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================================================================Title : JCDM01 - Simply WilyMade for Which Game/Mod?: Mega Man 8-Bit DeathmatchFilename : JCDM01_D2MAP07.wadAuthor : Joseph "Doc Lithius" Collins Description : Remember "Dead Simple" from Doom II? A dead simple deathmatch arena for 2-4 players and/or several Mancubi and Arachnotrons? Well, it's baaaaack... And decked out in classic 8-bit style! Additional Credits to : Original MAP07 - Dead Simple by American McGee and Sandy Petersen of Id Software================================================================* Play Information *Map Code : JCDM01Single Player? : Yes (Exploration purposes?)Cooperative Play? : No (No co-op spawns.)Deathmatch Play? : Yes (Strongly encouraged.)Difficulty Settings? : Not implementedNew Sounds? : NoNew Graphics? : YesNew Music? : YesNew Weapons/Items? : NoDemos Replaced? : None* Construction *Base : Modified DOOM2.WAD MAP07Editor(s) used : Doom Builder 2, SLADE 3Known Bugs : The floor has a big, black streak through it, but that isn't my fault. That's what the original graphic looks like.* Copyright / Permissions *Authors MAY use this level as a base to build additionallevels.You may do whatever you want with this file.* Where to get this WAD *Websites: Joseph's MM8BDM MediaFire - http://www.mediafire.com/?5zkcdd8wo8ngw
Remember "Dead Simple" from Doom II? A dead simple deathmatch arena for 2-4 players and/or several Mancubi and Arachnotrons? Well, it's baaaaack... And decked out in classic 8-bit style!
Yes, that's Airman's Game Boy tune. Yes, I dropped the pitch about 100%. Any further music-related questions will likely be ignored.Also, THIS IS A WORK IN PROGRESS. Things may change from this design.I know it doesn't look like very much work, but this is actually several hours in. Yes, it took me a few hours to do this little. YOU try making a level for a first-person shooter some time.In any case, I'm working on this level for Mega Man 8-Bit Deathmatch. It's going to be an isometric (identical) Capture the Flag level, at some point in the future here. All that really needs to be added is a few extra platforms and decorations, as well as items, player starts, and the flags. I'm pretty proud of the level, myself... Particularly the skybox tricks I pulled that make the platforms look like they're free-floating. (Though it somewhat loses that illusion if you have a big Goblin Maker behind a see-through column... And while a fair bit of the geometry came from Airman's stages in the Famicom and Game Boy games (which means it should be familiar to fans of nostalgia), I did a bit here and a bit there, and of course, I made the level transition to 3D. Hopefully, other people will like it despite its steep learning curve.