favorite Robot Master is automatically going to be Meteor Man. xD

Also, please, please, please, PLEASE let Dr. Wily be a innocent ;_; I think he's so awesome.  And, he certainly seems like he's innocent for once.  I love his last line in the introduction though.

October 15, 2010, 10:42:45 PM
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Offline Hallan Parva

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Re: Mega Man: Insert Clever Title Here
« Reply #6 on: October 15, 2010, 10:42:45 PM »
Wily's innocence? That would be a first. :p No spoilers for you!

Also, like in Powered Up, I'm planning on making every RM playable after beating them Buster Only, even the three secret Robot Masters! Mega Man, Proto Man, Bass, Roll, and Auto will also be playable. That means a LOT of boss dialogue, especially when you fight YOURSELF. Just imagine Meteor Man versus Meteor Man! It would be a nonstop fountain of references and internet memes! :lol:

Each character will have (at least) two weapons, and they can buy various things by collecting Bolts from enemies.

At Light Laboratory, you can buy support items like E-Tanks, W-Tanks, M-Tanks (YEAH YOU CAN BUY THOSE) and Eddie. Over at Cossack Citadel, you can buy infinite-use equip items like the Slide Adaptor, Energy Balancer, and Combo Breaker. And, if you collect 1337 bolts, you can purchase Auto for use as a playable character!

Auto is INSANELY overpowered. His standard shot is a punching attack that does absolutely massive damage at close range. Charge up Auto's attack, and he shoots a rocket launcher like in MM8's Rush Jet flying levels. The blast can destroy anything short of a Gamma Mini* in one shot, and the blast radius can go past shields to hit Snipers from behind! :shock:

*Gamma Mini: a very small version of Gamma that attacks by shooting a laser out of his chest. He can also try to step on you like a Big Eye. Gamma Mini is the game's "Big Eye impersonator" and usually resides just before a boss hallway.

October 15, 2010, 11:45:47 PM
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Offline brotoad

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Re: Mega Man: Insert Clever Title Here
« Reply #7 on: October 15, 2010, 11:45:47 PM »
playable auto you say? i like this already! will this have voice acting?

October 16, 2010, 12:27:21 AM
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Offline Deviddo

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Re: Mega Man: Insert Clever Title Here
« Reply #8 on: October 16, 2010, 12:27:21 AM »
Several Questions:

Will this be 8-bit or something else.

Do you even have an engine or is this all jsut a really really REALLY awesome plan for a game?

October 18, 2010, 02:47:22 PM
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Offline Hallan Parva

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Re: Mega Man: Insert Clever Title Here
« Reply #9 on: October 18, 2010, 02:47:22 PM »
Let's just answer both of you guys' questions at once.

First off, there WILL be voice acting. With all playable RMs, there's a very large emphasis on character interaction. And having boss dialogue in text... it just doesn't do justice to their unique personalities.

Pretty much anyone can try out and be a voice actor for any character; it's just a fan game, after all. However, I want Meteor Man to be voiced by Ian Shaggario (aka Shagg (aka "kuposan3" on YouTube)), or in the case that Shagg can't do it, someone that sounds a lot like him. Same thing for Dragon Man and RoahmMythril.

Because there is a large emphasis on voice acting, I don't think that an 8-bit style will work out. I picked up a really nice 8-bit engine from the YoYo Games forums and it has fantastic physics... but, honestly, do you guys think that having good, modern-age voice acting will match up with old-school, retro-style graphics?

I've actually been working out maps and layouts for the RM Stages. All weapons, items, and upgrades in the game have been planned, and I have basic layouts for the RM Stages. I can't really think of good puzzles for the Fortress Stages until the physics and engine are 100% done, but we'll cross that bridge when we get there.

The ideal perfect solution would be to have a 16-bit engine with MM&B physics (the MM7 physics felt too blocky in my opinion). However, 16-bit sprites are a pain in the ass to animate, and making a brand-new 16-bit RM from scratch...? It's nigh impossible to get something that actually looks GOOD. So, until I figure out what engine would be the best for the project, or (worst case scenario) realize that I may have to make a new engine from scratch, it's just a gigantic blueprint.

And now, for a little more information of the game. I'll confirm that Wily is not the final enemy of the game, as well that the Wire item from MM4 will hopefully be in the final game. Trust me, it will have a use! I promise the Wire won't suck!!

Any more questions or suggestions would be FANTASTIC. Keep 'em coming, guys!

October 18, 2010, 03:21:27 PM
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Offline Max

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Re: Mega Man: Insert Clever Title Here
« Reply #10 on: October 18, 2010, 03:21:27 PM »
Am I in?

I vote to voice myself!

October 18, 2010, 07:44:57 PM
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Offline Deviddo

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Re: Mega Man: Insert Clever Title Here
« Reply #11 on: October 18, 2010, 07:44:57 PM »
If it isn't in 8-bit, I can't be of any help here, best voice acting I could send you is from my DSi, and, I'm sure you wouldn't want that.

So, MM&B/MM8 Graphics?

October 20, 2010, 10:11:10 PM
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Offline squidgy617

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Re: Mega Man: Insert Clever Title Here
« Reply #12 on: October 20, 2010, 10:11:10 PM »
Is this engine you found just an 8-bit one or a MM one? If the latter, could you post a link? I'd like to have a peek.