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Author Topic: MM8BDM v5 - What maps do you feel need work? Pt. II  (Read 63492 times)

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January 11, 2016, 09:34:00 PM
Reply #165

Offline MusashiAA

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #165 on: January 11, 2016, 09:34:00 PM »
Code: [Select]
Since the mayority of people play Classes TLMS/Duel, what essentially is Classes Terminator, vanilla Duel and vanilla CTF, far more than vanilla Deathmatch, then the vanilla game, and thus the vanilla developers, should cater to what the mayority clearly what. If the mayority doesn't play vanilla Deathmatch, then vanilla Deathmatch is objectively not wanted, and thus the decission to mantain vanilla as a deathmatch-derived mod is unadvisable.
You need to stop and reconsider.

EDIT: Oh I am verily sorry my good man, it is not a quote, I added it as a quotation to add more emphasis to the paragraph.

You need to quit.

January 11, 2016, 09:38:16 PM
Reply #166

Offline Orange juice :l

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #166 on: January 11, 2016, 09:38:16 PM »
Who was that a quote of? I don't understand what you're saying.

January 11, 2016, 10:28:20 PM
Reply #167

Offline Messatsu

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #167 on: January 11, 2016, 10:28:20 PM »
This topic really is being taken off rails by this and I will probably drop it after this, but this sort of response just needs a reply.  
Quote from: "Orange juice :l"
You say MM8BDM is balanced around Deathmatch but provide no reasoning as to why besides it being "the way it's always been", which doesn't hold water. Classes, (T)LMS, and Duel are all far more popular than Deathmatch despite- as we have been told- the dev team has, this whole time, been putting their efforts towards making Deathmatch the more fun mode.
Provided no reasoning? You can't read my friend.  I listed the reasoning right there.  Let me spell it out for you again. It's not practical to balance for every mode on every weapon. Please offer SPECIFIC FEEDBACK instead of overly broad complaints. If a particular weapon is a problem in a particular mode then it's good to know WHY.
Quote from: "Orange juice :l"
From this I conclude that either Deathmatch is an intrinsically unpopular mode or the dev team is far more capable at balancing around non-DM modes, even unconsciously
I'm not sure what you're implying here.
Quote from: "Orange juice :l"
Considering there's been Deathmatch servers always available (shoutouts to BE) as well as organized events to try to rekindle its popularity, I don't think it's a matter of anti-DM culture. If there are other plausible reasons for this, please chime in.
If other modes are as popular as they are, then I'm confused as to why you think there's even a problem to begin with.  As I mentioned above, SPECIFIC FEEDBACK is necessary to understand the underlying problems of the playerbase.  Saying "This mod isn't balanced for XYZ" is just going to be ignored because it's completely useless.
Quote from: "Orange juice :l"
If Messatsu speaks for the whole dev team, I can only conclude there is a divide between the wants of the devs and the wants of the players.


Never once did I say I was speaking for the whole of the dev team.  I apologize for any confusion this may have caused.  I speak only for myself.

January 11, 2016, 10:40:17 PM
Reply #168

Offline Orange juice :l

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #168 on: January 11, 2016, 10:40:17 PM »
The thread isn't being derailed, this is useful discourse with a secondary relation to the given topic. Regardless,
Quote
It's not practical to balance for every mode on every weapon
I didn't say otherwise and this has no bearing on my claim (for the record, not focusing on building resources around deathmatch). I don't have specific feedback on certain resources because this is an overarching issue that does not apply to a single weapon or map.

What I'm implying is that there would be much more enjoyment from the community if focus was placed on the modes that are proven popular as opposed to Deathmatch.

January 11, 2016, 11:02:40 PM
Reply #169

Offline Bikdark

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #169 on: January 11, 2016, 11:02:40 PM »
I agree with OJ. Just because "deathmatch" is in the title of the game doesn't mean you need to restrict yourself (and the players) to that kind of gameplay.

Again, setting aside the whole "deathmatch in the title" argument (because it's basically arguing semantics), you seem to heavily be missing one of my points, Mess. One of my main gripes with old MM1FIR being replaced was that there was no devteam-playerbase communication on the issue. We were left entirely in the dark until it was WAY too late! MM1FIR was not abhorrently bad like MM5WAV or MM5GYR were, so we honestly deserved to have some input before the fact -- and we still DO deserve input, because there seems to be a lot of split opinions on the old map. It's worth looking into again.

To reiterate, the above issue is NOT about MM1FIR specifically, it's about clarity and communication.

On to the next problem: robot master/map identity. Not only do I think it is very silly to try and reflect a robot master's personality in the map itself, but if I absolutely had to use that method of map-making, I would say old MM1FIR does a much better job of representing Fireman than new MM1FIR does. Tricky navigation, high intensity gameplay, fire traps, ladders, the whole nine fucking yards. I felt right at home at old MM1FIR because by god, it /felt like Fireman/. New MM1FIR is a very low-pressure, low-intensity map; not something very characteristic of a hot-headed robot, don't you think? Setting aside subjective views on robot master representation in maps, you failed to address my concern about map homogenization. New MM1FIR blatantly does not bring anything new to the table, and offers a very shallow amount of complexity. Rather than trying to salvage the old fast paced gameplay so people would have something different to play on besides "halls and rooms deathmatch map number 75" (this is basically what the game is now btw) you just said fuck it, and put in Ivory's old map. Very lazy.

And damn, you respond to legitimate complaints about good vanilla content being removed with "Make a mod"? Way to leave a sour taste in the mouth of everyone trying to comprehend your haphazardly concocted responses. Damn straight the game is geared toward vanilla - I remember how you were left in charge of duel and left it unplayable without hefty player modding for years.
(click to show/hide)

January 11, 2016, 11:09:09 PM
Reply #170

Offline MusashiAA

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You know Arin, it's true. People really don't talk like this
« Reply #170 on: January 11, 2016, 11:09:09 PM »
I think deathmatch is not really that fun all the time, true. Sometimes, sure; it's silly fun, sure; but it's certainly not the best game mode for long term, although that's another story.

I can clearly notice deathmatch is not played at all, true. TLMS and what essentially is Terminator dominate the playfield, with their corresponding mods. I guess they must be really good if they've hold up for this long, are enjoyed by the masses, and outlived vanilla Deathmatch's popularity :^)

But neither facts mean that the general game must abide by them because of what I think is or isn't fun, or because of what the mayority of players want, come on now. Nobody is blatantly stupid enough to fall for that reasoning. Don't play dumb when you know why 8BDM is geared towards DM. It's in the name, it's what it offers itself as, it's how it was conceived as, and out of creative consistency, respect for the creators' original intent, and maybe a pinch of advocacy for entry-level players to start with a really easy game mode, 8BDM should still be geared towards DM. What's more funny is that, even despite what I just said, I wouldn't be against future expansions being geared towards other game modes.

I wouldn't listen to OJ or Bikdark. What they say might be worth looking at, and topics like this are interesting, but presenting it as truth "because the mayority do X" is wrong (and it's not the first time they've both presented their opinions this way).

See? Goddammit, always appealing to people, appealing to be on their side. It's so misleading and dishonest.

January 11, 2016, 11:26:49 PM
Reply #171

Offline Kapus

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #171 on: January 11, 2016, 11:26:49 PM »
Hi

I think both sides of this argument have merits and reasoning, but I mostly agree with Bikdark. More importantly, though, I think when it comes to core map design, there's a good middle ground to be had, where the maps are designed primarily for DM, but keep other gamemodes in mind. As an example, when I was making MM8DW2, I mainly tried to just keep general map flow in mind. So while I worked on the map for Deathmatch, I tried to make a layout that wouldn't be too unappealing in other gamemodes. The later result I witnessed is that the map became rather popular amongst some duelists due to the interesting height variety along with the escape tools (wire adaptor). We can design maps for deathmatch in mind without completely disregarding other gamemodes. I mean, it's not hard or anything--deathmatch doesn't really seem like a difficult mode to design for.

An example of another map that (I assume) was designed for deathmatch but is popular in another gamemode is MM5DAR, for TLMS.

That said, I think variety in the core maps is also very important, and we are missing out on more compact maps in later versions (MMBKIN being the best one I can think of offhand, and it's still not that small). Some smaller maps might not be good when the servers are packed full of people, but...the opposite could be said for larger maps. Nobody wants to play on MWS when there's only 4 players or so. There are plenty of well sized maps for populated servers already. Nothing's wrong with a map being small.

In regards to MM1FIR specifically, I agree that the old map should be given more of a chance and more player input should be given on it. I may just be missing out a lot, though, but Bikdark and OJ are the only people I have seen wanting this map back. Do the rest of the players out there really want us to go back to (a possibly refurbished) original MM1FIR? Perhaps we should create a poll on it.

January 11, 2016, 11:39:44 PM
Reply #172

Offline MusashiAA

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #172 on: January 11, 2016, 11:39:44 PM »
That's yet another thing that puts down the "stop designing around DM" argument: I've not found a single problem with maps that were designed with DM in mind, to be troublesome for other free for all game modes such as LMS or Duel, beyond structural issues such as navigation. In fact, vanilla maps show far more flaws when played with teams. I feel like Deathmatch is enough of an open-ended design choice for maps, that it allows for them to be enjoyable when played in other game modes: the same cannot be said about team game modes. I don't know where the legitimacy of ditching away DM comes from, besides a very personal and skewed standpoint.

Vanilla maps are, at least in my opinion, less compatible with team game modes than potentially with game modes other than DM. Something should be done about that, I think.

January 11, 2016, 11:40:25 PM
Reply #173

Offline Max

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musashi sucks
« Reply #173 on: January 11, 2016, 11:40:25 PM »
I don't think it's about whether or not MM1FIR replacing was good or not they're just upset that the map was replaced with no warning or necessity because of an unnecessary focus on DM
with no transparency
and they don't want it to happen again

MM1FIR can come back if it got a few flow changes around the bottom sides but I don't mind either way I just don't want old maps to get replaced at random unless they're universally agreed as bad
and definitely not because 'less fun on DM'

January 11, 2016, 11:45:45 PM
Reply #174

Offline Bikdark

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Re: You know Arin, it's true. People really don't talk like
« Reply #174 on: January 11, 2016, 11:45:45 PM »
Quote from: "MusashiAA"
I can clearly notice deathmatch is not played at all, true. TLMS and what essentially is Terminator dominate the playfield, with their corresponding mods. I guess they must be really good if they've hold up for this long, are enjoyed by the masses, and outlived vanilla Deathmatch's popularity :^)
Excellent observation. This is largely true.
But neither facts mean that the general game must abide by them because of what I think is or isn't fun, or because of what the mayority of players want, come on now. Nobody is blatantly stupid enough to fall for that reasoning. Don't play dumb when you know why 8BDM is geared towards DM. It's in the name, it's what it offers itself as, it's how it was conceived as, and out of creative consistency, respect for the creators' original intent, and maybe a pinch of advocacy for entry-level players to start with a really easy game mode, 8BDM should still be geared towards DM. What's more funny is that, even despite what I just said, I wouldn't be against future expansions being geared towards other game modes.
I'm not sure what you're getting at. Never did I say "I demand you focus on TLMS and Duel exclusively. This is CMM's game and he holds complete artistic freedom, but when you open up multiple feedback threads over the years to try and make the game objectively better, you're damn right I'm going to question your original intent and what should be done to change it. It's been years, and nobody enjoys the mode. Maybe it's time to use the term "Deathmatch" a little bit more loosely in the title of the game. Very few successful games have ever been comfortable with themselves. If you cling so tightly to the "Deathmatch" in the game's name, you will get nowhere, and ultimately the game will continue to fail. You aren't thinking critically.  
I wouldn't listen to OJ or Bikdark. What they say might be worth looking at, and topics like this are interesting, but presenting it as truth "because the mayority do X" is wrong (and it's not the first time they've both presented their opinions this way).

See? Goddammit, always appealing to people, appealing to be on their side. It's so misleading and dishonest.
How immature of you. Use your critical reading skills to analyze and break down my argument like a real adult, not attack me like a child because someone he doesn't like is getting some attention. Don't try to undermine our words because of petty disagreements in the past. Look at our words, not our faces. Your verbal attacks will get you nowhere because you are utterly failing to address any hard evidence or logic. Until you make an attempt at partaking in intelligent discussion, your words mean nothing, and your overall significance in this discussion is negligible.  

Edit: Maxine perfectly summed up my MM1FIR qualms.

January 11, 2016, 11:47:53 PM
Reply #175

Offline Red

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probably i guess
« Reply #175 on: January 11, 2016, 11:47:53 PM »
Team game modes are the most played, though, shouldn't the map design also follow that to an extent? It'd also add variety and be getting away from the "thinking in DM" mindset.
The game should be more oriented to what people "want", after all, and regardless of "dm isn't fun" or "dm is shitty" (which are both irrelevant right now), the important point is that dm isn't the most played game mode, like it or not, so perhaps the maps in vanilla could go along and try and vary it up, maybe.

edit: Also, Bikdark, calling him out on "child-like behaviour" and telling him to act like a "real adult" is also offensive, so there was no point in doing that unless you wanted to hurt this discussion more. Don't be disrespectful.

January 11, 2016, 11:48:11 PM
Reply #176

Offline Watzup7856

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Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« Reply #176 on: January 11, 2016, 11:48:11 PM »
I like both Fireman maps, but I like the current one better. Although, I do agree that there should be more player input when it comes to certain maps being changed.

About designing maps for DM, DM for me can be fun with a lot of people, but I feel like there definitely should be a middle ground like Kapus said. Make some maps for DM, some for duel, some for TLMS, and so on. DM nowadays is not nearly as popular as modes like TLMS or duel. For me, it's important for devs to be caught up with the current times of people's tastes and interests.

January 12, 2016, 12:21:28 AM
Reply #177

Offline MusashiAA

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The quoting game, feat. obsessed nerds
« Reply #177 on: January 12, 2016, 12:21:28 AM »
Quote from: "Bikdark"
Quote from: "MusashiAA"
I can clearly notice deathmatch is not played at all, true. TLMS and what essentially is Terminator dominate the playfield, with their corresponding mods. I guess they must be really good if they've hold up for this long, are enjoyed by the masses, and outlived vanilla Deathmatch's popularity :^)
Excellent observation. This is largely true.

My observation about what's mostly played nowadays? Sure. That last bit? No, it's not, I deliberately said that specific sentence as a joke to show how I can use the same faulty reasoning in my own interests' favor by appealing to mayorities. That doesn't make it valid, or true.

Quote from: "Bikdark"
Quote from: "MusashiAA"
But neither facts mean that the general game must abide by them because of what I think is or isn't fun, or because of what the mayority of players want, come on now. Nobody is blatantly stupid enough to fall for that reasoning. Don't play dumb when you know why 8BDM is geared towards DM. It's in the name, it's what it offers itself as, it's how it was conceived as, and out of creative consistency, respect for the creators' original intent, and maybe a pinch of advocacy for entry-level players to start with a really easy game mode, 8BDM should still be geared towards DM. What's more funny is that, even despite what I just said, I wouldn't be against future expansions being geared towards other game modes.
I'm not sure what you're getting at. Never did I say "I demand you focus on TLMS and Duel exclusively. This is CMM's game and he holds complete artistic freedom, but when you open up multiple feedback threads over the years to try and make the game objectively better, you're damn right I'm going to question your original intent and what should be done to change it. It's been years, and nobody enjoys the mode. Maybe it's time to use the term "Deathmatch" a little bit more loosely in the title of the game. Very few successful games have ever been comfortable with themselves. If you cling so tightly to the "Deathmatch" in the game's name, you will get nowhere, and ultimately the game will continue to fail. You aren't thinking critically.  

Again: LMS, TLMS, Duel and every other game mod or mod has been playing over the DM-derived vanilla AND community maps for as long as the main mod's been out, and the same "mayority of players" that prefer those game modes over DM haven't really put up an outcry as dense and urgent as yours...though the point is that DM-derived maps allow for other game modes to be played on them because maps that are designed around DM have interpretated DM loosely already:. Deathmatch-derived design hasn't been a huge limitation if other game modes are still playable and enjoyable in them; you can't claim the devteam has clinged to Deathmatch as if it was wrong, when designing a map around Deathmatch is far more compatible with other game modes in terms of application, than designing a map around TLMS or Duel and applicating them on DM: it was clearly the appropiate choice. This is why I keep bringing up making vanilla maps take team game modes in mind with spawns/layouts, which are actually less enjoyable in the current DM-derived maps because of the free for all nature of Deathmatch.

Quote from: "Bikdark"
Quote from: "MusashiAA"
See? Goddammit, always appealing to people, appealing to be on their side. It's so misleading and dishonest.
How immature of you. Use your critical reading skills to analyze and break down my argument like a real adult, not attack me like a child because someone he doesn't like is getting some attention. Don't try to undermine our words because of petty disagreements in the past. Look at our words, not our faces. Your verbal attacks will get you nowhere because you are utterly failing to address any hard evidence or logic. Until you make an attempt at partaking in intelligent discussion, your words mean nothing, and your overall significance in this discussion is negligible.  

Stop playing whimsy smart, I know what you are, that's not gonna work on me.

You need to quit.

January 12, 2016, 12:44:55 AM
Reply #178

Offline Orange juice :l

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Re: The quoting game, feat. obsessed nerds
« Reply #178 on: January 12, 2016, 12:44:55 AM »
Quote from: "MusashiAA"
My observation about what's mostly played nowadays? Sure. That last bit? No, it's not, I deliberately said that specific sentence as a joke to show how I can use the same faulty reasoning in my own interests' favor by appealing to mayorities. That doesn't make it valid, or true.

This part makes zero sense. If a majority of players don't partake in Deathmatch, citing this fact isn't a fallacy that might conceal the fact that it's actually been super popular this whole time.

Of course, if your goal was to suppress this discussion by derailing the thread with personal attacks against me and Bikdark, you're doing a fantastic job.

January 12, 2016, 12:51:09 AM
Reply #179

Offline Red

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and so the sane discussion was ruined once again
« Reply #179 on: January 12, 2016, 12:51:09 AM »
You two are too by continuing it. Move on, I don't even think he said anything about you anyways.