From Megaman 8-bit Deathmatch Wiki
Jump to navigation Jump to search

The Single Player mode of MM8BDM is essentially a play through all the maps in the game with set bots. After so many levels, the player fights special bosses exclusive to singleplayer.


Game Intro

Story1.png Story2.png Story3.png Story4.png Story5.png Story6.png Story7.png Story8.png Story9.png Story10.png Story10.1.png Story11.png Story12.png Story13.png Story14.png Story15.png Story16.png Story17.png Story18.png Story19ReFix.png Story20Fix.png Story21.png Story22.png


The story of the game takes place one year after the events of Mega Man 6.

After Mega Man defeated Dr. Wily for the 6th time, the real Mr. X was found and rescued. In celebration of his heroic efforts, Mr. X hosted the second annual robot master tournament with new rules and arenas. With permission from Dr. Light, each robot would have to be reprogrammed use the weapon swapping abilities of Mega Man to keep the competition fair.

During the final announcement of the tournament, Mega Man and Dr. Light's television is interrupted by Dr. Wily. He states that the tournament is a great idea, and that he wishes to prove his genius by entering all his robots to prove once and for all that Dr. Wily is superior to Dr. Light. There are no leads on where Dr. Wily could be hiding, or what he could be plotting.

Recently, a unknown robot (named Maestro by default, although the name can be changed) has taken residence in the Light household, planning on joining the tournament.

Dr. Light decides to enter Mega Man, his other creations, and this newcomer into the tournament to ensure Dr. Wily doesn't have anything hidden up his sleeves...


The player starts in Dr. Light's lab where Dr. Light explains the situation and briefly how to configure their controls. The player character is a unique robot to the series, a robot known as Maestro, created by an unknown person for the purpose of watching over the events of the Tournament (by entering it), and putting a stop anything that intervenes with the event.



Not only does the player win the tournament, but also defeated Dr. Wily in the final battle and all the reprogrammed Robot Masters that entered the tournament. It is never explained how Dr. Wily escaped prison again (or even if the arrest actually happened) or where he was exactly hiding. The final scene shows the player robot encased in gold in an abandoned Robot Museum, where Mega Man X appears and admires the player character before the Credits roll.


The game is split up into chapters. Each chapter features Robot Master stages from their respective Mega Man games.


Chapter Game Mapset Boss Secret Boss
Chapter 1:

The Tournament Begins!

Mega Man MegaMan1title.png Mega Man? FACE134.png

Yellow Devil FACE10.png

Chapter 2:

Guts Man Is Missing!

Mega Man 2 MegaMan2title.png Guts Dozer FACE20.png Enker FACE129.png
Chapter 3:

Dr. Wily's Ultimate Scheme!

Mega Man 3 MegaMan3title.png Mega Man?MegaMan-Mugshot.png(Round 2)

Doc Robots FACE30.png

Chapter 4:

Dr. Cossack's Robots! Friends or Foes...?

Mega Man 4 MegaMan4title.png Met Catcher & Metool Daddy MetoolDaddyBoss.png Punk FACE130.png
Chapter 5:

Proto Man Appears! A Dark Forboding...

Mega Man 5 MegaMan5title.png Mega Man?FACE136.png(Round 3)

Dark Man FACE50.png

Chapter 6:

The Grand Finale! Who Will Be Champion?

Mega Man 6 MegaMan6title.png Reprogrammed Robot Masters FACE124.png

Gamma FACE60.png

Chapter 7:

Dr. Wily Escapes! The Seventh Numbers Strike!

Mega Man 7 MegaMan7title.png Bass FACE103.png Wily Capsule WilyCapsuleBoss.png
Chapter 8:

The Giants Of Good and Evil!

Mega Man 8 MegaMan8Title.png Duo FACE82.png

Evil Energy Robot FACE85.png

Chapter 9:

The Great Robot Rebellion!

Mega Man & Bass MegaMan&Basstitle.png King KingBossMugShot.png None
Chapter 10:

The Wily Wars!

Wily Tower WilyTowertitle.png Buster Rod G. FACE97.png

Mega Water S. FACE98.png

Hyper Storm H. FACE99.png

Genesis Unit FACE102.png

Chapter 11:

The Rogue Light Robots!

Mega Man 9 MTITLE9.png Proto Man FACE49.png

Mega Mech Shark FACE114.png

Police Chase & Fake Man FACE113.png

Quint FACE131.png

??? ??? ??? ??? ???
??? ??? ??? ??? ???

Boss Rush Mode

Prior to v3a, upon beating the game, a new mode is unlocked called Boss Rush mode. In this mode the player simply fought nearly all the bosses in the game without having to go through each chapter, save for Enker, Punk, Ballade and Wily Capsule. After beating all the bosses, the game's ending plays as if you beat Chapter 6. Boss Rush can be found in Auto's section of the lab.

This feature was removed in v3a, presumably because of the redesigned save feature allowing the player to jump to any point reached in the campaign, including bosses. The functionality is still in the game, however — by typing "set secret_bossrush 1" into the console before entering a boss level, the game will automatically move on to the next boss. As of v4a, all bosses after Chapter 6 are accounted for, including Duo, Buster Rod G, Mega Water S, and Hyper Storm H.

The feature returns in V5, renamed to Boss Attack. After Plug Man returns to Light Labs, and all chapters are beaten, Plug Man allows you to attempt Boss Attack. In this mode the player is given three tries to beat the following bosses back to back:

FACE10.png FACE20.png FACE30.png MetoolDaddyBoss.png FACE50.png FACE60.png FACE103.png FACE85.png KingBossMugShot.png FACE102.png FACE49.png