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Author Topic: [Game Mode] TEAM Sneaking (Final Release)  (Read 27728 times)

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March 12, 2015, 06:59:28 PM
Reply #45

Offline BookofDobson

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Re: [Game Mode] TEAM Sneaking
« Reply #45 on: March 12, 2015, 06:59:28 PM »
Quote from: "Max"
Time for another joint map + weapon thingymajig it's ok if you don't care

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is it me or this map is really, really big?

March 12, 2015, 07:04:05 PM
Reply #46

Offline Max

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Re: [Game Mode] TEAM Sneaking
« Reply #46 on: March 12, 2015, 07:04:05 PM »
CC (the last one) was the small one, GG (this one) is the huge one, there's another one rolling out that's medium sized and there's a possibility of making a tiny one as well but that's not exactly planned
Variety y'know

March 20, 2015, 05:37:37 PM
Reply #47

Offline Max

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #47 on: March 20, 2015, 05:37:37 PM »
V0-8 released, still technically in beta until revamp of some weaponry and maps but yolo

Final new map by Mendez n me
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Changelog
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Grab it on Best Ever!!

March 21, 2015, 01:15:37 AM
Reply #48

Offline Isaac940

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #48 on: March 21, 2015, 01:15:37 AM »
Watakid just stopped by the server, asked if the mod could consolecommand force sv_noidentifytarget rather than cl_identify target to not mess with people's ini files.

March 21, 2015, 01:35:33 AM
Reply #49

Offline Knux

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #49 on: March 21, 2015, 01:35:33 AM »
I mentioned this back at the server, but an F1 help screen describing the main details and Wily team weapons would be great.

March 21, 2015, 02:09:36 AM
Reply #50

Offline Isaac940

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #50 on: March 21, 2015, 02:09:36 AM »
People moving during weapon selection is still happening. Also I wonder if there should be some incentive for invis team to hunt down blue team and not just sit in one place forever.

March 21, 2015, 04:20:14 AM
Reply #51

Offline Knux

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #51 on: March 21, 2015, 04:20:14 AM »
There definitely should be an invincibility period during the weapon select music. Also, if killed while selecting weapons, the weapon select will stay onscreen until the next round. I liked the maps, by the way. They're really cool looking, even if the base one is incredibly big.

March 22, 2015, 08:27:43 AM
Reply #52

Offline Hallan Parva

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #52 on: March 22, 2015, 08:27:43 AM »
Quote from: "Isaac940"
People moving during weapon selection is still happening.
It only takes one cheater to completely kill off a server. :ugeek:

I think some sort of invulnerability time during the round start phase is in order, especially since Light team has to sift through a ton of weapons if they don't want the default Ice Slasher / Super Arm / Thunder Beam loadout. Speaking of which, can't you put in something where the mod can remember what weapons you chose during setup between rounds? Even if it doesn't carry over from map to map, just being able to use the same loadout between rounds on the same map would be super super helpful.

Very neat concept otherwise, I'd love to see more mods push the envelope on gameplay instead of focusing near-entirely on classes.

March 24, 2015, 12:50:17 PM
Reply #53

Offline Hilman170499

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« Reply #53 on: March 24, 2015, 12:50:17 PM »
So it goes like this, ...
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March 24, 2015, 01:50:01 PM
Reply #54

Offline Ceridran

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Re: [Game Mode] TEAM Sneaking
« Reply #54 on: March 24, 2015, 01:50:01 PM »
Quote from: "Korby"
stupid little KD hop travel method

To deal with this, you should make a footstep or two and a different sound at the very start of a jump.

March 24, 2015, 02:15:42 PM
Reply #55

Offline CutmanMike

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #55 on: March 24, 2015, 02:15:42 PM »
Very fun mode once you get the hang of it and know what is going on. It is essentially Creepers versus Megaman with a twist, and I love me some Creeperin'. Hope more servers for this pop up with some unloved map packs.

A couple of things I noticed that you might want to sort out:

    A little bit of text on the weapon selection explaining what each tool does would help new players. Also some kind of help screen or MAP01 tutorial map explaining the game mode would be fantastic.
     The core Wily Alien skin has no footstep sound, which is a problem while the sneaky jump hop method is allowed. Might want to override that skin with one that has the footstep noise.
     I feel like there should be some kind of timer so camping doesn't take up a majority of the game time. I couldn't come up with one for GVH at the time so one never got implemented, but how about something like this: If no one has died in X amount of time, the red team gets revealed automatically. Timer gets reset if someone on the blue team dies. X should be like 3 minutes or something.
     The way grenades work is a bit clunky. In a panic I've often selected them by accident, charged one up and changed back to melee so my slow charging grenade speed stays. Maybe instead have it so you have to hold down the button to charge up the throwing power instead of having to press fire twice? Either way, after changing weapon it should remove the charge up of the weapon and put your speed back to normal I think.

March 24, 2015, 05:29:27 PM
Reply #56

Offline Max

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #56 on: March 24, 2015, 05:29:27 PM »
Woo thanks for the feedback Mike, it kinda sucks I missed the huge party and couldn't chat and explain stuff but hey ho, maybe next time

Help screen is being worked on thanks to a few suggestions I've received already, and a tutorial would be neat but I'm not sure how many people would check it or realise it exists, so I guess I'll chalk that down as a maybe. The main thing I wanted to discuss though was this:

Quote from: "CutmanMike"
I feel like there should be some kind of timer so camping doesn't take up a majority of the game time. I couldn't come up with one for GVH at the time so one never got implemented, but how about something like this: If no one has died in X amount of time, the red team gets revealed automatically. Timer gets reset if someone on the blue team dies. X should be like 3 minutes or something

At the moment both teams have incentives to camp, Light doesn't want to be caught and has safety in areas they can check whereas Wily wants to wait in tunnels to just stab people who forget to check. It kinda sucks sometimes but usually people deal with it and play properly. Your suggestion is one that I've been talked to about before (as well as suggestions like individual Wily members turning a little visible if they stand in one place for too long) but I haven't decided on anything yet. The real problem I've had with these suggestions is that they always take power away from Wily by reducing their incentive to camp whereas Light is allowed to do what they want. That seems like a healthy choice if I had to pick one or the other since Wily is by far the more 'offensive' team when they're not being scouted out, but running through scenarios in my head I kept thinking that Light members with no incentive to not camp would probably just decide to wait out the timer for easy kills on Wily or camp until Wily moved to them for easy sniping, which is problematic because I wanted both teams to remain relatively balanced in offence and defence especially with the difference between alert phases and rest phases.
There's no solution or decision here it's just a block of discussion, so I don't really know what I'm gonna do haha

March 24, 2015, 09:33:45 PM
Reply #57

Offline Korby

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #57 on: March 24, 2015, 09:33:45 PM »
Restrict the blue team to their busters if they haven't killed anyone in an equal amount of time.

March 24, 2015, 09:46:14 PM
Reply #58

Offline Zero1000

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #58 on: March 24, 2015, 09:46:14 PM »
Here's a list of ideas i had about this mod.

- How about making a red team member visible if they stand still for some amount of time?
- Maybe if enough people are on each team (like, 5v5) the last blue member gets a rune?
- Also, how about the server picks teams when this mod is on? Since everyone can join whatever team they want and the match can become quickly unbalanced, like 3 blue players vs 9 red ones. Or is it alredy here? I don't know.

March 26, 2015, 04:21:22 PM
Reply #59

Offline Max

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Re: [Game Mode] TEAM Sneaking (New Release)
« Reply #59 on: March 26, 2015, 04:21:22 PM »
B-B-B-Bonus map

(click to show/hide)

I made this theme to replicate some of the VR Missions in the first Metal Gear Solid game for use in a tutorial or training map, but it seemed a little funny to waste them so I made a multiplayer map too