There is a large amount of items in the game, scattered throughout the stages, they serve for either healing, supporting, or enhancing the attack capabilities. Here's a list of the items with their effects.
- 1 Pickups
- 2 Useable Items
- 2.1 Support Items
- 2.2 Recovery Items
- 2.3 Upgrades
- 3 Other Items
- 4 Removed Items
- 5 Other
These items can't be stored and are used immediately on pick-up.
|Restores 15 Health||Scattered around levels, you'll find these
simple-looking black-and-yellow items called Health Capsules
|Restores 40 Health|
- Much like the Health Capsules, these restore a bit of whatever weapon you have equipped at the time. The exact amount varies from weapon to weapon. In addition with V3, these capsules are now colored according to the player's current weapon color.
These items can be stored in the player's inventory and used at their leisure. Be careful, though! If you die while carrying any items, you lose them completely!
- First Game Appearance: Mega Man 6. Once picked up, The Energy Balancer allows a buster weapon or weapons with filled ammo can pick up weapon energy. If energy is picked up on a buster weapon or a filled weapon, the energy will be given to the weapon with the lowest amount of energy or empty.
- First Game Appearance: Mega Man 2. Item-1 pick-ups provide three platforms that, when spawned, can be climbed in, through they don't rise upward, like in Mega Man 2. The pick-up when taken respawns fairly quickly (about five seconds later !).
- First Game Appearance: Mega Man 2. Item-2 pick-ups provide two boards. When spawned, the board will sit around like Item-1. Unlike Item-1, when the player is on top of Item 2, it will activate and fly straight forward in an uncontrollable manner. Other players can steal Item-2 boards, so be careful.
- First Game Appearance: Mega Man 3. The Rush Coil item makes Rush appear in front of the player with a coil on his back. He'll highly propel the player, much higher than a normal jump. This is very useful for getting special items or just plain getting away.
- Game Appearance: Mega Man 4. The Wire Adaptor, when used, fires a grappling hook in the direction the user has aimed. Upon contact with a wall, floor, ceiling, or even other players, it will propel the user towards the destination in question. However, its range is limited, and if the Wire exceeds its maximum length, it will do nothing and the item is not used up. Two wires are received when this item is picked up.
- In v5a and earlier, the Wire Adaptor functions more similarly to its original counterpart and is used vertically to hang on on a possible ceiling. If it finds one, the user will be highly propelled, and land some feet forward. Whereas it's useful for getting some powerful weapons, it's also a great escape rope and rather unpredictable move. It's another option to Rush Coil.
- First Game Appearance: Mega Man 3. The Rush Jet Item makes Rush appear right in front of the player. When riding him, it allows the player to fly at will. It can be easily moved unlike in the games such as Mega Man 7 where it only goes straight. In addition to that, you're still able to change weapons, shoot at enemies from it, or use items when flying. Using another Rush Jet when one is being ridden will restart the flying timer.
- In coding, it simply acts as giving the Flying power in Doom.
- First Game Appearance: Mega Man 3. When used, The Rush Marine item summons Rush then, Rush activates immediately. When in water, Rush Marine will allow for flight, just like Rush Jet. When out of water, Rush Marine deactivates and the player can no longer fly. Rush Marine's timer only goes down when in use, on land, it will remain on stand by until the player dies or the match ends in some way.
- The Eddie Call item summons Eddie, Dr. Light's portable suitcase robot, to walk to you and throw you any weapon in the game.
- The Eddie bomber item summons Eddie to shower the enemy with bombs flying back and forth till disappearing.
- With the Beat Call Item in your possession, Beat will save you from falling to your doom once and only once. As an added bonus, he has limited flight similar to the Rush Jet while being used, though for a much shorter time. Very helpful for a short boost.
- The Beat Support item will summon Beat on your sides, and it'll be happy to help you fragging your opponents by pecking them. Beat dashes straight where you're shooting at and pierces through enemies. Hold the fire button to have it constantly attacking.
- The Tango Roll item summons Tango, Roll's lovable green feline, who curls up in a spike ball and tears random enemies to shreds. Just hope you don't get TangoRoll'd yourself if someone else uses it!
- The Treble Sentry item summons Treble, Bass's robotic wolf, who will stand on the spot and fire waves of bullets at your enemies. Beware, the projectiles can also harm you!
- The Exit Unit item teleports you to a randomly chosen spawn point in the map. Useful for escaping!
- The Reggae Call item summons Reggae. Reggae will fly around randomly, littering the ground with fake "Reggae Tanks" which, upon contact with an enemy, blows up, dealing damage as Reggae laughs at them. The Reggae Tanks resemble E-Tanks, except with a skull icon instead of an E.
- In v5a and earlier, Reggae will target enemy players and fly after them. On contact, Reggae will teleport the player to a random player spawn point, also stealing their currently equipped weapon (as long as it's not a buster weapon or Time Stopper), providing it to the user. All the target gets is Reggae's laugh.
- E-Tank for short. The E-Tank item instantly and fully replenishes your health, quite simple.
- W-Tank for short. The W-Tank item replenishes a single weapon's ammo instantly and fully, they can be seen in most stages, 5 max are allowed to be carried at a time.
- M-Tank for short. A mystery indeed. The M-Tank instantly and fully restores not just one weapon's energy, but all your weapons' energies in one go as well as your health! A very, very rare item.
The Buster Upgrades are item that improve your current buster weapon with another valuable buster weapon, erasing the previous equiped buster. Most of the buster upgrades are better and more polyvalent than the Mega Buster.
- The Proto Upgrade item turns your Mega Buster into the Proto Buster, which allows you to charge your shot, and gives you Protoman's shield to protect you from frontal shots. When shooting, Protoman's shield is taken down, allowing the player to be shot by enemies.
- The Bass Upgrade item turns your Mega Buster into the Bass Buster, which allows you to rapidly fire at your enemies.
- Game Appearance: Mega Man 7. An upgrade that appeared with MM8BDM V2. The Super Adaptor item turns your Mega Buster into the Super Adaptor, which allows you to charge up to fire your fist, and boost high into the air!
- An upgrade that gives you wings similarly to Bass's Treble Adaptor from Mega Man 7. The Treble Boost item allows you to fire 3 buster shots at once and will be allowed to fly for a few seconds untill your Weapons' energy runs out.
Arrow Buster Upgrade
- Game Appearance: Mega Man 8. A new buster upgrade that belong to MM8BDM with V3, along with its Laser Buster upgrade counterpart and the Duo Fist Upgrade. This one gives the ability to the Mega Buster to charge the fire with the Arrow Buster. The charged buster shoots a fast destructive arrow bullet that deals decent damage, before splitting on contact into a spread of particles, causing extra damage and a wide covering.
Laser Buster Upgrade
- Game Appearance: Mega Man 8. A new upgrade that integrated MM8BDM V3 (as well as its Arrow Buster upgrade counterpart and the Duo Fist Upgrade. With Laser Buster, this offensive upgrade grants the Mega Buster to charge up a Laser Shot, a long accurate and ripping Mega Trail. Two laser hits usually frag a player, and one can also tear several targets at once with a bit of strategic aiming.
Duo Fist Upgrade
- Not a buster, but a punch-based upgrade incarcerated thanks to MM8BDM V3, accompanying the two other buster upgrades of the update. It's Duo's weapon. The Duo Fist is an extremely powerful fist with three power levels. Attack with the basic towing punch to hurt enemies at close range, or charge the Giga fist to cast a large-sized attack that deal major damage.
Below are the items that don't belong to a specific category (categories such as tanks, buster upgrades, pickups...)
- Game Appearance: Mega Man 8. A new item that appeared with the V3 update of MM8BDM. Like in its original game, the Party Ball is a floating purple starry balloon that players can open by firing something, anything at it, even non-material weapons such as Time Slow or Flash Stopper will open it. When shot, the Party Ball drops a pickup, a supporting item or a tank (along with some decorating confetti). Then, it will respawn about thirty seconds later. If players don't pick up the dropped items, they'll just jam together at the same place. The table below displays the probability of getting a certain item:
While a number of items made the final cut into the game, there are a handful which didn't. These are they. They still exist in the current .PK3 file, but can only be accessed throughout sv_cheats.
- This is the shield part of the Proto Upgrade, without the buster. This would likely allow you to use the shield with other weapons, rather than be limited to using it just with the Proto Buster. It was completely implemented into the Proto Upgrade item.
Special items that are associated with secrets, at the moment there is only one.
- The Yashichi is a special item hidden in every normal stage. At the moment the Yashichi serves no purpose in the game other than being an interesting Challenge to find. Touching a Yashichi does not collect it and in many cases it is impossible to get that close anyway.