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DM might be boring, but if the game is about that, there's not mich you can do. Of course I could all be wrong since my whole pov stands on that thin ice base.
Quote from: "Red"DM might be boring, but if the game is about that, there's not mich you can do. Of course I could all be wrong since my whole pov stands on that thin ice base.Hello? Where in the Holy Bible of MM8BDM wherein there are requirements ordained by God Himself does it say that now and forevermore MM8BDM and all its maps have to focus on Deathmatch?If it's not fun, not played, and not wanted, then focusing on it is stubborn and spiteful.
GameplayThe game can be played in pretty much any game mode in Zandronum, but will be designed for Deathmatch.
Oh yeah I mean it's fine if you want to make a majority of the maps for DM/TDM, but if you really think people WANT the game to be 100% DM then you're dead wrong. In the end it's the project leader's choice, but if you want the game to be a success then it's worthwhile to start listening to reasonable feedback.
I don't know why people are so opposed to maps being small or big. Who gives a fuck if old MM1FIR was too small for 32 man servers? That was kind of the point. If the server is too large, stop being lazy and mapvote to somewhere else. I could use the same argument by comparing DM maps and CTF maps -- why should I change the DM map because it's not meant for CTF? Oh right, I shouldn't, because that would be silly. I also like how people don't complain as much about large maps like MM5DAR and MMBMAG, two of the biggest maps in the game. THOSE maps aren't suited toward smaller populations, so why not make them smaller? Smh at these double standards. Like damn, have you ever played the Hyrule Temple level in Smash Bros? Fuckin huge, not the kind of stage you'd play on with only 2 people, but that doesn't mean it should be made smaller to accommodate for those people.
And for the 30th time, variation is NOT BAD. Putting aside the argument over whether the game is DM oriented, the problem of map homogenization remains. I for one would love to see wacky af map designs like old MM7BUR or old MM2HEA. Despite being hated by a good chunk of the community for very good reasons, I always heard myself saying "oh fuck yeah this is different" when going to those maps.
The balance of the game is geared toward DM. It's in the title of the mod for goodness sakes. ...
If Messatsu speaks for the whole dev team, I can only conclude there is a divide between the wants of the devs and the wants of the players.