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Mega Man 8-bit Deathmatch
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MM8BDM v5 - What maps do you feel need work? Pt. II
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Topic: MM8BDM v5 - What maps do you feel need work? Pt. II (Read 63489 times)
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May 10, 2016, 02:29:44 PM
Reply #210
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #210 on:
May 10, 2016, 02:29:44 PM »
Crashman's map could seriously use a rework. Should feel more like a tower a less like a weird bowl.
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May 10, 2016, 04:42:44 PM
Reply #211
Watzup7856
MM8BDM Extender
You're nothing but peppered asscheeks to me
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Date Registered: July 03, 2011, 01:53:12 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #211 on:
May 10, 2016, 04:42:44 PM »
Crashman is perfect the way it is now. Just rearrange the item layout. Especially the fucking W tank at the very top of the map. Just move it to a more accessible spot.
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May 10, 2016, 05:04:50 PM
Reply #212
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #212 on:
May 10, 2016, 05:04:50 PM »
I wouldn't say MM2CRA is in need of a full rework, maybe some tweaks for for flow adjustment. I do agree it needs something, but I don't find it as necessary as other maps.
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May 10, 2016, 05:49:24 PM
Reply #213
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #213 on:
May 10, 2016, 05:49:24 PM »
It's not so much the layout itself that bothers me. It's more to do with how said layout doesn't go too well with the texture set and sky.
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May 10, 2016, 07:04:45 PM
Reply #214
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #214 on:
May 10, 2016, 07:04:45 PM »
If anything, Crashman IMO should have more an aesthetic overhaul more than a layout change, since
every
surface in the map aside form the ceiling is nothing but pipes, and the textures could use some work as well.
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May 10, 2016, 07:41:51 PM
Reply #215
Watzup7856
MM8BDM Extender
You're nothing but peppered asscheeks to me
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Date Registered: July 03, 2011, 01:53:12 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #215 on:
May 10, 2016, 07:41:51 PM »
I'll agree with having more textures since right now Crashman has the most limiting texture set in core.
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May 10, 2016, 07:56:22 PM
Reply #216
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #216 on:
May 10, 2016, 07:56:22 PM »
What? Do you want us to just abuse the metal around the wily symbol?
Cause aside from that I got nothing.
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May 10, 2016, 08:39:43 PM
Reply #217
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #217 on:
May 10, 2016, 08:39:43 PM »
Just open the sides of the tower so you can see open sky. It'll take the focus off of the noodle textures and give the player more to look at.
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May 10, 2016, 08:59:38 PM
Reply #218
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #218 on:
May 10, 2016, 08:59:38 PM »
you could have pipes running through the walls/floors at some parts
aside from that I don't have anything either
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May 10, 2016, 10:28:53 PM
Reply #219
MusashiAA
MM8BDM Contributor
Byeah
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Date Registered: February 16, 2010, 04:44:54 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #219 on:
May 10, 2016, 10:28:53 PM »
I like the idea of opening up the sides of the tower or some of the taller walls, so people can actually see the clouds and realize that you're really, really high up (daytime background) almost reaching into space (starry background). How about also making the floor textures on the bottom floor consistent with the rest?
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May 10, 2016, 11:58:28 PM
Reply #220
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #220 on:
May 10, 2016, 11:58:28 PM »
I'd also promote if any map, THIS one should probably incorporate the GB textures as well, yea it is still pipes but they have a bit more to them which would allow for more detail. Also mountain background.
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May 11, 2016, 02:14:49 AM
Reply #221
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #221 on:
May 11, 2016, 02:14:49 AM »
Seconded. Basically the idea (even if you don't use MMII tiles) would be to give the stage a more open feel; kinda like the original MM2 stage. (since even before you reach the "tower" part in the original stages, the non-solid surfaces weren't solid pipe-filled backgrounds.
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May 11, 2016, 11:53:39 AM
Reply #222
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #222 on:
May 11, 2016, 11:53:39 AM »
I think it might not be a bad idea to make a few custom textures for things like floors, or pillars. After all, maps like MM2AIR saw new textures made to break up the monotony.
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May 11, 2016, 03:45:42 PM
Reply #223
MusashiAA
MM8BDM Contributor
Byeah
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Date Registered: February 16, 2010, 04:44:54 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #223 on:
May 11, 2016, 03:45:42 PM »
In all honesty, when it comes to texture drawing, we've got good enough people that can make new textures that could fit with the original ones. We've also got more texture choices for maps based on earlier MM games thanks to the GB games, which SHOULD BE used if needed/possible. I think MM2AIR uses a GB tile as floor texture?
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May 11, 2016, 04:07:01 PM
Reply #224
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM8BDM v5 - What maps do you feel need work? Pt. II
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Reply #224 on:
May 11, 2016, 04:07:01 PM »
Personally, the non-PU MM1 maps (in most cases) and a few of the MM2 maps all suffer from "monotony" in some way, which was why I suggested a while back that the stages could have some life brought into the tiles by making use of recolored MMI/MMII and MMWW textures so the map's texturing could look as detailed as all the other NES games starting from 3.
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MM8BDM v5 - What maps do you feel need work? Pt. II