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i have been testing the alpha of 2.0 and i found no problems. i have only tested a few maps though so further testing might be useful. at least the network problem in version 1.3 is fixed.(failure to connect for no apparant reason.) as for the deletion issue mentioned it could be windows 8 related as it have insane security. update: i have now tested every level and here is the issues i found: mm1bom bombman, mm1dw1 wily`s hideout. mm7fre freeze man and mm8dw1 skull tower base have graphical glitches where the background fails to render properly. pharao man`s stage seems to have an issue where the sand does not slow the player much. one good thing is that if i choose a level that is incompatible with game mode it chose a compatible mode instead of displaying an error. i apologise for the number of edits but i had to do it as my memory is bad so i would just forget what levels i found issues on.
<LegoCS>Ok so apparently if the resolution of the texture used for sky1 in MAPINFO is below 20x20, it causes a hall of mirror in Open GL<LegoCS>I haven't tried it in software, but I would simply recommend using textures with a power of 2 in resolution and it must be a square