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I can't believe nobody brought up Quick Man yetQuote from: "Knux, back on page 6,"A metric ton of feedback.
A metric ton of feedback.
I can't believe nobody brought up Quick Man yet (click to show/hide)I drew a picture for a potential Quick Man modification / slight revamp / whateverorange lines are quick beamsgrey lines are paths between beam hallwaysI put the grey ones there because I'm not sure if it's a good idea to be able to walk through beam halls in the new designmaybe in the two interior corners but definitely not in that really long hallway on the north endmy thoughts were that current Quick sucks because of three things- everything is symmetrical (making it impossible to track down foes)- teleport drop-down holes are also symmetrical (making it impossible to track yourself)- every room connector has lasers (aside from one-way ledges on the outer border)so naturally, my thought was that fixing these three things would help fix the map- one-way symmetry helps players find others and avoid getting lost- no teleporters (that shit sucks hardcore)- iconic central pillar area safely connects to three other areasthe back room would have to be built from scratch, and the side rooms would need modificationbut otherwise you could salvage some of current Quick's layout and recycle it for new QuickI'd do it myself but I'm preoccupied with a different map that sucks ballsoh yeah and keep Time Stopper on the map ( ?° ?? ?°)
So I decided to add some changes to current Crashman....I've also added Gyro pads to make getting to the top MUCH easier (click to show/hide)
It has nothing to do with a crashman map.