0 Members and 1 Guest are viewing this topic.
It's because the gimmicks make the map more interesting and make it feel more like the original stage that it's trying to represent. That makes the maps more enjoyable as a result.The key thing is to make sure that the gimmicks don't interfere with the gameplay.
Fuck you, I'm keeping this part. By the way Smash, there's your fucking E-tank in the center. Happy now?
i also think the weapon energies around the pillar could probably be shrunk as they're not nearly as contested and it could create interesting scenarios where you have to use a non-dominant weapon because of ammo limitations[though this is unlikely because someone would probably just end up monorunning something and pouring all the ammo into that. also because there's already a crapton of ammo on the map]
Reminder that the lights on/off gimmick on MM4BRI needs to go ENTIRELY. It makes the map insanely unfun and prompts as many "CALLVOTE PLZ"es as the old map did.